sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    MSPhysics 1.0.3 (16 October 2017)

    已排程 已置頂 已鎖定 已移動 Plugins
    926 貼文 171 Posters 883.2k 瀏覽 172 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • pilouP 離線
      pilou
      最後由 編輯

      @Anton

      By Chri : tricky use of MS Physics! 😉

      dameuse2.gif
      dameuse21.gif

      PS Have you something for "Untouch" objects selected in Ms Physics ?


      DAMEUSE2.skp

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

      1 條回覆 最後回覆 回覆 引用 0
      • pilouP 離線
        pilou
        最後由 編輯

        Gif animations repaired! ☀
        http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56852%26amp;start=600#p616669

        Sorry for the inconvenience! 😳

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 條回覆 最後回覆 回覆 引用 0
        • F 離線
          faust07
          最後由 編輯

          Hi Anton, thank you for the detailed explanations. Much confirms my assumptions. Can not wait for the final version. From the v1.0.0 onwards, it also makes more sense to put models in 3D-Warehouse.
          I've sent you a PM with the test model. Perhaps you can find the causes for the jerky movements in complex MSP calculations and give ideas for the improvement of the scripts.

          1 條回覆 最後回覆 回覆 引用 0
          • D 離線
            delchrys
            最後由 編輯

            Almost ready Anton,
            now i only need to get it moving a bit further.
            If the two green half circles meet each other and the cyclinder moves further, the whole green circle part should rotate a bit around the origin point. If you know what i mean.
            If you look at the following youtube video you should understand what i mean. The first couple of centimeters is needed for closing the green grip halves, the next centimeters are needed to rotate.
            regards,
            Bert

            PS Hope i'm not asking too much 😄
            https://www.youtube.com/watch?v=MO2Dy7PM7Gs

            1 條回覆 最後回覆 回覆 引用 0
            • A 離線
              Anton_S
              最後由 編輯

              Hi, Bert

              Here it is:
              delchrys - gatorator.skp
              Now it rotates along the pipe, like desired.

              I also made it compatible with MSPhysics 0.9.9. I assigned all bodies a mass of 1.0 so that the joints are robust. This won't be necessary in the final MSPhysics, version 1.0.0, but that's what required in the current version. I also added grippers to the clutches. The clutches themselves are ignored, but the grippers are collidable. If you enable the MSPhysics Joints layer, you will see the grippers. I also changed the solver model to iterative 64 passes, once again, for a more stable behavior of joints in the current versions of MSPhysics.

              Regards,
              Anton

              1 條回覆 最後回覆 回覆 引用 0
              • D 離線
                delchrys
                最後由 編輯

                Hi Anton,

                thanks you are the greatest. Now i'm going to figure out all the joints and combinations of groups so i can figure how you do it.
                Also i'm adding a other wrench that is holdng the other end of the pipe.
                Then i hope it will loosen like i need it to.
                Keep you update!!!

                1 條回覆 最後回覆 回覆 引用 0
                • D 離線
                  delchrys
                  最後由 編輯

                  Anton?
                  How do you make the guide points?

                  1 條回覆 最後回覆 回覆 引用 0
                  • A 離線
                    Anton_S
                    最後由 編輯

                    So, for a circle/arcs, you right click on them and select "Find Center".

                    1 條回覆 最後回覆 回覆 引用 0
                    • D 離線
                      delchrys
                      最後由 編輯

                      Ah thanks you didn't know that option. Also downloaded pointtool plugin. Tonight in my nightshift I'm going to draw some more of the model to make a nice overview to show at work. Really loving this msphysics plugin. Possibilities are almost endless

                      1 條回覆 最後回覆 回覆 引用 0
                      • D 離線
                        delchrys
                        最後由 編輯

                        Does someone have any advise in rendering for sketchup?
                        Preferably free??
                        Like to render some things when i'm done, needs to look good 😄

                        1 條回覆 最後回覆 回覆 引用 0
                        • D 離線
                          delchrys
                          最後由 編輯

                          @anton_s said:

                          So, for a circle/arcs, you right click on them and select "Find Center".

