360 VR questions
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But web GL doesn't work in all browsers and on all platforms. (IOS for example.)
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Pixero is right...
Besides, Solo asked specifically for an easy way to embed on his WordPress website...Perhaps an idea for you, Adam, to make a WP plugin, which would make it even easier to embed something made with LightUp on a WP website...
@adamb said:
Here's a quick test I wrote: http://light-up.co.uk/pano.html
Hhmmm... It doesn't show anything on my screen...
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Frederick: Yes, it requires a browser that supports WebGL (and has it enabled).
[EDIT: Try again as I was using a file format Chrome didn't like.]
AFAIK The use of ANY plugins is going to be soon banned by browsers, so WebGL will be the only solution eventually. Not saying that is a GoodThing, just that its happening.
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What I meant was that the solution one should choose depends heavily on who your enduser is.
If you are aiming at "anyone" then the solution should work for as many as possible without special hardware and software requirements.
What I used for my panoramas was flash for those who had and html5 for the rest. Pano2VR can export to both and detect which version to use. It can also do a low resolution version for phones. -
Hmm.. iPhones do not support WebGL (aka html5) and also do not support Flash. So I wonder what Pano2VR (which is a great product that I also use) outputs for phones..
Adam
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@adamb said:
[EDIT: Try again as I was using a file format Chrome didn't like.]
I tried using Firefox and only saw a black box and then the text...
Any way... Now it works and I see the model...@adamb said:
AFAIK The use of ANY plugins is going to be soon banned by browsers, so WebGL will be the only solution eventually. Not saying that is a GoodThing, just that its happening.
Not sure I get you here...
A plugin for WordPress isn't something special like a plugin for a browser...
Do you have any knowledge about WordPress...?A plugin simply makes it easier for the average Joe to embed content on his/her website...
Most people are unable to make even simple web-code, thus a CMS is required...Please remember that WordPress isn't just a blog-tool... It was, but today it's nothing less than the most widely used CMS in the world...
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Getting a VR to work with Wordpress is simple enough, I just upload the .mov file and using a copy and paste script I can easily host the pano, however the issue seems to be trying to get it onto FaceBook, Facebook has created the hurdle there and unless I can get my site white listed with them and use some meta scripts there is no way I can do it, in fact I have been unable to find an example of anyone actually succeeding. So the best one can do is a link at this point, I will investigate Google+ as I'm sure they have a way.
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@solo said:
Getting a VR to work with Wordpress is simple enough, I just upload the .mov file and using a copy and paste script I can easily host the pano, however the issue seems to be trying to get it onto FaceBook, Facebook has created the hurdle there and unless I can get my site white listed with them and use some meta scripts there is no way I can do it, in fact I have been unable to find an example of anyone actually succeeding. So the best one can do is a link at this point, I will investigate Google+ as I'm sure they have a way.
Solo,
You can just post a URL to your website page that contains the QuickTime VR (aka .mov) file.
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@frederik said:
Not sure I get you here...
A plugin for WordPress isn't something special like a plugin for a browser...
Do you have any knowledge about WordPress...?Yes, I develop websites using it and know a lot about how it works under the hood.
@frederik said:
A plugin simply makes it easier for the average Joe to embed content on his/her website...
Most people are unable to make even simple web-code, thus a CMS is required...Please remember that WordPress isn't just a blog-tool... It was, but today it's nothing less than the most widely used CMS in the world...
The problem is not WP or WP plugins. The problem is that browsers handle text and images using HTML, however to deliver interactive graphics they need some help - to date this has come from a "low-level" plugin that extends the functions of your browser. Adobe Flash is a common plugin of this type. Unity player is another example. LightUp WebPlayer is another example of a plugin that extends the functions of your web browser - in this case it adds functions to draw realtime 3D .luca files and know what to do when you drag and drop a .luca file on your browser.
However, there has been a push to ban all these plugins and require using HTML5 / WebGL. While that might be a glorious plan in Google HQ, but as Pixero points out, the reality is that not all browsers support it. So deploying interactive 3D that works everywhere is currently not possible using 1 solution.
WP plugins are something much lighter and just some templates that make it simple to insert content into your WP webpages that would otherwise involve cutting and pasting HTML.
So having a WP plugin does not solve the problem.
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@adamb said:
Solo,
You can just post a URL to your website page that contains the QuickTime VR (aka .mov) file.
Sure, here is a test version on my site, I still need to do changes and add details and rooms for final.
There is a little noise.
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@adamb said:
Hmm.. iPhones do not support WebGL (aka html5) and also do not support Flash. So I wonder what Pano2VR (which is a great product that I also use) outputs for phones..
Adam
My VR presentation runs on iOS with html5 but without web GL:
http://whiteclients.se/obo/vivalla/ -
@pixero said:
@adamb said:
Hmm.. iPhones do not support WebGL (aka html5) and also do not support Flash. So I wonder what Pano2VR (which is a great product that I also use) outputs for phones..
Adam
My VR presentation runs on iOS with html5 but without web GL:
http://whiteclients.se/obo/vivalla/Yours are amazing, I need to learn how to get all the fluff you have, the map and hotspots.
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stunning work pixero! bravo!
would be nice if we could texture bake the entire model with several spherical panoramas.
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@pixero said:
My VR presentation runs on iOS with html5 but without web GL:
http://whiteclients.se/obo/vivalla/krpano uses HTML5 (and/or webGL) too and many devices are supported this way...
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@solo said:
Yours are amazing, I need to learn how to get all the fluff you have, the map and hotspots.
Thanks.
I read some tutorials on their site and forum. Can't say it was easy to get all the different pre/after versions linked correct. The client had quite detailed wishes so I just had to get it to work.
The road signs on the floor I deformed in Photoshop so they kind of matched the perspective. -
@pixero said:
@adamb said:
Hmm.. iPhones do not support WebGL (aka html5) and also do not support Flash. So I wonder what Pano2VR (which is a great product that I also use) outputs for phones..
Adam
My VR presentation runs on iOS with html5 but without web GL:
http://whiteclients.se/obo/vivalla/Had a quick look. Its using Adobe Flash for browsers on Desktop computers which is expected BUT amazingly for iOS it uses CSS3 to get around iPad's lack of WebGL support. Clever workaround by the Pano2VR team!
Adam
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Slightly off topic, Pixero, which engine did you use to render those scenes? They are really nicely done!
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Thea. I used the TR 1 engine. It was before Presto was introduced.
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I am also working on a project using Pano2VR and I am curious as to what resolution you render your final at and what settings you use in Pano2VR so that it loads so quickly but at such a sharp quality. Can you share a screenshot?
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