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    MSPhysics 1.0.3 (16 October 2017)

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    • A Offline
      Anton_S
      last edited by

      @josuapa said:

      It's awesome. I'm testing, but my blocks fall into infinity (the boundary surface drops as well) πŸ˜• . I do not know how to make a surface to retain them. How I can fix it? Could you stop the simulation and save the drawing? Thank you! πŸ˜„

      It states in the status text to use SHIFT key to lift objects.
      You can use ESC to quit and Break/Pause button to toggle play.

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      • J Offline
        josuapa
        last edited by

        @cotty said:

        You need a static mesh (context menu).

        Thanks a lot ! It's perfect !!!! 😍

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        • PixeroP Offline
          Pixero
          last edited by

          Can it do soft bodies too?

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          • soloS Offline
            solo
            last edited by

            @cotty said:

            You need a static mesh (context menu).

            Can you explain this a little more detail?

            Say I want to fill a bowl with marbles, how can that be done?

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • jiminy-billy-bobJ Offline
              jiminy-billy-bob
              last edited by

              @solo said:

              Say I want to fill a bowl with marbles, how can that be done?

              Select your bowl, in the context menu choose "static" in "state", and "coumpound from mesh" in "shape".

              25% off Skatter for SketchUcation Premium Members

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              • A Offline
                Anton_S
                last edited by

                @pixero said:

                Can it do soft bodies too?

                Newton 3.12 has that feature, but its unfinished. I might integrate it into MSPhysics when its finished.

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                • A Offline
                  Anton_S
                  last edited by

                  @jiminy-billy-bob said:

                  @solo said:

                  Say I want to fill a bowl with marbles, how can that be done?

                  Select your bowl, in the context menu choose "static" in "state", and "coumpound from mesh" in "shape".

                  Compound from mesh bodies are not recommended, as complex bodies could generate improper collisions. You might set a bowl static mesh, but make sure that the front faces are always facing out because the front faces are the only faces that generate the collisions, not the back faces.

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                  • tt_suT Offline
                    tt_su
                    last edited by

                    @pixero said:

                    Can it do soft bodies too?

                    Like tribles? πŸ˜„


                    tribles.jpg

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      @tt_su said:

                      @pixero said:

                      Can it do soft bodies too?

                      Like tribles? πŸ˜„

                      You mean, like Trimbles? πŸ˜›

                      No, I mean like flags, cloth and such.

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                      • K Offline
                        kaas
                        last edited by

                        Tried a bowl like Solo suggested. Marbles are falling though the bowl. So tried some boxes. Had to scale everything x10 or the boxes would stick through the bowl. I guess I need to tweak some settings.


                        msPhysics_bowl.skp

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                        • A Offline
                          Anton_S
                          last edited by

                          @kaas said:

                          Tried a bowl like Solo suggested. Marbles are falling though the bowl. So tried some boxes. Had to scale everything x10 or the boxes would stick through the bowl. I guess I need to tweak some settings.

                          Yeah, tiny objects are no good for newton. Another thing is I'll add the continuous collision mode feature, where objects won't fly through at fast speeds.

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                          • O Offline
                            otb designworks
                            last edited by

                            What are the chances of a mac version?

                            Cheers, Chuck

                            OTB Designworks is on Youtube

                            6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                            • A Offline
                              Anton_S
                              last edited by

                              @otb designworks said:

                              What are the chances of a mac version?

                              The chances of a Mac version is like the chances of snow here in Salem Oregon - 3% πŸ˜†
                              As you noticed this plugin requires AMS Library which is fully dependent on the Windows API. The mac version will be created, but it will lack a lot of features from the Windows version.

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                              • O Offline
                                otb designworks
                                last edited by

                                Too bad, but thanks for the explanation of why.

                                Cheers, Chuck

                                OTB Designworks is on Youtube

                                6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                • tt_suT Offline
                                  tt_su
                                  last edited by

                                  @anton_s said:

                                  @otb designworks said:

                                  What are the chances of a mac version?

                                  The chances of a Mac version is like the chances of snow here in Salem Oregon - 3% πŸ˜†
                                  As you noticed this plugin requires AMS Library which is fully dependent on the Windows API. The mac version will be created, but it will lack a lot of features from the Windows version.

                                  What things do you need to do?

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    @tt_su said:

                                    What things do you need to do?

                                    I got a whole list πŸ’š

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                                    • tt_suT Offline
                                      tt_su
                                      last edited by

                                      @anton_s said:

                                      @tt_su said:

                                      What things do you need to do?

                                      I got a whole list πŸ’š

                                      Got a summary?

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        @tt_su said:

                                        Got a summary?

                                        I'm working on joints right now... Everything else later.

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                                        • K Offline
                                          kcs05
                                          last edited by

                                          Very Nice ruby.
                                          But I wanted reference guide.(Ex: pdf file)

                                          Thank you so much!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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                                          • K Offline
                                            kcs05
                                            last edited by

                                            Thank you so much.

                                            1 Reply Last reply Reply Quote 0
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