MSPhysics 1.0.3 (16 October 2017)
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@ripvansparky said:
Dang, just paid $300 so I could use this one extension, but it doesn't work with version 2019. Does anyone have any similar suggestions, or a way to create hinge points in a drawing? Thanks
I'm sure a v2019 compatible version is under development...
In the meanwhile you could get v2017 [Make?] and try using it with that for your hinging work...
You can always use 'SaveAs' in a newer version model to get a v2017 SKP that's compatible...
https://www.sketchup.com/download/all -
i'm trying to simulate gears and linkages and all my components just fall apart. it's like the joints are weak, and things gradually just start to wobble and fall apart. anyone know if there's a way to stop this? i dont want the joints to break. cheers
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If you share the .skp file, we may have better information about the problem you are talking about and we can help you.
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Please tell me how to configure the plugin
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My sketchup is hiding the objects, when I press start emulation (about 10 seconds). What is happening?
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please update for SU2019
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@diogobr said:
My sketchup is hiding the objects, when I press start emulation (about 10 seconds). What is happening?
This happens because some objects, like hidden objects fall too far down to the point where your view is clipped. Ensure to assign an Ignore state to the that objects that should not be a part of simulation.
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@fokys said:
Please tell me how to configure the plugin
I will try to make the slider joint more useful by the next release. Thank you for your report!
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Sounds good. This could be a reason to purchase SketchUp 2019...
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been looking for an animator for some time and have looked at this plugin with Sketchup 2017 Make to keep the costs down to zero. The new version of Free Sketchup is on line only so no use to me.
I cannot get the joints to remain located exactly and the objects drift apart after a short period of time.
I also downloaded a steam beam engine model with full animation. this worked fine for a couple of iterations and then proceeded to disintegrate due to drifting of the joints.
Is this just me of is this an ongoing problem with this plug in?If I could get it to work it would be a terrific program. everything seems to work except this drifting of the joints. pity I've spent quite a bit of time trying to make it work.
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@steambuf Yes, joints are a problem. I wm hoping that an updated version of nrwton dynamics physics engine addresses the problem. In the meantime, joint stiffness is best, if all connected bodies are of the same mass and solver model is set to itetative 64 passes. To change the mass of a body, use the UI.
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Thanks for the reply.
Much appreciated!!
Will play with it a bit more and try your suggestions. I really love what you are doing to keep the fun in programming and sharing your knowledge and skill with others.
I'm now retired and trying to keep my brain active and you are helping me do that.
Thanks again and would love to see an update to the non sticky joints???
Cheers Peter -
Hi,
Will it be possible to export the animation to vray in the future? Maybe in the next version;)? -
Dear author! I apologize for my English, I translate Google translator.
Is it possible to save the properties of individual objects defined in the MSPhysics UI tool when combining these objects into a common group?
if there is no such possibility in this plugin, I am ready to pay for writing a new one, where there is such an opportunity. Please help me! -
As far as i know , it is not possible in this version, anton_s might be busy anywhere else .
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@jeep906 said:
Dear author! I apologize for my English, I translate Google translator.
Is it possible to save the properties of individual objects defined in the MSPhysics UI tool when combining these objects into a common group?
if there is no such possibility in this plugin, I am ready to pay for writing a new one, where there is such an opportunity. Please help me!With the current version, it is not possible to assign properties to internal groups. The new version, that I am developing, will support this functionality.
@tayyab2224 said:
As far as i know , it is not possible in this version, anton_s might be busy anywhere else .
I am honestly working on the project, just not as actively. I have been focused on other things. NewtonDynamics, the physics engine used by MSPhysics, has become much more stable and robust with joints than before. We will no longer experience the weird behavior of those flexible and wandering joints and have much better experience with developing robotics. I am driven to develop the new version. Thanks for your interest in the project!
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Thanks for the information on the further development of MSPhysics. That sounds great. Will the old models be compatible with the new version?
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@faust07 said:
Thanks for the information on the further development of MSPhysics. That sounds great. Will the old models be compatible with the new version?
Unfortunately MSPhysics 2 won't be compatible with current models. This time, any object intended for simulation will have to be marked explicitly, rather than excluding unwanted with the Ignore option. Scripting docs is going to be different as well. My intention is to focus on usability and tutorials with this one.
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