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MSPhysics 1.0.3 (16 October 2017)

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  • J Offline
    juju
    last edited by 29 Jun 2016, 07:09

    @anton_s said:

    Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

    Be sure to liaise with "OnoSendai " and "Whaat " for assistance... 👍

    Save the Earth, it's the only planet with chocolate.

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    • D Offline
      Dalton325
      last edited by 30 Jun 2016, 02:45

      Is there a manual for MSPhysics? For now, I'm just trying to make a simple animation with hinges, and it's doing all kinds of crazy things. I've found a couple of solutions through trial and error, but I'd love an instruction manual. Thanks.

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      • F Offline
        faust07
        last edited by 30 Jun 2016, 09:59

        Regarding rendering of MSPhysics animations: After further tests with Indigo is clear, the definition of new materials in MSPhysics scripts leads to termination of the rendering start and an error is indicated (test with MIDI-Studio, AntonS).
        Color changes of objects in scripts are not shown when rendering (test with Animated_colors, PituPhysics).

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        • A Offline
          Anton_S
          last edited by 30 Jun 2016, 10:06

          @Juju, thanks. I'll contact these guys if I get stcuck on something.


          @Dalton I made a few beginner videos on using joints. They are not the best, but better than nothing. Here are the links: https://github.com/AntonSynytsia/MSPhysics/wiki/Using-Joints


          @Faust Thanks for another report. I'll check it all out.

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          • M Offline
            MALAISE
            last edited by 1 Jul 2016, 15:59

            It sounds well. Could someone explain how to " associate" curvy joint and a curve ?

            Cheers

            La Connaissance n'a de valeur que partagée

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            • A Offline
              Anton_S
              last edited by 1 Jul 2016, 23:26

              Hi Malaise,
              I just completed a tutorial on curvy joints. Here it is:

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              • P Offline
                pilou
                last edited by 2 Jul 2016, 02:32

                Very fluid! 😎

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • M Offline
                  MALAISE
                  last edited by 2 Jul 2016, 06:51

                  You've done a really good tutorial. Many thanks for sharing. 👍 👍

                  La Connaissance n'a de valeur que partagée

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                  • F Offline
                    faust07
                    last edited by 2 Jul 2016, 18:08

                    I just found the way in MSP-Context-Menu to give copied joints their unique Identity - "Make Unique ID". This makes the reproduction of complex MSPhysics objects much easier. And is another great advantage.

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                    • M Offline
                      MALAISE
                      last edited by 3 Jul 2016, 10:24

                      Hallo Faust07

                      Could you post a "printscreen"?  Grüss
                      

                      La Connaissance n'a de valeur que partagée

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                      • F Offline
                        faust07
                        last edited by 3 Jul 2016, 13:47

                        I have copied a few birdies and it looks good, not to have to set up the joints again. However, Joint Connections need to be updated manually.


                        MSP_Make_Unique_ID.png

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                        • F Offline
                          faust07
                          last edited by 3 Jul 2016, 20:01

                          Hi Anton: "Small modest" request for a script: Daughter Your ingenious SketchyPhysics model with script - WAVES. I'd like to have a script for a surface (floor surface, water surface, etc.), which gives information on the location at which point an object penetrates this at a certain speed. At this point, should a particular event happen -. E.g. emit a cloud of dust ... Don't know if this is in MSphysics possible.

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                          • F Offline
                            faust07
                            last edited by 8 Jul 2016, 11:45

                            Two more detailed questions about the above topic regarding onTouch: How can I get the absolute coordinates of the point (x, y, z), there a falling object is touching a flat (square) face first? And how can I get the amount of the force of that impact? Thanks!
                            Sorry, already found it in Your script examples "Touch Events" (first post..).

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                            • A Offline
                              Anton_S
                              last edited by 9 Jul 2016, 01:37

                              Hi faust,

                              Assigning unique IDs is one way to manage copied joints. Another way, a more preferable one, is by selecting the whole birdy, with its components, and clicking (Context Menu)->MSPhysics->State->Connect Closest Joints. After that, you can copy the birdy multiple times without having to assign unique IDs.

