Rbz error
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I am trying to install extentions, rbz files, but i get bugslat, I have attached the files. Not sure what I am doing wrong?
File New
File New
======== Starting GL ========CBaseGLView::OnInitialUpdate
InitializeOpenGL
GetActivePixelFormat
Got PF= 0 from registry
requestedpf.accel=1
ARB functions NOT available.
nPfds=60
Pixel format 1 does not do a swap copy.
Pixel format 4 does not do a swap copy.
Pixel format 7 does not do a swap copy.
Pixel format 10 does not do a swap copy.
Pixel format 13 does not do a swap copy.
Pixel format 16 does not do a swap copy.
Pixel format 19 does not do a swap copy.
Pixel format 22 does not do a swap copy.
ChoosePixelFormat returning 3
GLConfigUtils::GetActivePixelFormat ... returning 3
Make a context ... pf=3
Got context @43f32c0 error=0
GL initialization succeeded
Tool(SelectionTool)
UseHWAccelerationFirstTime
Got vendor (ATI Technologies Inc.) renderer(ATI Mobility Radeon HD 5470 )
Returning 0
UpdateView
Create rv=1
CBaseGLView::OnInitialUpdate
InitializeOpenGL
GetActivePixelFormat
Got PF= 0 from registry
requestedpf.accel=1
ARB functions available.
WGL_SWAP_COPY_ARB
ChoosePixelFormat returning 3
GLConfigUtils::GetActivePixelFormat ... returning 3
Make a context ... pf=3
Got context @6a38ac0 error=0
GL initialization succeeded
TerminateOpenGL
HW_OK=1
pNew=6a686a8
Tool(SelectionTool)
Tool(SelectionTool)
***** First UI thread = 4772
requestedpf.accel=1
ARB functions available.
WGL_SWAP_UNDEFINED_ARB
Did not find PF from GetCompatibleGLDevCapsARB.
ARB functions NOT available.
nPfds=60
requestedpf.accel=1
ARB functions available.
WGL_SWAP_COPY_ARB
requestedpf.accel=1
ARB functions available.
WGL_SWAP_COPY_ARB -
It looks to me as if there's an issue with OpenGL. You might try updating the video drivers for a start.
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Thanks so much that was the problem! Another question I want to pull out the bottom of the connected arcs I have created to create a rolling bike track. I cant get the arcs to attach to the wall, I have the joint push pull interactive tool installed, is there a tool to attach an arc to the wall so it follows the curve so can push pull the bottom out?

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You could use Shape Bender to bend the curve to match the surface. Then use JPP to pull out the bottom part to the opposite side.
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Try Fredo's 'ToolsOnSurface', which lets you draw onto a surface that is not 'flat' - including Arcs...
Then to PushPull that newly divided surface use his 'JointPushPull' tools - the native tool only works on flat faces...
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awesome, thanks so much for your help!
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The tools on surface with the push pull tool was great, I am noticing now that when i start to curve the rolls are not smooth and have irregularities in them. Is there a way to smooth out the surface or am I not connecting the arcs correctly? As well is there a way to connect all my arcs together so i don't have to pull sections of the wall out separetly?



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