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    Texture breaks up into triangle on export

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    • S Offline
      skemna
      last edited by

      I have a wood siding texture that looks fine on the screen, but when I export, it breaks up into triangles (see attached). its a simple flat plane. I've tried painting both sides and recreating the object.

      thoughts?

      thanks!


      int-toward patio-export.jpg

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      • TIGT Offline
        TIG Moderator
        last edited by

        A bit too cryptic 😒

        What exporter ?
        Make sure all faces are oriented correctly - no reversed facets.
        What does it look like*** in both Textured AND Monochrome mode before you export ?
        ***View > Hidden Geometry ON.
        Is this Textured material UV-mapped on the faces in question ?
        Is that material on both sides of the face ?
        Try removing it from the backs - paint those with default material...

        Most exporters do triangulate faces, but most keep the front UV-mapping nicely... many ignore the back material all together.

        Can we have sight of the SKP file itself [or problem part], rather that selective screen-shots...

        TIG

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        • S Offline
          skemna
          last edited by

          thanks for the initial response. here's some more info.

          -By 'export', I mean exporting an image straight out of sketchup (file, export,2d graphic...)

          -the face is properly oriented (per monochromatic check) and a simple flat plane
          -I tried rendering it with the back face (inside wall)painted the same as the front AND with it painted a default color. they both render with the triangulated face.

          -I don't know if its a 'UV mapped' material. We typically create a new material by copying an existing material, changing the linked image and scaling accordingly.

          I'll try to attach the file with just the wall.

          thanks!


          3dmodel-help.skp

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          • pbacotP Offline
            pbacot
            last edited by

            I, for one, cannot recreate your problem with png or jpg. So can't be of any use to you...

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • cottyC Offline
              cotty
              last edited by

              No problem here too...


              3dmodel-help.jpg

              my SketchUp gallery

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              • cottyC Offline
                cotty
                last edited by

                You should clean your model, you have parts far away from the origin (>600m), that's never a good idea even if it's not related to this problem...


                3dmodel-help2.jpg

                my SketchUp gallery

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                • S Offline
                  skemna
                  last edited by

                  thanks to everyone who opened the model and looked at it. What makes this issue frustrating, is it isn't consistent. When I export a view from above (like cotty's) it looks fine. if I do it from below (like an int. persp. ) it distorts (see attached).

                  weird.test.jpg

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                  • S Offline
                    skemna
                    last edited by

                    as for the origin, I agree, but once all the views are setup, its ALOT of work to move a reset up the views. unless there's some trick?

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      Well I have to admit that I've never seen such a mess in a model. A ton of hidden nested geometry hundreds meters distant, the visible part of the model is in orbit as well, a bunch of hidden section planes, tens of scenes. etc. etc.
                      Now it should work anyway.
                      Cattura.JPG


                      3dmodel-help.skp

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