MSPhysics 1.0.3 (16 October 2017)
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Faust, I like your test with the birdy.
- To make the birdy travel an infinite time, enable looping in the Curvy Joint, and set controller value to some large value, like 1000000.
- I actually added the angular stiffness parameter to the curvy joint, but removed it before uploading it, as I thought it would be too much parameters. What you can do to reduce angular power is reduce the general joint stiffness, to 0.1 for instance. As well, you can make the curve smoother with the Fredo's Curvizard Plugin.
- And just as a reminder, curvy joints work best on iterative solver model, particularly 4 passes.; they are not as stable on exact solvers.
Ralph,
You have to run the installer as administrator. Furthermore ensure that the installation path is set to "C:\Users\Ralph\AppData\Roaming\SketchUp\SketchUp 2015\SketchUp\Plugins. By default, the installer installs the plugin into SU2016 folder.
Meanwhile, I want to present y'all one my latest masterpieces. Behold, the MSPhysics MIDI Piano!
Available at 3D Warehouse: https://3dwarehouse.sketchup.com/model.html?id=94df3cd9-3a96-4fb1-b4df-17705afc3511
Credits are listed in the model.
Enjoy! -
Fantastic! The unlimited possibilities of MSPhysics! Once again, thank you!
To learn piano or listen to the songs accurately, it is even very easy to reduce the playback speed. The top of it all would be if each user could even inserting MIDI files in the scripts of own cubes to play their own songs. -
CurvyPiston joints concerning:
It would be good, if we could control the speed of an object that is connected to a CurvyPiston joint with slider or script.
A short example would help very much.
Thanks in advance. -
I have a good install in C:\Users\Ralph\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins.
Sketchup starts with no complaints.
Now what do I do?
I do not see MSPhysics in my extensions list.I copied it to my 2015 folder and now I see it in my Extensions list.
How do I get started?
I will back over this entire thread once again.
At least now I have a chance of doing something.
Thanks Anton for all of your help!!
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now how do I "open MSPhysics UI" I am trying to follow the scripting tutorial.
Ralph
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@faust07 said:
It would be good, if we could control the speed of an object that is connected to a CurvyPiston joint with slider or script.
You can do it with script. Paste this code into the object connected to a CurvePiston joint.
onStart { @joint = this.get_connected_joints.grep(CurvyPiston).first } onUpdate { if @joint @joint.rate = key('w') * 1 # some value; in this case we controll it with kry 'w' end }
Here is a link to all available functions in CurvyPiston: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/MSPhysics/CurvyPiston
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Ralph I suggest starting from the basics. Here is the guide: https://github.com/AntonSynytsia/MSPhysics/wiki.
Its not done yet, but progress is being made.
To open the UI press on that button: -
thanks Anton, I have not seen that menu bar.
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First tests with the new renderer Indigo RT - Export Replay to SkIndigo works very well. Have only one question: How do I get emitter objects into the Indigo rendering process? These objects are not shown.
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Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.
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Is there a manual for MSPhysics? For now, I'm just trying to make a simple animation with hinges, and it's doing all kinds of crazy things. I've found a couple of solutions through trial and error, but I'd love an instruction manual. Thanks.
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Regarding rendering of MSPhysics animations: After further tests with Indigo is clear, the definition of new materials in MSPhysics scripts leads to termination of the rendering start and an error is indicated (test with MIDI-Studio, AntonS).
Color changes of objects in scripts are not shown when rendering (test with Animated_colors, PituPhysics). -
@Juju, thanks. I'll contact these guys if I get stcuck on something.
@Dalton I made a few beginner videos on using joints. They are not the best, but better than nothing. Here are the links: https://github.com/AntonSynytsia/MSPhysics/wiki/Using-Joints
@Faust Thanks for another report. I'll check it all out.
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It sounds well. Could someone explain how to " associate" curvy joint and a curve ?
Cheers
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Hi Malaise,
I just completed a tutorial on curvy joints. Here it is: -
Very fluid!
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You've done a really good tutorial. Many thanks for sharing.
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I just found the way in MSP-Context-Menu to give copied joints their unique Identity - "Make Unique ID". This makes the reproduction of complex MSPhysics objects much easier. And is another great advantage.
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Hallo Faust07
Could you post a "printscreen"? Grüss
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