Texture breaks up into triangle on export
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I have a wood siding texture that looks fine on the screen, but when I export, it breaks up into triangles (see attached). its a simple flat plane. I've tried painting both sides and recreating the object.
thoughts?
thanks!

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A bit too cryptic

What exporter ?
Make sure all faces are oriented correctly - no reversed facets.
What does it look like*** in both Textured AND Monochrome mode before you export ?
***View > Hidden Geometry ON.
Is this Textured material UV-mapped on the faces in question ?
Is that material on both sides of the face ?
Try removing it from the backs - paint those with default material...Most exporters do triangulate faces, but most keep the front UV-mapping nicely... many ignore the back material all together.
Can we have sight of the SKP file itself [or problem part], rather that selective screen-shots...
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thanks for the initial response. here's some more info.
-By 'export', I mean exporting an image straight out of sketchup (file, export,2d graphic...)
-the face is properly oriented (per monochromatic check) and a simple flat plane
-I tried rendering it with the back face (inside wall)painted the same as the front AND with it painted a default color. they both render with the triangulated face.-I don't know if its a 'UV mapped' material. We typically create a new material by copying an existing material, changing the linked image and scaling accordingly.
I'll try to attach the file with just the wall.
thanks!
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I, for one, cannot recreate your problem with png or jpg. So can't be of any use to you...
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No problem here too...

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You should clean your model, you have parts far away from the origin (>600m), that's never a good idea even if it's not related to this problem...

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thanks to everyone who opened the model and looked at it. What makes this issue frustrating, is it isn't consistent. When I export a view from above (like cotty's) it looks fine. if I do it from below (like an int. persp. ) it distorts (see attached).
weird.

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as for the origin, I agree, but once all the views are setup, its ALOT of work to move a reset up the views. unless there's some trick?
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Well I have to admit that I've never seen such a mess in a model. A ton of hidden nested geometry hundreds meters distant, the visible part of the model is in orbit as well, a bunch of hidden section planes, tens of scenes. etc. etc.
Now it should work anyway.
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With your input, this post could be even better π
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