sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    MSPhysics 1.0.3 (16 October 2017)

    已排程 已置頂 已鎖定 已移動 Plugins
    926 貼文 171 Posters 963.5k 瀏覽 172 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • robintR 離線
      robint
      最後由 編輯

      I am pleased to report, that after a tedious uninstall of msp and a clean instal of 0.9.9, everything now seems to work ok

      Overwriting existing files looks unwise and it was severely screwed up

      I would advise users

      Cheers

      Robin

      PS I made the block and floor out of tungsten carbide, so the block didnt penetrate AKAIK, but bounces as expected


      falling block8.skp

      As one door closes another one slams in your face

      1 條回覆 最後回覆 回覆 引用 0
      • F 離線
        faust07
        最後由 編輯

        Thanks Anton for making MSPhysics better and better. First impression of running an old model with Curvy Pistons with version 0.9.9 - all moves but some objects move backwards... - I will test in the next days what I must change to get the desired results.
        Merry Christmas to all friends of SketchUp, physics and animation.


        XmasOnIce_fr98.jpg


        Merry_Christmas_2016.jpg

        1 條回覆 最後回覆 回覆 引用 0
        • robintR 離線
          robint
          最後由 編輯

          Hi MSP's

          Herewith my mortar gun model, run and tap space bar, adjust azimuth with rotate tool on all the gun. Adjust charge by piston rate

          I thought I might add display of distance to first landing (just like a real gun spotter?


          mortar.skp

          As one door closes another one slams in your face

          1 條回覆 最後回覆 回覆 引用 0
          • S 離線
            SketchyPhysicsNutt
            最後由 編輯

            Hi robint your original model falling block8 and script anton
            helped u with i found very interesting thx.

            I set block material to gold / elasticity to 2.00 and got a
            bouncing ball i like the affect max elasticity gives u.

            Gif starts on 2nd bounce then breaks free on 3rd and keeps bouncing

            http://s24.postimg.org/41779b5dx/bounce.gif

            Tez

            1 條回覆 最後回覆 回覆 引用 0
            • robintR 離線
              robint
              最後由 編輯

              Indeed, it becomes quite addictive I found. I wish I knew more about ruby script
              I want to xfer the script to my mortar gun, try to get muzzle velocity, distance to target and time of flight

              cheers, have fun

              Robin

              As one door closes another one slams in your face

              1 條回覆 最後回覆 回覆 引用 0
              • S 離線
                SketchyPhysicsNutt
                最後由 編輯

                Im no script monkey as well wish i was....but im experimenting connecting two servo's for swivel and tilt with your mortar gun model no luck yet 😄

                Antons original script has come in handy with my trebuchet/catapult models and projectiles

                THX Robin happy new year

                Tez

                1 條回覆 最後回覆 回覆 引用 0
                • robintR 離線
                  robint
                  最後由 編輯

                  Yes I tried that, but the outer gun barrel has to be made up of 4 flat slabs grouped together and made static which is why it wont move, else the ball just falls through it

                  only way I found was to use the rotate tool before hitting go

                  not very elegant

                  perhaps someone else will pitch in

                  Cheers

                  Robin

                  As one door closes another one slams in your face

                  1 條回覆 最後回覆 回覆 引用 0
                  • robintR 離線
                    robint
                    最後由 編輯

                    Anyone know how to put sound into script eg a sound wav called "cannon" to be played when I press space bar (which also fires the cannon ball

                    I put the sound byte into the UI sound tab, but nothing happens? WOTODO?

                    Robin

                    As one door closes another one slams in your face

                    1 條回覆 最後回覆 回覆 引用 0
                    • P 離線
                      PituPhysics
                      最後由 編輯

                      @robint said:

                      Anyone know how to put sound into script eg a sound wav called "cannon" to be played when I press space bar (which also fires the cannon ball

                      I put the sound byte into the UI sound tab, but nothing happens? WOTODO?

                      Robin

                      Hello Robin. I wrote a script to display the distance of bullet and target, the time of flight and play the sound. But the "Update Timestep" change it to Normal 1/60 on the Simulation tab.

                      Try this:

                      mortar 2.skp

                      1 條回覆 最後回覆 回覆 引用 0
                      • S 離線
                        SketchyPhysicsNutt
                        最後由 編輯

                        Great script inside PituPhysics 'Distance and time of flight' perfect for projectiles

                        thx
                        Tez

                        1 條回覆 最後回覆 回覆 引用 0
                        • robintR 離線
                          robint
                          最後由 編輯

                          Hi PP

                          some good stuff there, doesnt make the sound?