                          So i kind of remodelled a bit, but can't seem to understand why the pipe continues to rotate even when the grippers are open. It kind of get momentum because of the rotation, how can i stop that. So when the cylinder moves back, the grippers open and let go of the pipe and it stands still.
                          Made the body static because it will be connected with the other wrench, so that only the gripper head rotates.
                          Did i do the pipe right by giving him a plane joint and only allow it to rotate???
                          I don't want it to move in any other direction then rotating caused by the grippers.
                          Should i accomplish this all by adding friction or is there a simple workaround?
                          I doesn't have to be Physics Law proof but only look right.

                          A lot of questions but getting there 😍

                          PS is ther a plugin for SU2016 to import 2017 files or a simple converter??? I cannot install 2017 at work due to lack of administrative rights 😡


                          almost final.skp

                          1 條回覆 最後回覆 回覆 引用 0
                          • A 離線
                            Anton_S
                            最後由 編輯

                            Hello, Bert,

                            @delchrys said:

                            So i kind of remodelled a bit, but can't seem to understand why the pipe continues to rotate even when the grippers are open. It kind of get momentum because of the rotation, how can i stop that. So when the cylinder moves back, the grippers open and let go of the pipe and it stands still.

                            To fix this, you need reduce linear friction of the Plane joint from 100 to 1. This will the pipe to require less force to move along the plane. Also, setting the angular friction of the Plane joint to 0.01 should prevent the backward rotation of the pipe.

                            @delchrys said:

                            Did i do the pipe right by giving him a plane joint and only allow it to rotate???
                            Either the tool should move or the pipe should move for the grippers to work properly, presumably even in real case scenario. Above, reducing plane linear friction, allows the pipe to move.

                            @delchrys said:

                            PS is ther a plugin for SU2016 to import 2017 files or a simple converter??? I cannot install 2017 at work due to lack of administrative rights

                            Click onFile->Save As and in the Save As Type, choose the desired SU version.

                            Regards,
                            Anton

                            1 條回覆 最後回覆 回覆 引用 0
                            • D 離線
                              delchrys
                              最後由 編輯

                              Little update


                              almost final 2016 complete2.skp

                              1 條回覆 最後回覆 回覆 引用 0
                              • alvisA 離線
                                alvis
                                最後由 編輯

                                The first impression is good, but for me it is still too difficult to understand some of the physical characteristics of the movement.

                                Thanks

                                1 條回覆 最後回覆 回覆 引用 0
                                • A 離線
                                  Anton_S
                                  最後由 編輯

                                  Nice! If you change joint solver model to iterative 64 passes, the wobbling should be reduced by a bit.

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    Found this! ☀

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • ecatiE 離線
                                      ecati
                                      最後由 編輯

                                      I modeled it as shown in the picture, but I could not move it as I wanted. Can you help me.


                                      ruffler çizim.skp


                                      ruffler.jpg

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • A 離線
                                        Anton_S
                                        最後由 編輯

                                        Ecati, the reason it doesn't work as expected is that the collision generated for the concave group is improper. You must divide the concave group into sub convex groups. Use convexify by fredo6 to do it for you. The link to the plugin is at the main post. Also, to see the actual collision generated for shapes, enable the Collision Wireframe in MSPhysics Simulation UI.

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • pilouP 離線
                                          pilou
                                          最後由 編輯

                                          Testing traditional thing! 😄
                                          GIF_speedarch2.gif

                                          Arch was made with the crazzy Convexify by Fredo!
                                          GIF_speed arch.gif

                                          As convexify don't keep gaps you must use Exploded view ;by CPlassais and me! 😉
                                          Carving by Joint Push Pull by Fredo
                                          GIF_speedarch1.gif

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • ecatiE 離線
                                            ecati
                                            最後由 編輯

                                            Thank you for your reply. The cylindrical piece moves up when I press play, what could be the reason?


                                            ruffler2.gif

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 40
                                            • 41
                                            • 42
                                            • 43
                                            • 44
                                            • 45
                                            • 46
                                            • 47
                                            • 42 / 47
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement