MSPhysics 1.0.3 (16 October 2017)
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I have a good install in C:\Users\Ralph\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins.
Sketchup starts with no complaints.
Now what do I do?
I do not see MSPhysics in my extensions list.I copied it to my 2015 folder and now I see it in my Extensions list.
How do I get started?
I will back over this entire thread once again.
At least now I have a chance of doing something.
Thanks Anton for all of your help!!
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now how do I "open MSPhysics UI" I am trying to follow the scripting tutorial.
Ralph
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@faust07 said:
It would be good, if we could control the speed of an object that is connected to a CurvyPiston joint with slider or script.
You can do it with script. Paste this code into the object connected to a CurvePiston joint.
onStart { @joint = this.get_connected_joints.grep(CurvyPiston).first } onUpdate { if @joint @joint.rate = key('w') * 1 # some value; in this case we controll it with kry 'w' end }Here is a link to all available functions in CurvyPiston: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/MSPhysics/CurvyPiston
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Ralph I suggest starting from the basics. Here is the guide: https://github.com/AntonSynytsia/MSPhysics/wiki.
Its not done yet, but progress is being made.
To open the UI press on that button:
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thanks Anton, I have not seen that menu bar.
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First tests with the new renderer Indigo RT - Export Replay to SkIndigo works very well. Have only one question: How do I get emitter objects into the Indigo rendering process? These objects are not shown.
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Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.
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Is there a manual for MSPhysics? For now, I'm just trying to make a simple animation with hinges, and it's doing all kinds of crazy things. I've found a couple of solutions through trial and error, but I'd love an instruction manual. Thanks.
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Regarding rendering of MSPhysics animations: After further tests with Indigo is clear, the definition of new materials in MSPhysics scripts leads to termination of the rendering start and an error is indicated (test with MIDI-Studio, AntonS).
Color changes of objects in scripts are not shown when rendering (test with Animated_colors, PituPhysics). -
@Juju, thanks. I'll contact these guys if I get stcuck on something.
@Dalton I made a few beginner videos on using joints. They are not the best, but better than nothing. Here are the links: https://github.com/AntonSynytsia/MSPhysics/wiki/Using-Joints
@Faust Thanks for another report. I'll check it all out.
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It sounds well. Could someone explain how to " associate" curvy joint and a curve ?
Cheers
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Hi Malaise,
I just completed a tutorial on curvy joints. Here it is: -
Very fluid!

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You've done a really good tutorial. Many thanks for sharing.

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I just found the way in MSP-Context-Menu to give copied joints their unique Identity - "Make Unique ID". This makes the reproduction of complex MSPhysics objects much easier. And is another great advantage.
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Hallo Faust07
Could you post a "printscreen"? Grüss -
I have copied a few birdies and it looks good, not to have to set up the joints again. However, Joint Connections need to be updated manually.

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Hi Anton: "Small modest" request for a script: Daughter Your ingenious SketchyPhysics model with script - WAVES. I'd like to have a script for a surface (floor surface, water surface, etc.), which gives information on the location at which point an object penetrates this at a certain speed. At this point, should a particular event happen -. E.g. emit a cloud of dust ... Don't know if this is in MSphysics possible.
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Two more detailed questions about the above topic regarding onTouch: How can I get the absolute coordinates of the point (x, y, z), there a falling object is touching a flat (square) face first? And how can I get the amount of the force of that impact? Thanks!
Sorry, already found it in Your script examples "Touch Events" (first post..).
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