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    MSPhysics 1.0.3 (16 October 2017)

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    • R 離線
      Ralphxyz
      最後由 編輯

      I have a good install in C:\Users\Ralph\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins.

      Sketchup starts with no complaints.

      Now what do I do?

      I do not see MSPhysics in my extensions list.

      I copied it to my 2015 folder and now I see it in my Extensions list.

      How do I get started?

      I will back over this entire thread once again.

      At least now I have a chance of doing something.

      Thanks Anton for all of your help!!

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      • R 離線
        Ralphxyz
        最後由 編輯

        now how do I "open MSPhysics UI" I am trying to follow the scripting tutorial.

        Ralph

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        • A 離線
          Anton_S
          最後由 編輯

          @faust07 said:

          It would be good, if we could control the speed of an object that is connected to a CurvyPiston joint with slider or script.

          You can do it with script. Paste this code into the object connected to a CurvePiston joint.

          
          onStart {
            @joint = this.get_connected_joints.grep(CurvyPiston).first
          }
          onUpdate {
            if @joint
              @joint.rate = key('w') * 1 # some value; in this case we controll it with kry 'w'
            end
          }
          
          

          Here is a link to all available functions in CurvyPiston: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/MSPhysics/CurvyPiston

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          • A 離線
            Anton_S
            最後由 編輯

            Ralph I suggest starting from the basics. Here is the guide: https://github.com/AntonSynytsia/MSPhysics/wiki.
            Its not done yet, but progress is being made.
            To open the UI press on that button:

            https://github.com/AntonSynytsia/MSPhysics/raw/master/Wiki-Images/toggle_ui.png

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            • R 離線
              Ralphxyz
              最後由 編輯

              thanks Anton, I have not seen that menu bar.

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              • F 離線
                faust07
                最後由 編輯

                First tests with the new renderer Indigo RT - Export Replay to SkIndigo works very well. Have only one question: How do I get emitter objects into the Indigo rendering process? These objects are not shown.

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                • A 離線
                  Anton_S
                  最後由 編輯

                  Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

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                  • jujuJ 離線
                    juju
                    最後由 編輯

                    @anton_s said:

                    Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

                    Be sure to liaise with "OnoSendai" and "Whaat" for assistance... 👍

                    Save the Earth, it's the only planet with chocolate.

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                    • D 離線
                      Dalton325
                      最後由 編輯

                      Is there a manual for MSPhysics? For now, I'm just trying to make a simple animation with hinges, and it's doing all kinds of crazy things. I've found a couple of solutions through trial and error, but I'd love an instruction manual. Thanks.

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                      • F 離線
                        faust07
                        最後由 編輯

                        Regarding rendering of MSPhysics animations: After further tests with Indigo is clear, the definition of new materials in MSPhysics scripts leads to termination of the rendering start and an error is indicated (test with MIDI-Studio, AntonS).
                        Color changes of objects in scripts are not shown when rendering (test with Animated_colors, PituPhysics).

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                        • A 離線
                          Anton_S
                          最後由 編輯

                          @Juju, thanks. I'll contact these guys if I get stcuck on something.


                          @Dalton I made a few beginner videos on using joints. They are not the best, but better than nothing. Here are the links: https://github.com/AntonSynytsia/MSPhysics/wiki/Using-Joints


                          @Faust Thanks for another report. I'll check it all out.

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                          • MALAISEM 離線
                            MALAISE
                            最後由 編輯

                            It sounds well. Could someone explain how to " associate" curvy joint and a curve ?

                            Cheers

                            La Connaissance n'a de valeur que partagée

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                            • A 離線
                              Anton_S
                              最後由 編輯

                              Hi Malaise,
                              I just completed a tutorial on curvy joints. Here it is:

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                              • pilouP 離線
                                pilou
                                最後由 編輯

                                Very fluid! 😎

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • MALAISEM 離線
                                  MALAISE
                                  最後由 編輯

                                  You've done a really good tutorial. Many thanks for sharing. 👍 👍

                                  La Connaissance n'a de valeur que partagée

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                                  • F 離線
                                    faust07
                                    最後由 編輯

                                    I just found the way in MSP-Context-Menu to give copied joints their unique Identity - "Make Unique ID". This makes the reproduction of complex MSPhysics objects much easier. And is another great advantage.

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                                    • MALAISEM 離線
                                      MALAISE
                                      最後由 編輯

                                      Hallo Faust07

                                      Could you post a "printscreen"?  Grüss
                                      

                                      La Connaissance n'a de valeur que partagée

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                                      • F 離線
                                        faust07
                                        最後由 編輯

                                        I have copied a few birdies and it looks good, not to have to set up the joints again. However, Joint Connections need to be updated manually.


                                        MSP_Make_Unique_ID.png

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                                        • F 離線
                                          faust07
                                          最後由 編輯

                                          Hi Anton: "Small modest" request for a script: Daughter Your ingenious SketchyPhysics model with script - WAVES. I'd like to have a script for a surface (floor surface, water surface, etc.), which gives information on the location at which point an object penetrates this at a certain speed. At this point, should a particular event happen -. E.g. emit a cloud of dust ... Don't know if this is in MSphysics possible.

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                                          • F 離線
                                            faust07
                                            最後由 編輯

                                            Two more detailed questions about the above topic regarding onTouch: How can I get the absolute coordinates of the point (x, y, z), there a falling object is touching a flat (square) face first? And how can I get the amount of the force of that impact? Thanks!
                                            Sorry, already found it in Your script examples "Touch Events" (first post..).

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