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    Indirect illumination question

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    • andybotA Offline
      andybot
      last edited by

      yep, animation gets complicated quickly. If you had something like Adobe AfterEffects, you could use the MaterialID as a mask in the video, but doing a batch process in PS would still be tedious. That's basically why I was thinking if you can counter-effect the color shift directly in the render by playing with colors, it may be a lot simpler once you get something you like directly from vray.

      http://charlottesvillearchitecturalrendering.com/

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      • andybotA Offline
        andybot
        last edited by

        @decumano said:

        Thank you andybot.. the second choice seems to be difficoult, is not easy to find the correct match between colors

        the first: I never used the ID pass... I found this page: http://www.chaosgroup.com/en/2/material_ID_channel.html
        so, with this method I should use a post-processing software... and probably I would lose all shadows... isn't it? And the image could appear quite flat

        I don't know. Doesn't exist a way to directly overlay the material color?

        glad you found my tutorial πŸ‘ πŸ˜„

        It's not exactly the same process for what you need though. Like jiminy-billy-bob says, you just use the materialID as a mask by selecting the area, and using a new hue/saturation adjustment layer to adjust the colors of your original render. You don't have to delete out any of your original rendering (or its shadows) to make the adjustment work.

        http://charlottesvillearchitecturalrendering.com/

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        • V Offline
          valerostudio
          last edited by

          @andybot said:

          yep, animation gets complicated quickly. If you had something like Adobe AfterEffects, you could use the MaterialID as a mask in the video, but doing a batch process in PS would still be tedious. That's basically why I was thinking if you can counter-effect the color shift directly in the render by playing with colors, it may be a lot simpler once you get something you like directly from vray.

          I think if you made an action that uses Select Color Range and you pick that ID color and run that batch, it should work effectively.

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          • andybotA Offline
            andybot
            last edited by

            @valerostudio said:

            @andybot said:

            yep, animation gets complicated quickly. If you had something like Adobe AfterEffects, you could use the MaterialID as a mask in the video, but doing a batch process in PS would still be tedious. That's basically why I was thinking if you can counter-effect the color shift directly in the render by playing with colors, it may be a lot simpler once you get something you like directly from vray.

            I think if you made an action that uses Select Color Range and you pick that ID color and run that batch, it should work effectively.

            Is there a way to batch the process so that PS will load the correct main pass and the mask for each frame, without loading each one individually?

            Also - for the mask, I would just use white for the materialID color, as you are only doing that one color. This would simplify making the layer mask...

            http://charlottesvillearchitecturalrendering.com/

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            • dkendigD Offline
              dkendig
              last edited by

              ouch! Or you can use the wrapper material on the ground plane, referencing the texture that you are currently using on the ground plane, and set Generate GI to 0.0

              Devin Kendig
              Developer

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              • dkendigD Offline
                dkendig
                last edited by

                here's an example scene


                wrapperExample.skp

                Devin Kendig
                Developer

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                • D Offline
                  decumano
                  last edited by

                  Oh, I'm sure yesterday I replied... I was wrong.
                  So thank you all for your posts! Andybot so that's your tutorial? Well...
                  With animations I usually use the batch to correct the frames... but as andybot said, loading pass for every frame is a problem...
                  and dkendig solution (referencing texture..) is complex for me, sure!

                  Probably the only one... is to find the correct match between colors, I'll try.
                  Even if, it's really strange that is not possible to set the material texture as totally not-reflecting, would be useful.

                  Thank you all

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                  • R Offline
                    rspierenburg
                    last edited by

                    Unfortunately Devin I don't think the Wrapper solution would work in this case as the OP is using Version 1.48.93

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                    • andybotA Offline
                      andybot
                      last edited by

                      @dkendig said:

                      ouch! Or you can use the wrapper material on the ground plane, referencing the texture that you are currently using on the ground plane, and set Generate GI to 0.0

                      Of course! Though like Rob says, it depends on having 2.0

                      Actually, can you get the same effect by adding another diffuse layer that's gray and not having the original layer contribute to GI? Can you only get that effect with wrapper material?

                      http://charlottesvillearchitecturalrendering.com/

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                      • dkendigD Offline
                        dkendig
                        last edited by

                        whoops! I missed that version number... 1.48.93? Any reason you're not using at least 1.49.01? It was a free upgrade. You might end up saving enough time using the wrapper material in to justify the upgrade cost to 2.0. Depends on the learning curve required to do this all in post, and time it takes to actually get the result you want.

                        Andy- I don't think there's really any other way around it, excluding what has already been discussed, aside from doing two separate render passes. One with just the model, and the other with the ground plane. That's how I would have done it back in the day.

                        Devin Kendig
                        Developer

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