                              It is possible to create waves and splash effects with MSPhysics, however, just like in SketchyPhysics, there won't be much physics involved; most of it would be controlled through scripting. That said, the touch events won't respond to the bodies contacting the "artificial" waves. This will require writing additional code for determining contacts and then emitting dust or splash effects at such points. All in all what your asking for might require quite a lot of coding and I'll have to pass on that one. You can however try utilizing it yourself maybe with workarounds and simpler approaches.

                              Anton

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                              • F Offline
                                faust07
                                last edited by 9 Jul 2016, 12:05

                                The Connect Closet Joints - method sounds great. Will try it. Thanks!
                                I hope that your last sentences were based only on the coding of specials like waves and not generally on to the development of MSPhysics ...?

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                                • A Offline
                                  Anton_S
                                  last edited by 11 Jul 2016, 03:51

                                  Announcing 0.9.0!

                                  • Compatibility with Mac OS X 10.5+; still limited when it comes to managing keyboard, mouse, and MIDI, but the most important stuff is working just fine.

                                  • Fixed a bug where MSPhysics failed to load previous editor settings. Thanks to PituPhysics for report.

                                  • Joystick should work even if connected after SketchUp starts.

                                  • Added alignment power option to CurvySlider and CurvyPiston joints.

                                  • Added LinearGear, AngularGear, and RackAndPinion constraints.

                                  • Reworked the scripting API. Various functions were renamed and rearranged.

                                  • Renamed various ( get_some_method/ set_some_method) functions, that acquired one parameter, to some_method/ some_method=.

                                  • Added BodyContext class. All body events, such as onUpdate, were moved to the BodyContext.

                                  • To reference a Body associated with the BodyContext, call BodyContext.#this.

                                  • To reference a BodyContext associated with the Body, call Body.#context.

                                  • Renamed Common and Controller to CommonContext and ControllerContext.

                                  • Scripting scope was changed to BodyContext. To call body methods from the scripting scope, it is now essential to place the keyword "this" in front.

                                  • To call BodyContext methods, which are mostly events, from the scripting scope, you don't need to place any keywords in front.

                                  • Renamed get_body_by_group, get_group_by_name, etc.. to [ruby:15odxhy4]find_body_by_group[/ruby:15odxhy4], [ruby:15odxhy4]find_by_by_name[/ruby:15odxhy4], etc...

                                  • Renamed all [ruby:15odxhy4]is_some_method?[/ruby:15odxhy4] functions to [ruby:15odxhy4]some_method?[/ruby:15odxhy4].

                                  • Many methods that focused on general stuff were moved to AMS Library. For instance, the whole [ruby:15odxhy4]Group[/ruby:15odxhy4] and [ruby:15odxhy4]Geometry[/ruby:15odxhy4] classes were transferred to AMS Library.

                                  • The scripting changes were made for coding convenience and are very likely to remain unchanged in the upcoming releases.

                                  • Enchanted control panel and the dialog.

                                  • Various other bug fixes and improvements.

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                                  • P Offline
                                    pilou
                                    last edited by 11 Jul 2016, 10:52

                                    How process (if possible) for have and keep the tracks marks of the car moving on the terrain ?
                                    (of each wheel)

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • F Offline
                                      faust07
                                      last edited by 11 Jul 2016, 12:51

                                      In my case (update from MSPhysics v0.8.0 to v.0.9.0) using the Extension Store leads to immediate failure after start of MSP (also with the new models). It seems that old files in the MSPhysics folder of v.0.8.0 partially are not deleted or overwritten. To delete the directory and copy it complete new in the plugin folder works.

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                                      • F Offline
                                        faust07
                                        last edited by 11 Jul 2016, 15:13

                                        After revising the scripts for v0.9.0 my test models work better than before. To record simulation to Replay is much faster too. Thanks! 👍 👍 👍

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                                        • F Offline
                                          faust07
                                          last edited by 11 Jul 2016, 21:30

                                          The option to save the replay data in the model file has been lost ...?

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