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    Fishing net modeling

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    • W 離線
      willipop
      最後由 編輯

      Thx Oli ! I noticed we can change the weight of the edges in the style option but it is just for the display and it do not affect the weight of the shadows casted. Is there any other way too make the edges solid ?

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      • W 離線
        willipop
        最後由 編輯

        Here is a try I did today.

        1- Sarted with a rectangle
        2- Applyed several time the subdivide selection tool from artisan
        3- Applyed the subdivide and smooth tool from artisan
        4- Turned on hidden line and selected style wireframe
        5- Selected the lines and get rid of the smoothing edges to get edges
        6- copied those edges
        7- Finally I used tube to cylinder plugin and It took 10 min approx of working progress

        I'll have no choice to go with this kind of work flow if I don't find anything better than this. End of semester is coming fast 😛


        fishnettest.jpg

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        • olisheaO 離線
          olishea
          最後由 編輯

          there is also latticemaker and windowizer.

          oli

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          • BoxB 離線
            Box
            最後由 編輯

            I think you are going the wrong way and making life hard for yourself.
            This took no time at all using tig's tool.
            A bit of thought and a few lines and you can make something very complex.
            Make a few pieces that fit together, scale some, array some......


            Net.JPG


            Quick Net.skp

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            • olisheaO 離線
              olishea
              最後由 編輯

              nice

              oli

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              • D 離線
                DOD3R
                最後由 編輯

                you should check Ferrari sketch plugin
                its actually special program fro tensile structures

                D.

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                • BoxB 離線
                  Box
                  最後由 編輯

                  Ferrari is a good tool for tensile, but you can spend a lot of time getting it to the shape you want and then you need to separate out the profiles to make your ropes.
                  This was done with 3 beziers curves on a square, then tig's Extrude edges to lattice to produce the web, then lines to tubes.
                  All in all it almost took longer to write this than to make it.


                  Multinets.JPG

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                  • W 離線
                    willipop
                    最後由 編輯

                    Very nice ! The shape of it looks more square than round. It will play with this method tonight to see what I can do. Many thanks !

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                    • BoxB 離線
                      Box
                      最後由 編輯

                      Anything is possible, use curves, use diagonals, stretch the mesh, bend the mesh etc etc


                      Curves.JPG

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                      • olisheaO 離線
                        olishea
                        最後由 編輯

                        that's really cool box. 👍 Can I ask why you are using lines to tubes? Is there not a TIG lattice tool that makes square sections, or are you just setting the amount of edges to 4? ❓

                        oli

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                        • BoxB 離線
                          Box
                          最後由 編輯

                          No credit to me Oli, it's Tig's plugin that does all the work.

                          No, I set it to 5 just to give it more of a rounded effect.

                          And I was simply using tig's lattice for the lines so you can easily reshape them then make them tubes after.

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                          • W 離線
                            willipop
                            最後由 編輯

                            Is it possible to set the parameters for the distance between the lines ?

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                            • olisheaO 離線
                              olishea
                              最後由 編輯

                              I have found a better way of doing this using my "cave technique"....start off with a grid and ONLY use quads. I'll post a screenshot very shortly. It looks sweet.

                              oli

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                              • TIGT 離線
                                TIG Moderator
                                最後由 編輯

                                Using my EEbyLattice the 'spacing' is set by the segmentation of the 4 curves.
                                Draw those edges the distances apart you require and 'weld' them into the curves...
                                Then the 'net will have segments the distances you want - at least when it starts off - of course they must be adjusted as the mesh surface is formed 😒

                                TIG

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                                • W 離線
                                  willipop
                                  最後由 編輯

                                  Oli I like your caves very much, well done 😉

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                                  • olisheaO 離線
                                    olishea
                                    最後由 編輯

                                    I know my example is too uniform, but this is how I'd personally go about it. You can change the distances between the nets too, make them bigger, smaller etc.

                                    Now you just need to reduce the amount of poles where the nets meet.

                                    The bottom variation ,I just used artisan sculpt tool; however it creates many triangles.

                                    And thanks willipop! 👍


                                    fishnet1.png

                                    oli

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                                    • W 離線
                                      willipop
                                      最後由 編輯

                                      It's what I tried previously 😄 Also I used the artisan's selection tool to select the faces with less vertex and I applied the subdivide tool too add some more vertex.

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                                      • olisheaO 離線
                                        olishea
                                        最後由 編輯

                                        Here is another. Possibilities are endless really. I intersected the large cones too much though, they don't need to be made up into quads like that, I just wasn't thinking and it causes a more square-like shape than the smaller cones. All rectifiable though.

                                        I didn't attempt to convert the second mesh (with 2 artisan iterations) to tubes because my xbox isn't going to play itself tonight! 😆


                                        fishnet.png


                                        fishnet2.png

                                        oli

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                                        • olisheaO 離線
                                          olishea
                                          最後由 編輯

                                          This is what I meant about the larger cones....the mesh on the right performs better than the mesh on the left which had unnecessary vertices. The larger cones are now rounded as opposed to slightly squared.


                                          fishnet4.png

                                          oli

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                                          • W 離線
                                            willipop
                                            最後由 編輯

                                            Very cool 😄

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