                          take a look at my falling block as it uses the ontouch procedure to capture the distance at the moment of first impact

                          Another way might be to insert some magnetism into the ball, floor and target so that the missile sticks to its first landing place, as with a real mortar

                          Have tried to use magnetism in UI but doesnt seem to have any effect? 😲

                          What am I doing wrong?

                          Robin


                          mortar 3.skp

                          As one door closes another one slams in your face

                          1 條回覆 最後回覆 回覆 引用 0
                          • P 離線
                            PituPhysics
                            最後由 編輯

                            I made more models to be more opportunities.

                            1.) Frozen: mortar 4.1.skp

                            2.) Hide: mortar 4.2.skp

                            3.) Simulation pause: mortar 4.3.skp

                            And magnet test:magnet.skp

                            1 條回覆 最後回覆 回覆 引用 0
                            • robintR 離線
                              robint
                              最後由 編輯

                              Hi PP

                              tried your magnet and I am baffled as to why its so very slow, <2fps. tried everything to speed it up. Sketchy physic was much faster? I made ther executive balls desktop toy by putting all the balls as pendulums in a frame and colliding. It was fast and realistic?

                              Robin

                              As one door closes another one slams in your face

                              1 條回覆 最後回覆 回覆 引用 0
                              • robintR 離線
                                robint
                                最後由 編輯

                                Even stranger, I managed to get my balls to clang together at 30 fps, but unable to simulate repulsion even with negative magnet values? I notice that perhaps magnet is a wrong term as it behave more like gravity between two masses (hence no repulsion effect)

                                Universal gravitation equation

                                F = GMm/R2
                                

                                where

                                F is the force of attraction between two objects in newtons (N)
                                G is the Universal Gravitational Constant = 6.674*10−11 N-m2/kg2
                                M and m are the masses of the two objects in kilograms (kg)
                                R is the separation in meters (m) between the objects, as measured from their centers of mass
                                

                                notice how the ball is attracted to the target even though the target has no magnetic force

                                for example

                                Robin


                                my magnetic balls 1.skp

                                As one door closes another one slams in your face

                                1 條回覆 最後回覆 回覆 引用 0
                                • robintR 離線
                                  robint
                                  最後由 編輯

                                  Hi PP

                                  Got as far as 4.3 and it certainly is the cats whiskers, like the disappering effect in 4.2, all we need is a little pop up explosion (still no sound on mine?)

                                  I dont understand what is affecting the fps so drastically? It goes from 30fps down to 4 or less

                                  Robin

                                  As one door closes another one slams in your face

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • robintR 離線
                                    robint
                                    最後由 編輯

                                    Playing with real shells. Wonder how I can get the nose pointing along the path? hmmm ❓ notice the fps is 27, yet on some of the models its very slow 2fps


                                    mortar 5.1.skp

                                    As one door closes another one slams in your face

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • P 離線
                                      PituPhysics
                                      最後由 編輯

                                      For me 63 fps.

                                      mortar 5.2.skp

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • robintR 離線
                                        robint
                                        最後由 編輯

                                        Wow PP that has blown me away, havent looked into detail yet, tomorrow am

                                        Now could this be mounted on a tank? Forward, left, right track

                                        Then we could have two or more, multi players

                                        Tank battle, forests, obstacles, terrain, mines, smoke etc

                                        Pls assume all rights, I'll be your beta tester and write the manual

                                        Robin

                                        Ps I wrote a game like this in BASIC years ago, for four players, it was extemely addictive, hidng under tree cover trying to guess where you opponents were. Each tank had a home base corner and had to return for new ammo and fuel. we spent hours on it

                                        I turned this into a kids game sliding around on mats on a polished wood floor blindfold, getting coded instruction from their base commanders. They fired foam tennis balls at each other and only had three reserve tanks. Couldn't get them out of the classroom, oh and they had to give their instructions in a foreign language, French German, Italian and swedish - a summer uni job - but the kids loved it

                                        Robin

                                        As one door closes another one slams in your face

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • robintR 離線
                                          robint
                                          最後由 編輯

                                          Hi PP
                                          changed the angle so its a cannon 0 - 80deg azimuth control
                                          just gets better 😄


                                          mortar 5.3.skp

                                          As one door closes another one slams in your face

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • I 離線
                                            INVR
                                            最後由 編輯

                                            I have a little issue where sometimes when I run the sim (simple hinges) it starts scanning and objects seem to disappear. I can control the camera and see them or half of the object. But it gets worse and worst until I have to reset it. Is there any steps I can take to fix this?

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 25
                                            • 26
                                            • 27
                                            • 28
                                            • 29
                                            • 46
                                            • 47
                                            • 27 / 47
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement