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    MSPhysics 1.0.3 (16 October 2017)

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    • S Offline
      steambuf
      last edited by

      been looking for an animator for some time and have looked at this plugin with Sketchup 2017 Make to keep the costs down to zero. The new version of Free Sketchup is on line only so no use to me.
      I cannot get the joints to remain located exactly and the objects drift apart after a short period of time.
      I also downloaded a steam beam engine model with full animation. this worked fine for a couple of iterations and then proceeded to disintegrate due to drifting of the joints.
      Is this just me of is this an ongoing problem with this plug in?

      If I could get it to work it would be a terrific program. everything seems to work except this drifting of the joints. pity I've spent quite a bit of time trying to make it work.

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      • A Offline
        Anton_S
        last edited by

        @steambuf Yes, joints are a problem. I wm hoping that an updated version of nrwton dynamics physics engine addresses the problem. In the meantime, joint stiffness is best, if all connected bodies are of the same mass and solver model is set to itetative 64 passes. To change the mass of a body, use the UI.

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        • S Offline
          steambuf
          last edited by

          Thanks for the reply.
          Much appreciated!!
          Will play with it a bit more and try your suggestions. I really love what you are doing to keep the fun in programming and sharing your knowledge and skill with others.
          I'm now retired and trying to keep my brain active and you are helping me do that.
          Thanks again and would love to see an update to the non sticky joints???
          Cheers Peter

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          • W Offline
            WronskiKamil
            last edited by

            Hi,
            Will it be possible to export the animation to vray in the future? Maybe in the next version;)?

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            • J Offline
              jeep906
              last edited by

              Dear author! I apologize for my English, I translate Google translator.
              Is it possible to save the properties of individual objects defined in the MSPhysics UI tool when combining these objects into a common group?
              if there is no such possibility in this plugin, I am ready to pay for writing a new one, where there is such an opportunity. Please help me!

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              • T Offline
                tayyab2224
                last edited by

                As far as i know , it is not possible in this version, anton_s might be busy anywhere else .

                M. Tayyab

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                • A Offline
                  Anton_S
                  last edited by

                  @jeep906 said:

                  Dear author! I apologize for my English, I translate Google translator.
                  Is it possible to save the properties of individual objects defined in the MSPhysics UI tool when combining these objects into a common group?
                  if there is no such possibility in this plugin, I am ready to pay for writing a new one, where there is such an opportunity. Please help me!

                  With the current version, it is not possible to assign properties to internal groups. The new version, that I am developing, will support this functionality.

                  @tayyab2224 said:

                  As far as i know , it is not possible in this version, anton_s might be busy anywhere else .

                  I am honestly working on the project, just not as actively. I have been focused on other things. NewtonDynamics, the physics engine used by MSPhysics, has become much more stable and robust with joints than before. We will no longer experience the weird behavior of those flexible and wandering joints and have much better experience with developing robotics. I am driven to develop the new version. Thanks for your interest in the project!

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                  • F Offline
                    faust07
                    last edited by

                    Thanks for the information on the further development of MSPhysics. That sounds great. Will the old models be compatible with the new version?

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                    • A Offline
                      Anton_S
                      last edited by

                      @faust07 said:

                      Thanks for the information on the further development of MSPhysics. That sounds great. Will the old models be compatible with the new version?

                      Unfortunately MSPhysics 2 won't be compatible with current models. This time, any object intended for simulation will have to be marked explicitly, rather than excluding unwanted with the Ignore option. Scripting docs is going to be different as well. My intention is to focus on usability and tutorials with this one.

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                      • H Offline
                        Hza
                        last edited by

                        Hello Anton, thanks for the great extension! Please, when we can expect release of the MSPhysics 2?
                        thanks again!
                        Hza

                        @anton_s said:

                        @faust07 said:

                        Thanks for the information on the further development of MSPhysics. That sounds great. Will the old models be compatible with the new version?

                        Unfortunately MSPhysics 2 won't be compatible with current models. This time, any object intended for simulation will have to be marked explicitly, rather than excluding unwanted with the Ignore option. Scripting docs is going to be different as well. My intention is to focus on usability and tutorials with this one.

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                        • A Offline
                          Anton_S
                          last edited by

                          @hza said:

                          Hello Anton, thanks for the great extension! Please, when we can expect release of the MSPhysics 2?
                          thanks again!
                          Hza

                          The first beta version should be ready in a few months.

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                          • J Offline
                            jumpjack
                            last edited by

                            Does it exist a library of mechanisms for MSP? I can find only a dozen models on warehouse.

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                            • K Offline
                              kaoru_komine
                              last edited by

                              I am commenting for the first time.
                              Thanks to the author for the great plugin.
                              I'm looking forward to the new version of "MSPhysics".

                              Now, I have a question about "MSPhysics2".
                              I use Ruby scripts that can be input from the UI to control the 3D model in the current "MSPhysics".Is it possible to do the same thing with "MSPhysics2"?

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                              • A Offline
                                Anton_S
                                last edited by

                                @kaoru_komine said:

                                I use Ruby scripts that can be input from the UI to control the 3D model in the current "MSPhysics".Is it possible to do the same thing with "MSPhysics2"?

                                Yes, scripting will still be available with MSPhysics2. The scripting API will be different, however.

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                                • A Offline
                                  Anton_S
                                  last edited by

                                  @jumpjack said:

                                  Does it exist a library of mechanisms for MSP? I can find only a dozen models on warehouse.

                                  As mentioned earlier, MSPhysics 1 has weak joints, in which case creating mechanical interconnections between rods, suspension, robotic arms, and what not, makes the resulting structure weak and loose, unless all interconnected groups have an identical mass. MSPhysics 2 should be able to address this issue. I haven't yet tested that, and I am a little behind with my promises on the development of the project, but as mentioned earlier, I am very exited to utilize the newer NewtonDynamics version for this, which showed promising results with the stable and robust interlinked joint behavior.

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                                  • T Offline
                                    tayyab2224
                                    last edited by

                                    @anton_s said:

                                    @jumpjack said:

                                    Does it exist a library of mechanisms for MSP? I can find only a dozen models on warehouse.

                                    As mentioned earlier, MSPhysics 1 has weak joints, in which case creating mechanical interconnections between rods, suspension, robotic arms, and what not, makes the resulting structure weak and loose, unless all interconnected groups have an identical mass. MSPhysics 2 should be able to address this issue. I haven't yet tested that, and I am a little behind with my promises on the development of the project, but as mentioned earlier, I am very exited to utilize the newer NewtonDynamics version for this, which showed promising results with the stable and robust interlinked joint behavior.

                                    I hope we will enjoy MSP2 this summer۔۔۔

                                    M. Tayyab

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                                    • D Offline
                                      daniabreu1
                                      last edited by

                                      Looking forward to see the new version of this plugin that it will work on new versions of SU. Keep updating us! Thank you! 😄

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                                      • T Offline
                                        tayyab2224
                                        last edited by

                                        What if flying simulation in msp2 ?

                                        M. Tayyab

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                                        • A Offline
                                          Anton_S
                                          last edited by

                                          @tayyab2224 said:

                                          What if flying simulation in msp2 ?
                                          You mean aerodynamics? I am planning to implement Newtonian drag (already developed in ClothWorks for simulating flags and parachute effects). Newtonian drag alone does not provide accurate results, as it does not involve turbulence and additional actors, but should yield useful results for simulating wings.

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                                          • S Offline
                                            sheadacus
                                            last edited by

                                            Hello is there anyway to combine a slider and servo motor. Similar to the corkscrew but I need it to move apart automatically in twisting and sliding a certain distance and angle. Whenever I do a slider I cant move the servo and vice versa.

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