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    MSPhysics 1.0.3 (16 October 2017)

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    • F Offline
      faust07
      last edited by

      Fantastic! The unlimited possibilities of MSPhysics! Once again, thank you!
      To learn piano or listen to the songs accurately, it is even very easy to reduce the playback speed. The top of it all would be if each user could even inserting MIDI files in the scripts of own cubes to play their own songs.

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      • F Offline
        faust07
        last edited by

        CurvyPiston joints concerning:
        It would be good, if we could control the speed of an object that is connected to a CurvyPiston joint with slider or script.
        A short example would help very much.
        Thanks in advance.

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        • R Offline
          Ralphxyz
          last edited by

          I have a good install in C:\Users\Ralph\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins.

          Sketchup starts with no complaints.

          Now what do I do?

          I do not see MSPhysics in my extensions list.

          I copied it to my 2015 folder and now I see it in my Extensions list.

          How do I get started?

          I will back over this entire thread once again.

          At least now I have a chance of doing something.

          Thanks Anton for all of your help!!

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          • R Offline
            Ralphxyz
            last edited by

            now how do I "open MSPhysics UI" I am trying to follow the scripting tutorial.

            Ralph

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            • A Offline
              Anton_S
              last edited by

              @faust07 said:

              It would be good, if we could control the speed of an object that is connected to a CurvyPiston joint with slider or script.

              You can do it with script. Paste this code into the object connected to a CurvePiston joint.

              
              onStart {
                @joint = this.get_connected_joints.grep(CurvyPiston).first
              }
              onUpdate {
                if @joint
                  @joint.rate = key('w') * 1 # some value; in this case we controll it with kry 'w'
                end
              }
              
              

              Here is a link to all available functions in CurvyPiston: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/MSPhysics/CurvyPiston

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              • A Offline
                Anton_S
                last edited by

                Ralph I suggest starting from the basics. Here is the guide: https://github.com/AntonSynytsia/MSPhysics/wiki.
                Its not done yet, but progress is being made.
                To open the UI press on that button:

                https://github.com/AntonSynytsia/MSPhysics/raw/master/Wiki-Images/toggle_ui.png

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                • R Offline
                  Ralphxyz
                  last edited by

                  thanks Anton, I have not seen that menu bar.

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                  • F Offline
                    faust07
                    last edited by

                    First tests with the new renderer Indigo RT - Export Replay to SkIndigo works very well. Have only one question: How do I get emitter objects into the Indigo rendering process? These objects are not shown.

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                    • A Offline
                      Anton_S
                      last edited by

                      Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

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                      • jujuJ Offline
                        juju
                        last edited by

                        @anton_s said:

                        Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

                        Be sure to liaise with "OnoSendai" and "Whaat" for assistance... 👍

                        Save the Earth, it's the only planet with chocolate.

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                        • D Offline
                          Dalton325
                          last edited by

                          Is there a manual for MSPhysics? For now, I'm just trying to make a simple animation with hinges, and it's doing all kinds of crazy things. I've found a couple of solutions through trial and error, but I'd love an instruction manual. Thanks.

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                          • F Offline
                            faust07
                            last edited by

                            Regarding rendering of MSPhysics animations: After further tests with Indigo is clear, the definition of new materials in MSPhysics scripts leads to termination of the rendering start and an error is indicated (test with MIDI-Studio, AntonS).
                            Color changes of objects in scripts are not shown when rendering (test with Animated_colors, PituPhysics).

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                            • A Offline
                              Anton_S
                              last edited by

                              @Juju, thanks. I'll contact these guys if I get stcuck on something.


                              @Dalton I made a few beginner videos on using joints. They are not the best, but better than nothing. Here are the links: https://github.com/AntonSynytsia/MSPhysics/wiki/Using-Joints


                              @Faust Thanks for another report. I'll check it all out.

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                              • MALAISEM Offline
                                MALAISE
                                last edited by

                                It sounds well. Could someone explain how to " associate" curvy joint and a curve ?

                                Cheers

                                La Connaissance n'a de valeur que partagée

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                                • A Offline
                                  Anton_S
                                  last edited by

                                  Hi Malaise,
                                  I just completed a tutorial on curvy joints. Here it is:

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Very fluid! 😎

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • MALAISEM Offline
                                      MALAISE
                                      last edited by

                                      You've done a really good tutorial. Many thanks for sharing. 👍 👍

                                      La Connaissance n'a de valeur que partagée

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                                      • F Offline
                                        faust07
                                        last edited by

                                        I just found the way in MSP-Context-Menu to give copied joints their unique Identity - "Make Unique ID". This makes the reproduction of complex MSPhysics objects much easier. And is another great advantage.

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                                        • MALAISEM Offline
                                          MALAISE
                                          last edited by

                                          Hallo Faust07

                                          Could you post a "printscreen"?  Grüss
                                          

                                          La Connaissance n'a de valeur que partagée

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                                          • F Offline
                                            faust07
                                            last edited by

                                            I have copied a few birdies and it looks good, not to have to set up the joints again. However, Joint Connections need to be updated manually.


                                            MSP_Make_Unique_ID.png

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