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    MSPhysics 1.0.3 (16 October 2017)

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    • R Offline
      Ralphxyz
      last edited by

      now how do I "open MSPhysics UI" I am trying to follow the scripting tutorial.

      Ralph

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      • A Offline
        Anton_S
        last edited by

        @faust07 said:

        It would be good, if we could control the speed of an object that is connected to a CurvyPiston joint with slider or script.

        You can do it with script. Paste this code into the object connected to a CurvePiston joint.

        
        onStart {
          @joint = this.get_connected_joints.grep(CurvyPiston).first
        }
        onUpdate {
          if @joint
            @joint.rate = key('w') * 1 # some value; in this case we controll it with kry 'w'
          end
        }
        
        

        Here is a link to all available functions in CurvyPiston: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/MSPhysics/CurvyPiston

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        • A Offline
          Anton_S
          last edited by

          Ralph I suggest starting from the basics. Here is the guide: https://github.com/AntonSynytsia/MSPhysics/wiki.
          Its not done yet, but progress is being made.
          To open the UI press on that button:

          https://github.com/AntonSynytsia/MSPhysics/raw/master/Wiki-Images/toggle_ui.png

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          • R Offline
            Ralphxyz
            last edited by

            thanks Anton, I have not seen that menu bar.

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            • F Offline
              faust07
              last edited by

              First tests with the new renderer Indigo RT - Export Replay to SkIndigo works very well. Have only one question: How do I get emitter objects into the Indigo rendering process? These objects are not shown.

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              • A Offline
                Anton_S
                last edited by

                Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

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                • jujuJ Offline
                  juju
                  last edited by

                  @anton_s said:

                  Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

                  Be sure to liaise with "OnoSendai" and "Whaat" for assistance... 👍

                  Save the Earth, it's the only planet with chocolate.

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                  • D Offline
                    Dalton325
                    last edited by

                    Is there a manual for MSPhysics? For now, I'm just trying to make a simple animation with hinges, and it's doing all kinds of crazy things. I've found a couple of solutions through trial and error, but I'd love an instruction manual. Thanks.

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                    • F Offline
                      faust07
                      last edited by

                      Regarding rendering of MSPhysics animations: After further tests with Indigo is clear, the definition of new materials in MSPhysics scripts leads to termination of the rendering start and an error is indicated (test with MIDI-Studio, AntonS).
                      Color changes of objects in scripts are not shown when rendering (test with Animated_colors, PituPhysics).

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                      • A Offline
                        Anton_S
                        last edited by

                        @Juju, thanks. I'll contact these guys if I get stcuck on something.


                        @Dalton I made a few beginner videos on using joints. They are not the best, but better than nothing. Here are the links: https://github.com/AntonSynytsia/MSPhysics/wiki/Using-Joints


                        @Faust Thanks for another report. I'll check it all out.

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                        • MALAISEM Offline
                          MALAISE
                          last edited by

                          It sounds well. Could someone explain how to " associate" curvy joint and a curve ?

                          Cheers

                          La Connaissance n'a de valeur que partagée

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                          • A Offline
                            Anton_S
                            last edited by

                            Hi Malaise,
                            I just completed a tutorial on curvy joints. Here it is:

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                            • pilouP Offline
                              pilou
                              last edited by

                              Very fluid! 😎

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • MALAISEM Offline
                                MALAISE
                                last edited by

                                You've done a really good tutorial. Many thanks for sharing. 👍 👍

                                La Connaissance n'a de valeur que partagée

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                                • F Offline
                                  faust07
                                  last edited by

                                  I just found the way in MSP-Context-Menu to give copied joints their unique Identity - "Make Unique ID". This makes the reproduction of complex MSPhysics objects much easier. And is another great advantage.

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                                  • MALAISEM Offline
                                    MALAISE
                                    last edited by

                                    Hallo Faust07

                                    Could you post a "printscreen"?  Grüss
                                    

                                    La Connaissance n'a de valeur que partagée

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                                    • F Offline
                                      faust07
                                      last edited by

                                      I have copied a few birdies and it looks good, not to have to set up the joints again. However, Joint Connections need to be updated manually.


                                      MSP_Make_Unique_ID.png

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                                      • F Offline
                                        faust07
                                        last edited by

                                        Hi Anton: "Small modest" request for a script: Daughter Your ingenious SketchyPhysics model with script - WAVES. I'd like to have a script for a surface (floor surface, water surface, etc.), which gives information on the location at which point an object penetrates this at a certain speed. At this point, should a particular event happen -. E.g. emit a cloud of dust ... Don't know if this is in MSphysics possible.

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                                        • F Offline
                                          faust07
                                          last edited by

                                          Two more detailed questions about the above topic regarding onTouch: How can I get the absolute coordinates of the point (x, y, z), there a falling object is touching a flat (square) face first? And how can I get the amount of the force of that impact? Thanks!
                                          Sorry, already found it in Your script examples "Touch Events" (first post..).

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                                          • A Offline
                                            Anton_S
                                            last edited by

                                            Hi faust,

                                            Assigning unique IDs is one way to manage copied joints. Another way, a more preferable one, is by selecting the whole birdy, with its components, and clicking (Context Menu)->MSPhysics->State->Connect Closest Joints. After that, you can copy the birdy multiple times without having to assign unique IDs.

                                            It is possible to create waves and splash effects with MSPhysics, however, just like in SketchyPhysics, there won't be much physics involved; most of it would be controlled through scripting. That said, the touch events won't respond to the bodies contacting the "artificial" waves. This will require writing additional code for determining contacts and then emitting dust or splash effects at such points. All in all what your asking for might require quite a lot of coding and I'll have to pass on that one. You can however try utilizing it yourself maybe with workarounds and simpler approaches.

                                            Anton

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