sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Fishing net modeling

    Scheduled Pinned Locked Moved Plugins
    131 Posts 12 Posters 11.4k Views 12 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • cottyC Offline
      cotty
      last edited by

      @willipop said:

      Super cool cotty ! how did you pass from the middle shape to 3rd shape at the very right ? Is this actual edges ?

      I followed Boxs suggestion with the simple fence texture...
      The model is attached.


      netartisan_cotty.skp

      my SketchUp gallery

      1 Reply Last reply Reply Quote 0
      • W Offline
        willipop
        last edited by

        I'm wondering if there is a way to turn hidden geometry lines into edges !?

        1 Reply Last reply Reply Quote 0
        • olisheaO Offline
          olishea
          last edited by

          @willipop said:

          I'm wondering if there is a way to turn hidden geometry lines into edges !?

          Yes, unsoften them. Select all and slide the soften edges slider. Uncheck both the boxes too.

          oli

          1 Reply Last reply Reply Quote 0
          • W Offline
            willipop
            last edited by

            Thx Oli ! I noticed we can change the weight of the edges in the style option but it is just for the display and it do not affect the weight of the shadows casted. Is there any other way too make the edges solid ?

            1 Reply Last reply Reply Quote 0
            • W Offline
              willipop
              last edited by

              Here is a try I did today.

              1- Sarted with a rectangle
              2- Applyed several time the subdivide selection tool from artisan
              3- Applyed the subdivide and smooth tool from artisan
              4- Turned on hidden line and selected style wireframe
              5- Selected the lines and get rid of the smoothing edges to get edges
              6- copied those edges
              7- Finally I used tube to cylinder plugin and It took 10 min approx of working progress

              I'll have no choice to go with this kind of work flow if I don't find anything better than this. End of semester is coming fast πŸ˜›


              fishnettest.jpg

              1 Reply Last reply Reply Quote 0
              • olisheaO Offline
                olishea
                last edited by

                there is also latticemaker and windowizer.

                oli

                1 Reply Last reply Reply Quote 0
                • BoxB Offline
                  Box
                  last edited by

                  I think you are going the wrong way and making life hard for yourself.
                  This took no time at all using tig's tool.
                  A bit of thought and a few lines and you can make something very complex.
                  Make a few pieces that fit together, scale some, array some......


                  Net.JPG


                  Quick Net.skp

                  1 Reply Last reply Reply Quote 0
                  • olisheaO Offline
                    olishea
                    last edited by

                    nice

                    oli

                    1 Reply Last reply Reply Quote 0
                    • D Offline
                      DOD3R
                      last edited by

                      you should check Ferrari sketch plugin
                      its actually special program fro tensile structures

                      D.

                      1 Reply Last reply Reply Quote 0
                      • BoxB Offline
                        Box
                        last edited by

                        Ferrari is a good tool for tensile, but you can spend a lot of time getting it to the shape you want and then you need to separate out the profiles to make your ropes.
                        This was done with 3 beziers curves on a square, then tig's Extrude edges to lattice to produce the web, then lines to tubes.
                        All in all it almost took longer to write this than to make it.


                        Multinets.JPG

                        1 Reply Last reply Reply Quote 0
                        • W Offline
                          willipop
                          last edited by

                          Very nice ! The shape of it looks more square than round. It will play with this method tonight to see what I can do. Many thanks !

                          1 Reply Last reply Reply Quote 0
                          • BoxB Offline
                            Box
                            last edited by

                            Anything is possible, use curves, use diagonals, stretch the mesh, bend the mesh etc etc


                            Curves.JPG

                            1 Reply Last reply Reply Quote 0
                            • olisheaO Offline
                              olishea
                              last edited by

                              that's really cool box. πŸ‘ Can I ask why you are using lines to tubes? Is there not a TIG lattice tool that makes square sections, or are you just setting the amount of edges to 4? ❓

                              oli

                              1 Reply Last reply Reply Quote 0
                              • BoxB Offline
                                Box
                                last edited by

                                No credit to me Oli, it's Tig's plugin that does all the work.

                                No, I set it to 5 just to give it more of a rounded effect.

                                And I was simply using tig's lattice for the lines so you can easily reshape them then make them tubes after.

                                1 Reply Last reply Reply Quote 0
                                • W Offline
                                  willipop
                                  last edited by

                                  Is it possible to set the parameters for the distance between the lines ?

                                  1 Reply Last reply Reply Quote 0
                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    I have found a better way of doing this using my "cave technique"....start off with a grid and ONLY use quads. I'll post a screenshot very shortly. It looks sweet.

                                    oli

                                    1 Reply Last reply Reply Quote 0
                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Using my EEbyLattice the 'spacing' is set by the segmentation of the 4 curves.
                                      Draw those edges the distances apart you require and 'weld' them into the curves...
                                      Then the 'net will have segments the distances you want - at least when it starts off - of course they must be adjusted as the mesh surface is formed πŸ˜’

                                      TIG

                                      1 Reply Last reply Reply Quote 0
                                      • W Offline
                                        willipop
                                        last edited by

                                        Oli I like your caves very much, well done πŸ˜‰

                                        1 Reply Last reply Reply Quote 0
                                        • olisheaO Offline
                                          olishea
                                          last edited by

                                          I know my example is too uniform, but this is how I'd personally go about it. You can change the distances between the nets too, make them bigger, smaller etc.

                                          Now you just need to reduce the amount of poles where the nets meet.

                                          The bottom variation ,I just used artisan sculpt tool; however it creates many triangles.

                                          And thanks willipop! πŸ‘


                                          fishnet1.png

                                          oli

                                          1 Reply Last reply Reply Quote 0
                                          • W Offline
                                            willipop
                                            last edited by

                                            It's what I tried previously πŸ˜„ Also I used the artisan's selection tool to select the faces with less vertex and I applied the subdivide tool too add some more vertex.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 2 / 7
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement