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    MSPhysics 1.0.3 (16 October 2017)

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    • G 離線
      gepponline77
      最後由 編輯

      Maybe I didn't explain well my problem.

      I know how to use joints!
      The problem is that if use hinge, or motor or slider, all work well. I simply have to drag my object to move it.

      If i use piston or servo, in Sketchyphysiscs, when i press play, a popu control panel with a slider appear and it allow me to mov emy object.
      With MS, nothing appear and i can't move my object

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      • P 離線
        PituPhysics
        最後由 編輯

        @gepponline77 said:

        Maybe I didn't explain well my problem.

        I know how to use joints!
        The problem is that if use hinge, or motor or slider, all work well. I simply have to drag my object to move it.

        If i use piston or servo, in Sketchyphysiscs, when i press play, a popu control panel with a slider appear and it allow me to mov emy object.
        With MS, nothing appear and i can't move my object

        I'm sorry, I misunderstood. In the MSPhysics at present there is no "Controller Panel".
        Anton is likely to put into it as well. For the time being, you can control the keyboard.

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        • soloS 離線
          solo
          最後由 編輯

          @sekramer10 said:

          Hello,

          Does this work on SU 2016 64bit ?

          Thanks

          From the requirements section of the website:
          http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/README.md

          SketchUp 6 or later. SU2016 64bit is recommended!

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • G 離線
            gepponline77
            最後由 編輯

            @pituphysics said:

            For the time being, you can control the keyboard.

            Could you please explain me how?
            For example, if i place a servo joint connected to an object, what should I do to move that object in play mode?

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            • P 離線
              PituPhysics
              最後由 編輯

              @gepponline77 said:

              Could you please explain me how?
              For example, if i place a servo joint connected to an object, what should I do to move that object in play mode?

              Write this codes into Joint / "Controller":

              
              rightx         Left - right arrows
              righty         Up - down arrows
              
              leftx          A - D
              lefty          W - S
              
              key('1')       0-9
              key('a')       A-Z keys
              key('enter')   All the Windows function keys. (lctrl, rctrl, space, backspace, etc...)
              key('numpad1') 0-9 Right numpad keys
              key('+')       Numpad operations (+, -, *, /)
              
              key('lbutton') Mouse keys (mbutton, rbutton, xbutton1, xbutton2)
              
              get_var('variable')   ... for script.
              
              
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              • G 離線
                gepponline77
                最後由 編輯

                Sorry but for me is really unclear.
                What should i have to write?
                Controller field is a single line field.
                So eventually i can insert only a row of what you have write above.
                I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
                Of course is my fault.
                But could you gave mme an example step by step of using a piston joint?

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                • P 離線
                  PituPhysics
                  最後由 編輯

                  @gepponline77 said:

                  Sorry but for me is really unclear.
                  What should i have to write?
                  Controller field is a single line field.
                  So eventually i can insert only a row of what you have write above.
                  I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
                  Of course is my fault.
                  But could you gave mme an example step by step of using a piston joint?

                  I made an test model: piston test.skp

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                  • P 離線
                    PituPhysics
                    最後由 編輯

                    @pituphysics said:

                    @gepponline77 said:

                    Sorry but for me is really unclear.
                    What should i have to write?
                    Controller field is a single line field.
                    So eventually i can insert only a row of what you have write above.
                    I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
                    Of course is my fault.
                    But could you gave mme an example step by step of using a piston joint?

                    I made an test model: [attachment=0:1hwdkrag]<!-- ia0 -->piston test.skp<!-- ia0 -->[/attachment:1hwdkrag]

                    Succeeded solve?

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                    • F 離線
                      faust07
                      最後由 編輯

                      Very good example and important notes above. It works.

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                      • A 離線
                        Anton_S
                        最後由 編輯

                        @faust07 said:

                        Great news, Anton. Short question: I want this Topic not bloat with simple examples and tests. Should I better open a new topic as entitled "MSPhysics examples and tests"?

                        Yes, I can see that you already did. However because there aren't many tutorials on how to use MSPhysics and because its generally not done, the topic could be quite empty for a while, but don't worry once the project is done, I'm gonna help you fill it in.

                        @pituphysics said:

                        In the MSPhysics at present there is no "Controller Panel".
                        Anton is likely to put into it as well. For the time being, you can control the keyboard.

                        Yep, I'm planning to put in all the feature of SketchyPhysics and more.

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                        • G 離線
                          gepponline77
                          最後由 編輯

                          Thanks PituPhysics, now I can move my objects.
                          Still some doubts about parameters (like controller and min-max position)
                          But it start to be clearer

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                          • P 離線
                            pnickles
                            最後由 編輯

                            SU2016 Plugins folder location:

                            C:\Users[USERNAME]\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins

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                            • P 離線
                              PituPhysics
                              最後由 編輯

                              @pnickles said:

                              SU2016 Plugins folder location:

                              C:\Users[USERNAME]\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins

                              Just write this: %APPDATA%\SketchUp\SketchUp 2016\SketchUp\Plugins

                              The USERNAME is will be automatically detected. Or here is shortcuts 2014+ in zip archive:

                              Plugins Shortcuts.zip

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                              • A 離線
                                Anton_S
                                最後由 編輯

                                Announcing 0.6.0. See change-log here: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md

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                                • F 離線
                                  faust07
                                  最後由 編輯

                                  Usefully new options, functions and joints!
                                  What is meant with the Sliders Control Panel? A control panel for the slider joint in MSPhysics UI or a Joint Controller Panel with slider input similar to SP (couldn't find it...)?

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                                  • A 離線
                                    Anton_S
                                    最後由 編輯

                                    Faust, the control panel displays only when necessary, that is when there are actually slider controllers. The control panel will display in the lower-right corner when simulation is started. Here is an example that uses a slider controllers.


                                    Arrow keys to drive and slider to raise suspension.

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                                    • jenujacobJ 離線
                                      jenujacob
                                      最後由 編輯

                                      i know what i am gonna ask may be way too optimistic but can we have something similar to whats shown here? 😄 love the way u can paint over a couple of selected objects and just 'drop 'em'!
                                      http://hocuspocus-studio.fr/tools/product/physx-painter/

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @jenujacob said:

                                        i know what i am gonna ask may be way too optimistic but can we have something similar to whats shown here? 😄 love the way u can paint over a couple of selected objects and just 'drop 'em'!

                                        So many times I wished for a tool like that!

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • P 離線
                                          PituPhysics
                                          最後由 編輯

                                          Super the new, transparent Control Panel. 👍

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                                          • A 離線
                                            Anton_S
                                            最後由 編輯

                                            Announcing 0.7.0: Change Log

                                            Here is a little turret with particle effects.


                                            turret.skp

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