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    Fishing net modeling

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    • W Offline
      willipop
      last edited by

      thx you very much ! I will explore your method today. My sketchup still running its 36h of working progress now lol, it makes no sens as you pointed earlier on.

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      • BoxB Offline
        Box
        last edited by

        William, if you turn edges on in that model you'll find the lines I used to make the mesh, off to the side.
        Using EEbyR, click one side, then the top then the bottom and finish on the other side, then say no to everything that pops up and you will have the mesh.
        I used selection toys to select and remove the faces. Then converted to tubes, with 3sides and unsoftened them.

        If you can't follow that I can make a video if you want.

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        • W Offline
          willipop
          last edited by

          I'd love to ! if you have time 😄 What is selection toys ? thx again !

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          • W Offline
            willipop
            last edited by

            I did have succes o use EEbyR 😄 but how to chose the number of edges ( having more or less faces created ?)

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            • pilouP Offline
              pilou
              last edited by

              @unknownuser said:

              The problem is I can't use tig's extrusion tools

              lequel exactement ? 😄

              Le truc à savoir pour tous les outils Extrude de TIG

              Clic 1 = Profil
              Clic 2 = Rail 1
              Clic 3 = Rail 2
              Clic 4 = Profil de fin

              Quand il n'y a pas 2 rails ou 2 profils on clique quand même sur le même rail ou le même profil pour avoir les 4 clics dans l'ordre! 🤓

              http://forums.polyloop.net/picture.php?albumid=23&pictureid=586

              http://www.polyloop.net/attachment.php?attachmentid=29139&stc=1&d=1260011015

              http://forum.zbrush.fr/index.php?action=dlattach;topic=1622.0;attach=24627;image

              Avantage des Extrudes de TIG!

              http://forums.polyloop.net/picture.php?albumid=23&pictureid=633

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • BoxB Offline
                Box
                last edited by

                There are quite a few ways, but do you have Bezier tools, it give you the option to right click on a line and select polyline segmentor. Here you can type in the number of segments you want.

                Selection toys is a plugin by thomthom.

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                • BoxB Offline
                  Box
                  last edited by

                  Short vid for net.
                  [screenr:4ch62smu]4e1N[/screenr:4ch62smu]

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                  • pilouP Offline
                    pilou
                    last edited by

                    Les courbes opposées doivent le même nombre de segments sinon c'est des calculs en plus! 🤓

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • W Offline
                      willipop
                      last edited by

                      very cool thx a lot guys !

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                      • W Offline
                        willipop
                        last edited by

                        It crashed after 40h of working 😞😞

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                        • W Offline
                          willipop
                          last edited by

                          I kind of like the shape of it. I applied a transparent texture and cast shadows from the edges. Is it possible to this with kerkythea or artlantis for the rendering.

                          My file is about 42 megs I can share a wetransfer link if someone wants to play with it 😄


                          pont_bas1.jpg

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                          • BoxB Offline
                            Box
                            last edited by

                            How big is the model without the net, if it's less than 4mg you could upload it here.
                            I wouldn't mind having a look at the structure and seeing if there is a simple way to make the net.

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                            • W Offline
                              willipop
                              last edited by

                              It's 26meg but I guess if you delete the bridge it's less than a meg.

                              Here's the link : http://we.tl/3Zg9yeDhRw

                              If you could make a video that could be perfect 😄 I have 2 scenario to do. One with the net that is lower and one upper. If you notice, there is a line at the extreme end of the bridge, it's about 2.5meter high. The net must not drop above this line. It's why I liked playing with artisan I was able to set a limit 😄

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                              • BoxB Offline
                                Box
                                last edited by

                                Bit of a tip for you.
                                Purge your file and it is only 1.8mg


                                bridge1.skp

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                                • W Offline
                                  willipop
                                  last edited by

                                  oh wow ! 😄 I feel ashamed ehehe 😛

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    Is the model any quicker now it's been purged?

                                    If you absolutely must use the model you already have, you could always overlay the sketchup lines and shadows onto your render. The shadows can be blurred in photoshop for realism. You can do a hidden line export and then overlay these onto your render in photoshop. Change the blending mode to "multiply" and all the white disappears, leaving only the lines. This is kinda cheating though! I'd rather have a model that renders from all scenes, without having to overlay lines.

                                    Here is a VERY old tutorial, from David Huang (Zem) where I learnt the overlay or "lineover" technique. You can have a line export and a shadow export in separate images giving more flexibility in photoshop when you are overlaying everything. So basically; render at the bottom, then shadows, then lines.

                                    It would still be better in the long run if you find a solution that does not involve line exports etc....

                                    Human Verification

                                    favicon

                                    (supodiumforum.websitetoolbox.com)

                                    Love this thread; food for thought and some great contribution! 👍

                                    oli

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                                    • W Offline
                                      willipop
                                      last edited by

                                      @ Oli : I'm considering this option but the shadow produced from edges by sketchup is not that precise I think... 😞 Here is a nice tutorial of one architect I like a lot that explain very well what you just bring 😄 : Alex hogrefe : http://alexhogrefe.squarespace.com/ambient-occlusion-tutorial/

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                                      • BoxB Offline
                                        Box
                                        last edited by

                                        Is this anything like what you want?


                                        Quick Bridge.jpg

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                                        • W Offline
                                          willipop
                                          last edited by

                                          Wow it's very nice 😄 It's close to what I have in mind. I'd love the net more dense. Could you show me how you did that and I will try myself !? How did you did the rendering ? very cool !

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                                          • W Offline
                                            willipop
                                            last edited by

                                            I think I will have to go with something similar you did ( I mean more space between each squares of the mesh )

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