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    MSPhysics 1.0.3 (16 October 2017)

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    • F 離線
      faust07
      最後由 編輯

      First tests with the new renderer Indigo RT - Export Replay to SkIndigo works very well. Have only one question: How do I get emitter objects into the Indigo rendering process? These objects are not shown.

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      • A 離線
        Anton_S
        最後由 編輯

        Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

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        • jujuJ 離線
          juju
          最後由 編輯

          @anton_s said:

          Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

          Be sure to liaise with "OnoSendai" and "Whaat" for assistance... 👍

          Save the Earth, it's the only planet with chocolate.

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          • D 離線
            Dalton325
            最後由 編輯

            Is there a manual for MSPhysics? For now, I'm just trying to make a simple animation with hinges, and it's doing all kinds of crazy things. I've found a couple of solutions through trial and error, but I'd love an instruction manual. Thanks.

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            • F 離線
              faust07
              最後由 編輯

              Regarding rendering of MSPhysics animations: After further tests with Indigo is clear, the definition of new materials in MSPhysics scripts leads to termination of the rendering start and an error is indicated (test with MIDI-Studio, AntonS).
              Color changes of objects in scripts are not shown when rendering (test with Animated_colors, PituPhysics).

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              • A 離線
                Anton_S
                最後由 編輯

                @Juju, thanks. I'll contact these guys if I get stcuck on something.


                @Dalton I made a few beginner videos on using joints. They are not the best, but better than nothing. Here are the links: https://github.com/AntonSynytsia/MSPhysics/wiki/Using-Joints


                @Faust Thanks for another report. I'll check it all out.

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                • MALAISEM 離線
                  MALAISE
                  最後由 編輯

                  It sounds well. Could someone explain how to " associate" curvy joint and a curve ?

                  Cheers

                  La Connaissance n'a de valeur que partagée

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                  • A 離線
                    Anton_S
                    最後由 編輯

                    Hi Malaise,
                    I just completed a tutorial on curvy joints. Here it is:

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                    • pilouP 離線
                      pilou
                      最後由 編輯

                      Very fluid! 😎

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • MALAISEM 離線
                        MALAISE
                        最後由 編輯

                        You've done a really good tutorial. Many thanks for sharing. 👍 👍

                        La Connaissance n'a de valeur que partagée

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                        • F 離線
                          faust07
                          最後由 編輯

                          I just found the way in MSP-Context-Menu to give copied joints their unique Identity - "Make Unique ID". This makes the reproduction of complex MSPhysics objects much easier. And is another great advantage.

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                          • MALAISEM 離線
                            MALAISE
                            最後由 編輯

                            Hallo Faust07

                            Could you post a "printscreen"?  Grüss
                            

                            La Connaissance n'a de valeur que partagée

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                            • F 離線
                              faust07
                              最後由 編輯

                              I have copied a few birdies and it looks good, not to have to set up the joints again. However, Joint Connections need to be updated manually.


                              MSP_Make_Unique_ID.png

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                              • F 離線
                                faust07
                                最後由 編輯

                                Hi Anton: "Small modest" request for a script: Daughter Your ingenious SketchyPhysics model with script - WAVES. I'd like to have a script for a surface (floor surface, water surface, etc.), which gives information on the location at which point an object penetrates this at a certain speed. At this point, should a particular event happen -. E.g. emit a cloud of dust ... Don't know if this is in MSphysics possible.

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                                • F 離線
                                  faust07
                                  最後由 編輯

                                  Two more detailed questions about the above topic regarding onTouch: How can I get the absolute coordinates of the point (x, y, z), there a falling object is touching a flat (square) face first? And how can I get the amount of the force of that impact? Thanks!
                                  Sorry, already found it in Your script examples "Touch Events" (first post..).

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                                  • A 離線
                                    Anton_S
                                    最後由 編輯

                                    Hi faust,

                                    Assigning unique IDs is one way to manage copied joints. Another way, a more preferable one, is by selecting the whole birdy, with its components, and clicking (Context Menu)->MSPhysics->State->Connect Closest Joints. After that, you can copy the birdy multiple times without having to assign unique IDs.

                                    It is possible to create waves and splash effects with MSPhysics, however, just like in SketchyPhysics, there won't be much physics involved; most of it would be controlled through scripting. That said, the touch events won't respond to the bodies contacting the "artificial" waves. This will require writing additional code for determining contacts and then emitting dust or splash effects at such points. All in all what your asking for might require quite a lot of coding and I'll have to pass on that one. You can however try utilizing it yourself maybe with workarounds and simpler approaches.

                                    Anton

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                                    • F 離線
                                      faust07
                                      最後由 編輯

                                      The Connect Closet Joints - method sounds great. Will try it. Thanks!
                                      I hope that your last sentences were based only on the coding of specials like waves and not generally on to the development of MSPhysics ...?

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                                      • A 離線
                                        Anton_S
                                        最後由 編輯

                                        Announcing 0.9.0!

                                        • Compatibility with Mac OS X 10.5+; still limited when it comes to managing keyboard, mouse, and MIDI, but the most important stuff is working just fine.

                                        • Fixed a bug where MSPhysics failed to load previous editor settings. Thanks to PituPhysics for report.

                                        • Joystick should work even if connected after SketchUp starts.

                                        • Added alignment power option to CurvySlider and CurvyPiston joints.

                                        • Added LinearGear, AngularGear, and RackAndPinion constraints.

                                        • Reworked the scripting API. Various functions were renamed and rearranged.

                                        • Renamed various ( get_some_method/ set_some_method) functions, that acquired one parameter, to some_method/ some_method=.

                                        • Added BodyContext class. All body events, such as onUpdate, were moved to the BodyContext.

                                        • To reference a Body associated with the BodyContext, call BodyContext.#this.

                                        • To reference a BodyContext associated with the Body, call Body.#context.

                                        • Renamed Common and Controller to CommonContext and ControllerContext.

                                        • Scripting scope was changed to BodyContext. To call body methods from the scripting scope, it is now essential to place the keyword "this" in front.

                                        • To call BodyContext methods, which are mostly events, from the scripting scope, you don't need to place any keywords in front.

                                        • Renamed get_body_by_group, get_group_by_name, etc.. to [ruby:15odxhy4]find_body_by_group[/ruby:15odxhy4], [ruby:15odxhy4]find_by_by_name[/ruby:15odxhy4], etc...

                                        • Renamed all [ruby:15odxhy4]is_some_method?[/ruby:15odxhy4] functions to [ruby:15odxhy4]some_method?[/ruby:15odxhy4].

                                        • Many methods that focused on general stuff were moved to AMS Library. For instance, the whole [ruby:15odxhy4]Group[/ruby:15odxhy4] and [ruby:15odxhy4]Geometry[/ruby:15odxhy4] classes were transferred to AMS Library.

                                        • The scripting changes were made for coding convenience and are very likely to remain unchanged in the upcoming releases.

                                        • Enchanted control panel and the dialog.

                                        • Various other bug fixes and improvements.

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                                        • pilouP 離線
                                          pilou
                                          最後由 編輯

                                          How process (if possible) for have and keep the tracks marks of the car moving on the terrain ?
                                          (of each wheel)

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • F 離線
                                            faust07
                                            最後由 編輯

                                            In my case (update from MSPhysics v0.8.0 to v.0.9.0) using the Extension Store leads to immediate failure after start of MSP (also with the new models). It seems that old files in the MSPhysics folder of v.0.8.0 partially are not deleted or overwritten. To delete the directory and copy it complete new in the plugin folder works.

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