sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Modeling this Ralph Pucci Chandelier

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    27 Posts 7 Posters 544 Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      toddakeson
      last edited by

      Complete mess. haha

      1 Reply Last reply Reply Quote 0
      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Can you share the .png?

        Download the free D'oh Book for SketchUp πŸ“–

        1 Reply Last reply Reply Quote 0
        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Is it seamless?

          Download the free D'oh Book for SketchUp πŸ“–

          1 Reply Last reply Reply Quote 0
          • T Offline
            toddakeson
            last edited by

            Here it is..


            RALPH-PUCCI_map2.png

            1 Reply Last reply Reply Quote 0
            • T Offline
              toddakeson
              last edited by

              Any tips if I actually want to model the geometry?

              1 Reply Last reply Reply Quote 0
              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                That texture ain't seamless.

                To model something this complex in SketchUp is not advised.

                Try Rhino with Grasshopper

                Download the free D'oh Book for SketchUp πŸ“–

                1 Reply Last reply Reply Quote 0
                • T Offline
                  toddakeson
                  last edited by

                  Is there any way to make the texture seamless? I imagine I could work it out in Photoshop?

                  1 Reply Last reply Reply Quote 0
                  • micioneM Offline
                    micione
                    last edited by

                    A quick attempt:
                    Tools used:
                    Tools on surface (trace a path)
                    Tape Maker (to create a solid conical)
                    Artisan (Sub / sm)


                    capture-20131206-193908.png

                    1 Reply Last reply Reply Quote 0
                    • olisheaO Offline
                      olishea
                      last edited by

                      You can make a seamless texture in photoshop using the offset technique but it can be hit or miss depending on the size and type of texture. Google photoshop seamless texture offset. Of course it is possible though.

                      I tried something similar to this a while back and almost went crazy. It's really quite difficult.

                      I would start with a truncated globe and make a rotation array around the volume. Use JPP (joint push pull) to add thickness and then subdivide with Artisan to make everything smooth.

                      If you model in segments then make a rotation array you can ensure the geometry is seamless.

                      honeycomb lamp thread...which kinda went off topic!
                      http://sketchucation.com/forums/viewtopic.php?f=333%26amp;t=50584

                      also a working model that may give you some ideas of how to tackle the issue in sketchup:


                      honeycomb.png

                      oli

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        toddakeson
                        last edited by

                        Thank you Micione and Olishea for the great suggestions!

                        1 Reply Last reply Reply Quote 0
                        • olisheaO Offline
                          olishea
                          last edited by

                          I attempted the truncated globe idea but it doesn't work. I tried using a honeycomb to keep things simple. Once subdivided it keeps the edges straight which isn't what I wanted to achieve. It won't subdivide into a globe shape once I had draped the honeycomb over. 😑


                          honeycomb2.png

                          oli

                          1 Reply Last reply Reply Quote 0
                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            ralphy-balphy.png

                            Getting to this is straight forward. It is the missing elements that require manual rework....lot's of it πŸ˜•

                            Download the free D'oh Book for SketchUp πŸ“–

                            1 Reply Last reply Reply Quote 0
                            • olisheaO Offline
                              olishea
                              last edited by

                              How did you do that?! I can think of a few ways but they take a loooong time. Did you twist the globe and multi face offset? Deleting the inner parts etc...

                              [edit] I managed to do it but it's by no means made up of quads. Messy mesh. 😞

                              oli

                              1 Reply Last reply Reply Quote 0
                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                Vertex Tools with soft falloff and select the top vert and rotate...

                                Image 12.png

                                Pull a copy off one twister out blah blah blah...

                                Blender takes about 3secs to do the same when using proportional editing for the translations

                                Download the free D'oh Book for SketchUp πŸ“–

                                1 Reply Last reply Reply Quote 0
                                • cottyC Offline
                                  cotty
                                  last edited by

                                  @toddakeson said:

                                  Any tips if I actually want to model the geometry?

                                  I think there is one basic element in there which you "only" have to position correctly...

                                  cotty_RP.jpg


                                  Pilou friendly file πŸ˜‰

                                  my SketchUp gallery

                                  1 Reply Last reply Reply Quote 0
                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    I made a sphere, offset the faces, deleted inner faces, used FFD to twist the globe and squash it. Then JPP and Artisan. 😳 Not quads though. 😞 And it only took 20 minutes to display the geometry. I can make a pretty photo-realistic looking tree with 5 times less polys!


                                    globe1.png

                                    oli

                                    1 Reply Last reply Reply Quote 0
                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      @cotty said:

                                      I think there is one basic element in there which you "only" have to position correctly...

                                      ONLY!! lol Just tried, failed, gave up πŸ˜„

                                      What's worse is that these elements seem to overlap each other in places. ❓

                                      oli

                                      1 Reply Last reply Reply Quote 0
                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        Got something a little bit closer.

                                        Left side I just manually copied Cotty's component around a globe. Right side I used fur plugin. Managed to get some good overlaps but it's still very messy. πŸ˜†

                                        The fourth image just uses less components. You have to use a sphere with less faces as fur plugin sometimes uses more than one component per face, even though I told it not to. πŸ˜†

                                        Fifth image I squashed a sphere using FFD and then ran the fur plugin. I can't think of any other way to do it. Once you use the Cotty component it's a 2 minute job with fur plugin.


                                        cotty_ralphpucci_V6_1.png


                                        cotty_ralphpucci_V6_2.png


                                        cotty_ralphpucci_V6_3.png


                                        cotty_ralphpucci_V6_4.png


                                        cotty_ralphpucci_V6_5.png

                                        oli

                                        1 Reply Last reply Reply Quote 0
                                        • olisheaO Offline
                                          olishea
                                          last edited by

                                          How is the real lamp illuminated? From the bottom dish?

                                          I'll stop posting now I don't want to spam the thread lol


                                          cotty_ralphpucci_V6_6.jpg

                                          oli

                                          1 Reply Last reply Reply Quote 0
                                          • massimoM Offline
                                            massimo Moderator
                                            last edited by

                                            Well done Oli, you're getting close. πŸ‘
                                            One observation is that the elements seem to be bent following the curvature however. Now just use Fredo's bending tool on each of those...πŸ˜›

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement