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    Modeling this Ralph Pucci Chandelier

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    • olisheaO Offline
      olishea
      last edited by

      I made a sphere, offset the faces, deleted inner faces, used FFD to twist the globe and squash it. Then JPP and Artisan. 😳 Not quads though. 😞 And it only took 20 minutes to display the geometry. I can make a pretty photo-realistic looking tree with 5 times less polys!


      globe1.png

      oli

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      • olisheaO Offline
        olishea
        last edited by

        @cotty said:

        I think there is one basic element in there which you "only" have to position correctly...

        ONLY!! lol Just tried, failed, gave up πŸ˜„

        What's worse is that these elements seem to overlap each other in places. ❓

        oli

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        • olisheaO Offline
          olishea
          last edited by

          Got something a little bit closer.

          Left side I just manually copied Cotty's component around a globe. Right side I used fur plugin. Managed to get some good overlaps but it's still very messy. πŸ˜†

          The fourth image just uses less components. You have to use a sphere with less faces as fur plugin sometimes uses more than one component per face, even though I told it not to. πŸ˜†

          Fifth image I squashed a sphere using FFD and then ran the fur plugin. I can't think of any other way to do it. Once you use the Cotty component it's a 2 minute job with fur plugin.


          cotty_ralphpucci_V6_1.png


          cotty_ralphpucci_V6_2.png


          cotty_ralphpucci_V6_3.png


          cotty_ralphpucci_V6_4.png


          cotty_ralphpucci_V6_5.png

          oli

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          • olisheaO Offline
            olishea
            last edited by

            How is the real lamp illuminated? From the bottom dish?

            I'll stop posting now I don't want to spam the thread lol


            cotty_ralphpucci_V6_6.jpg

            oli

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            • massimoM Offline
              massimo Moderator
              last edited by

              Well done Oli, you're getting close. πŸ‘
              One observation is that the elements seem to be bent following the curvature however. Now just use Fredo's bending tool on each of those...πŸ˜›

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              • olisheaO Offline
                olishea
                last edited by

                @massimo said:

                Well done Oli, you're getting close. πŸ‘
                One observation is that the elements seem to be bent however... πŸ˜›

                Cheers massimo,

                I know...You can see at the equator of my model how it looks faceted. 😞

                Problem is, the squashed globe has different curvature at different points. The equator is the most bent, then almost flat as it rises. hmmmmmm. πŸ˜† If it was a sphere then things would be much easier.

                I think this is possible in SU but lots of manual work required as Rich said.

                Could even use 3 different components for the fur plugin. Slightly bent, bent and majorly bent!

                Or how about intersecting the components into the globe? Then JPP the result, that would work. β˜€

                The mind boggles! πŸ˜†

                oli

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                • BoxB Offline
                  Box
                  last edited by

                  Wouldn't the most straight forward way be to, shape the sphere then take one longitudinal segment as a starting point and draw the shapes you want, extrude them and subdivide/smooth. Make that a component and rotate array it.

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