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    Fishing net modeling

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    • W Offline
      willipop
      last edited by

      I'd love to ! if you have time 😄 What is selection toys ? thx again !

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      • W Offline
        willipop
        last edited by

        I did have succes o use EEbyR 😄 but how to chose the number of edges ( having more or less faces created ?)

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        • pilouP Offline
          pilou
          last edited by

          @unknownuser said:

          The problem is I can't use tig's extrusion tools

          lequel exactement ? 😄

          Le truc à savoir pour tous les outils Extrude de TIG

          Clic 1 = Profil
          Clic 2 = Rail 1
          Clic 3 = Rail 2
          Clic 4 = Profil de fin

          Quand il n'y a pas 2 rails ou 2 profils on clique quand même sur le même rail ou le même profil pour avoir les 4 clics dans l'ordre! 🤓

          http://forums.polyloop.net/picture.php?albumid=23&pictureid=586

          http://www.polyloop.net/attachment.php?attachmentid=29139&stc=1&d=1260011015

          http://forum.zbrush.fr/index.php?action=dlattach;topic=1622.0;attach=24627;image

          Avantage des Extrudes de TIG!

          http://forums.polyloop.net/picture.php?albumid=23&pictureid=633

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • BoxB Offline
            Box
            last edited by

            There are quite a few ways, but do you have Bezier tools, it give you the option to right click on a line and select polyline segmentor. Here you can type in the number of segments you want.

            Selection toys is a plugin by thomthom.

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            • BoxB Offline
              Box
              last edited by

              Short vid for net.
              [screenr:4ch62smu]4e1N[/screenr:4ch62smu]

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              • pilouP Offline
                pilou
                last edited by

                Les courbes opposées doivent le même nombre de segments sinon c'est des calculs en plus! 🤓

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • W Offline
                  willipop
                  last edited by

                  very cool thx a lot guys !

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                  • W Offline
                    willipop
                    last edited by

                    It crashed after 40h of working 😞😞

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                    • W Offline
                      willipop
                      last edited by

                      I kind of like the shape of it. I applied a transparent texture and cast shadows from the edges. Is it possible to this with kerkythea or artlantis for the rendering.

                      My file is about 42 megs I can share a wetransfer link if someone wants to play with it 😄


                      pont_bas1.jpg

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                      • BoxB Offline
                        Box
                        last edited by

                        How big is the model without the net, if it's less than 4mg you could upload it here.
                        I wouldn't mind having a look at the structure and seeing if there is a simple way to make the net.

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                        • W Offline
                          willipop
                          last edited by

                          It's 26meg but I guess if you delete the bridge it's less than a meg.

                          Here's the link : http://we.tl/3Zg9yeDhRw

                          If you could make a video that could be perfect 😄 I have 2 scenario to do. One with the net that is lower and one upper. If you notice, there is a line at the extreme end of the bridge, it's about 2.5meter high. The net must not drop above this line. It's why I liked playing with artisan I was able to set a limit 😄

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                          • BoxB Offline
                            Box
                            last edited by

                            Bit of a tip for you.
                            Purge your file and it is only 1.8mg


                            bridge1.skp

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                            • W Offline
                              willipop
                              last edited by

                              oh wow ! 😄 I feel ashamed ehehe 😛

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                              • olisheaO Offline
                                olishea
                                last edited by

                                Is the model any quicker now it's been purged?

                                If you absolutely must use the model you already have, you could always overlay the sketchup lines and shadows onto your render. The shadows can be blurred in photoshop for realism. You can do a hidden line export and then overlay these onto your render in photoshop. Change the blending mode to "multiply" and all the white disappears, leaving only the lines. This is kinda cheating though! I'd rather have a model that renders from all scenes, without having to overlay lines.

                                Here is a VERY old tutorial, from David Huang (Zem) where I learnt the overlay or "lineover" technique. You can have a line export and a shadow export in separate images giving more flexibility in photoshop when you are overlaying everything. So basically; render at the bottom, then shadows, then lines.

                                It would still be better in the long run if you find a solution that does not involve line exports etc....

                                Human Verification

                                favicon

                                (supodiumforum.websitetoolbox.com)

                                Love this thread; food for thought and some great contribution! 👍

                                oli

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                                • W Offline
                                  willipop
                                  last edited by

                                  @ Oli : I'm considering this option but the shadow produced from edges by sketchup is not that precise I think... 😞 Here is a nice tutorial of one architect I like a lot that explain very well what you just bring 😄 : Alex hogrefe : http://alexhogrefe.squarespace.com/ambient-occlusion-tutorial/

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                                  • BoxB Offline
                                    Box
                                    last edited by

                                    Is this anything like what you want?


                                    Quick Bridge.jpg

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                                    • W Offline
                                      willipop
                                      last edited by

                                      Wow it's very nice 😄 It's close to what I have in mind. I'd love the net more dense. Could you show me how you did that and I will try myself !? How did you did the rendering ? very cool !

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                                      • W Offline
                                        willipop
                                        last edited by

                                        I think I will have to go with something similar you did ( I mean more space between each squares of the mesh )

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                                        • W Offline
                                          willipop
                                          last edited by

                                          woaa this plugin is amazing ! you rock 😄

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            You can go denser, that whole file is only 6mg and doesn't lag at all with shadows.

                                            I used another plugin called Wire tool to link the construction points with a nice droop. Then just did as I did in the video. for each section.
                                            I only used 12 segments for the curves, so that makes it quite wide, you can use more to get a finer mesh. http://sketchucation.com/pluginstore?pln=ae_WireTool
                                            You may want to use the main wires as thicker support cables, then make the mesh between.
                                            But it's up to you how you want it to look.
                                            The trick though is to make it using copies as much as possible. Make one end and flip the components to work on the other end etc

                                            The render is just a basic preset render from twilight. And as you can see in this one when I flipped it it didn't fit because you structure isn't symmetrical, hence the gap in the middle.


                                            Bri.jpg


                                            A finer mesh with some thick cables

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