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    Rbz error

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    sketchup
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    • Q Offline
      QuadDam
      last edited by

      I am trying to install extentions, rbz files, but i get bugslat, I have attached the files. Not sure what I am doing wrong?

      File New
      File New
      ======== Starting GL ========

      CBaseGLView::OnInitialUpdate
      InitializeOpenGL
      GetActivePixelFormat
      Got PF= 0 from registry
      requestedpf.accel=1
      ARB functions NOT available.
      nPfds=60
      Pixel format 1 does not do a swap copy.
      Pixel format 4 does not do a swap copy.
      Pixel format 7 does not do a swap copy.
      Pixel format 10 does not do a swap copy.
      Pixel format 13 does not do a swap copy.
      Pixel format 16 does not do a swap copy.
      Pixel format 19 does not do a swap copy.
      Pixel format 22 does not do a swap copy.
      ChoosePixelFormat returning 3
      GLConfigUtils::GetActivePixelFormat ... returning 3
      Make a context ... pf=3
      Got context @43f32c0 error=0
      GL initialization succeeded
      Tool(SelectionTool)
      UseHWAccelerationFirstTime
      Got vendor (ATI Technologies Inc.) renderer(ATI Mobility Radeon HD 5470 )
      Returning 0
      UpdateView
      Create rv=1
      CBaseGLView::OnInitialUpdate
      InitializeOpenGL
      GetActivePixelFormat
      Got PF= 0 from registry
      requestedpf.accel=1
      ARB functions available.
      WGL_SWAP_COPY_ARB
      ChoosePixelFormat returning 3
      GLConfigUtils::GetActivePixelFormat ... returning 3
      Make a context ... pf=3
      Got context @6a38ac0 error=0
      GL initialization succeeded
      TerminateOpenGL
      HW_OK=1
      pNew=6a686a8
      Tool(SelectionTool)
      Tool(SelectionTool)
      ***** First UI thread = 4772
      requestedpf.accel=1
      ARB functions available.
      WGL_SWAP_UNDEFINED_ARB
      Did not find PF from GetCompatibleGLDevCapsARB.
      ARB functions NOT available.
      nPfds=60
      requestedpf.accel=1
      ARB functions available.
      WGL_SWAP_COPY_ARB
      requestedpf.accel=1
      ARB functions available.
      WGL_SWAP_COPY_ARB

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      • Dave RD Offline
        Dave R
        last edited by

        It looks to me as if there's an issue with OpenGL. You might try updating the video drivers for a start.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • Q Offline
          QuadDam
          last edited by

          Thanks so much that was the problem! Another question I want to pull out the bottom of the connected arcs I have created to create a rolling bike track. I cant get the arcs to attach to the wall, I have the joint push pull interactive tool installed, is there a tool to attach an arc to the wall so it follows the curve so can push pull the bottom out?


          Track.jpg

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          • Dave RD Offline
            Dave R
            last edited by

            You could use Shape Bender to bend the curve to match the surface. Then use JPP to pull out the bottom part to the opposite side.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

            1 Reply Last reply Reply Quote 0
            • TIGT Online
              TIG Moderator
              last edited by

              Try Fredo's 'ToolsOnSurface', which lets you draw onto a surface that is not 'flat' - including Arcs...

              Then to PushPull that newly divided surface use his 'JointPushPull' tools - the native tool only works on flat faces...

              TIG

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              • Q Offline
                QuadDam
                last edited by

                awesome, thanks so much for your help!

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                • Q Offline
                  QuadDam
                  last edited by

                  The tools on surface with the push pull tool was great, I am noticing now that when i start to curve the rolls are not smooth and have irregularities in them. Is there a way to smooth out the surface or am I not connecting the arcs correctly? As well is there a way to connect all my arcs together so i don't have to pull sections of the wall out separetly?


                  example.jpg


                  example2.jpg


                  example3.jpg

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