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    MSPhysics 1.0.3 (16 October 2017)

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    • F 離線
      faust07
      最後由 編輯

      Fantastic! The unlimited possibilities of MSPhysics! Once again, thank you!
      To learn piano or listen to the songs accurately, it is even very easy to reduce the playback speed. The top of it all would be if each user could even inserting MIDI files in the scripts of own cubes to play their own songs.

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      • F 離線
        faust07
        最後由 編輯

        CurvyPiston joints concerning:
        It would be good, if we could control the speed of an object that is connected to a CurvyPiston joint with slider or script.
        A short example would help very much.
        Thanks in advance.

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        • R 離線
          Ralphxyz
          最後由 編輯

          I have a good install in C:\Users\Ralph\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins.

          Sketchup starts with no complaints.

          Now what do I do?

          I do not see MSPhysics in my extensions list.

          I copied it to my 2015 folder and now I see it in my Extensions list.

          How do I get started?

          I will back over this entire thread once again.

          At least now I have a chance of doing something.

          Thanks Anton for all of your help!!

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          • R 離線
            Ralphxyz
            最後由 編輯

            now how do I "open MSPhysics UI" I am trying to follow the scripting tutorial.

            Ralph

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            • A 離線
              Anton_S
              最後由 編輯

              @faust07 said:

              It would be good, if we could control the speed of an object that is connected to a CurvyPiston joint with slider or script.

              You can do it with script. Paste this code into the object connected to a CurvePiston joint.

              
              onStart {
                @joint = this.get_connected_joints.grep(CurvyPiston).first
              }
              onUpdate {
                if @joint
                  @joint.rate = key('w') * 1 # some value; in this case we controll it with kry 'w'
                end
              }
              
              

              Here is a link to all available functions in CurvyPiston: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/MSPhysics/CurvyPiston

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              • A 離線
                Anton_S
                最後由 編輯

                Ralph I suggest starting from the basics. Here is the guide: https://github.com/AntonSynytsia/MSPhysics/wiki.
                Its not done yet, but progress is being made.
                To open the UI press on that button:

                https://github.com/AntonSynytsia/MSPhysics/raw/master/Wiki-Images/toggle_ui.png

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                • R 離線
                  Ralphxyz
                  最後由 編輯

                  thanks Anton, I have not seen that menu bar.

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                  • F 離線
                    faust07
                    最後由 編輯

                    First tests with the new renderer Indigo RT - Export Replay to SkIndigo works very well. Have only one question: How do I get emitter objects into the Indigo rendering process? These objects are not shown.

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                    • A 離線
                      Anton_S
                      最後由 編輯

                      Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

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                      • jujuJ 離線
                        juju
                        最後由 編輯

                        @anton_s said:

                        Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

                        Be sure to liaise with "OnoSendai" and "Whaat" for assistance... 👍

                        Save the Earth, it's the only planet with chocolate.

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                        • D 離線
                          Dalton325
                          最後由 編輯

                          Is there a manual for MSPhysics? For now, I'm just trying to make a simple animation with hinges, and it's doing all kinds of crazy things. I've found a couple of solutions through trial and error, but I'd love an instruction manual. Thanks.

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                          • F 離線
                            faust07
                            最後由 編輯

                            Regarding rendering of MSPhysics animations: After further tests with Indigo is clear, the definition of new materials in MSPhysics scripts leads to termination of the rendering start and an error is indicated (test with MIDI-Studio, AntonS).
                            Color changes of objects in scripts are not shown when rendering (test with Animated_colors, PituPhysics).

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                            • A 離線
                              Anton_S
                              最後由 編輯

                              @Juju, thanks. I'll contact these guys if I get stcuck on something.


                              @Dalton I made a few beginner videos on using joints. They are not the best, but better than nothing. Here are the links: https://github.com/AntonSynytsia/MSPhysics/wiki/Using-Joints


                              @Faust Thanks for another report. I'll check it all out.

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                              • MALAISEM 離線
                                MALAISE
                                最後由 編輯

                                It sounds well. Could someone explain how to " associate" curvy joint and a curve ?

                                Cheers

                                La Connaissance n'a de valeur que partagée

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                                • A 離線
                                  Anton_S
                                  最後由 編輯

                                  Hi Malaise,
                                  I just completed a tutorial on curvy joints. Here it is:

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    Very fluid! 😎

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • MALAISEM 離線
                                      MALAISE
                                      最後由 編輯

                                      You've done a really good tutorial. Many thanks for sharing. 👍 👍

                                      La Connaissance n'a de valeur que partagée

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                                      • F 離線
                                        faust07
                                        最後由 編輯

                                        I just found the way in MSP-Context-Menu to give copied joints their unique Identity - "Make Unique ID". This makes the reproduction of complex MSPhysics objects much easier. And is another great advantage.

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                                        • MALAISEM 離線
                                          MALAISE
                                          最後由 編輯

                                          Hallo Faust07

                                          Could you post a "printscreen"?  Grüss
                                          

                                          La Connaissance n'a de valeur que partagée

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                                          • F 離線
                                            faust07
                                            最後由 編輯

                                            I have copied a few birdies and it looks good, not to have to set up the joints again. However, Joint Connections need to be updated manually.


                                            MSP_Make_Unique_ID.png

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