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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • fredo6F Offline
      fredo6
      last edited by

      @rv1974

      Can you have a look at JPP v4.4c.

      It selects the offset faces of preselected faces (if any) at exit. This assumes indeed that you perform only one Push Pull operation and then exit.

      Fredo

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      • R Offline
        rv1974
        last edited by

        Tested right now. Works perfectly, many many thanks! I'll post tomorrow some micro explanation how distribute materials in conjunction with JPP.

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        • fredo6F Offline
          fredo6
          last edited by

          @rv1974 said:

          Tested right now. Works perfectly, many many thanks!

          Or take v4.4d...

          I made it work even if you perform several push pull operations within the same JPP session.

          JPP - Preserve preselection.gif

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          • fredo6F Offline
            fredo6
            last edited by

            NEW RELEASE: JointPushPull Interactive v4.4d - 20 Feb 19

            JointPushPull Interactive 4.4d select the offset faces of pre-selected faces at exit. See post just above.

            JointPushPull 4.4b requires LibFredo6 8.7m or above


            See plugin home page of JointPushPull for Download of JointPushPull.

            Main Post of the JointPushPull thread on this forum

            Fredo

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            • R Offline
              rv1974
              last edited by

              Fredo, when FollowPushPull is used on chamfer face, is there way to get somehow an exact 'chamfer 0' state?

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              • S Offline
                SpookyChick1013
                last edited by

                Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

                Thanks in advance!

                Date: 19-Mar-19 09:41:55
                An error occurred in Round Push Pull
                Error in generation of the geometry

                undefined method `collect' for nil:NilClass

                jointpushpull4geometry.rbe: 1450 -- geometry_rounding_mesh
                jointpushpull4geometry.rbe: 1283 -- block in geometry_create_roundings
                jointpushpull4geometry.rbe: 1282 -- each
                jointpushpull4geometry.rbe: 1282 -- geometry_create_roundings
                jointpushpull4geometry.rbe: 267 -- geometry_robot_prepare_mesh
                jointpushpull4geometry.rbe: 211 -- robot_call_action
                jointpushpull4geometry.rbe: 182 -- geometry_robot_exec
                jointpushpull4geometry.rbe: 165 -- geometry_robot
                jointpushpull4geometry.rbe: 80 -- block in geometry_execute
                lib6operation.rbe: 365 -- call
                lib6operation.rbe: 365 -- step_geometry
                lib6operation.rbe: 413 -- start_execution
                jointpushpull4geometry.rbe: 80 -- geometry_execute
                jointpushpull4tool.rbe: 1034 -- go_preview_or_geom
                jointpushpull4tool.rbe: 812 -- dragging_stop

                https://kuromatsudriveyards.com

                Fo-su to tomo ni aran koto o...

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @spookychick1013 said:

                  Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

                  You don't seem to have the latest version of JPP (it should be v4.4d).

                  Could you update it and advise. Thanks.

                  Fredo

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                  • S Offline
                    SpookyChick1013
                    last edited by

                    What? Wooops! You're right. I try to keep things updated, but somehow that one slipped past me.

                    I'll let you know once I've had a chance to test things. Thanks Fredo!

                    Update"Installed teh new version, made sure everything was updated, no conflicting versions, and presto, the same error.

                    @unknownuser said:

                    %(#40BFFF)[Date: 22-Mar-19 11:54:25
                    An error occurred in Round Push Pull
                    Error in generation of the geometry

                    undefined method `collect' for nil:NilClass

                    jointpushpullgeometry.rbe: 1529 -- geometry_rounding_mesh
                    jointpushpullgeometry.rbe: 1362 -- block in geometry_create_roundings
                    jointpushpullgeometry.rbe: 1361 -- each
                    jointpushpullgeometry.rbe: 1361 -- geometry_create_roundings
                    jointpushpullgeometry.rbe: 269 -- geometry_robot_prepare_mesh
                    jointpushpullgeometry.rbe: 212 -- robot_call_action
                    jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                    jointpushpullgeometry.rbe: 166 -- geometry_robot
                    jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                    lib6operation.rbe: 365 -- call
                    lib6operation.rbe: 365 -- step_geometry
                    lib6operation.rbe: 413 -- start_execution
                    jointpushpullgeometry.rbe: 81 -- geometry_execute
                    jointpushpulltool.rbe: 1119 -- go_preview_or_geom
                    jointpushpulltool.rbe: 845 -- dragging_stop]

                    It happens whether I use the VCB or not. What I'm trying to do is Round PushPull the faces highlighted in the enclosed sreeen snip
                    Model snip.PNG
                    If you need the model, let me know where to send it and I will do so.

                    Cathryn

                    https://kuromatsudriveyards.com

                    Fo-su to tomo ni aran koto o...

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                    • H Offline
                      HeyJujube
                      last edited by

                      J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                      Merci


                      Capture d’écran 2019-04-05 à 11.30.28.png

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @heyjujube said:

                        J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                        Merci

                        Difficile de juger sans le modele. Et, franchement, l'image ne me permet de savoir de quoi il s'agit.

                        Fredo

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                        • H Offline
                          HeyJujube
                          last edited by

                          N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                          La face part dans tous les sens, se déforme, "explose".
                          J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                          Merci

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            @heyjujube said:

                            N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                            La face part dans tous les sens, se déforme, "explose".
                            J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                            Merci

                            it looks like the Vector direction is on the plane of the face.
                            Could you either lock an axis direction with the arrows, or find a proper direction and lock it (Shift).

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                            • T Offline
                              theVonZipper
                              last edited by

                              Thanks Fredo for the fantastic plugins. I use 'Divide faces' often and of course Joint Push Pull. Just wondering, is there a way for Push Pull Interactive to inherit layers from the faces they are affecting as the Classic version did?

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                Faces and edges should always be created on and remain on Layer 0. See Controlling Visibility with Layers.

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

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                                • E Offline
                                  Einstein
                                  last edited by

                                  Hi!

                                  I have an idea for a small feature upgrade.
                                  Actually, two ideas ^^

                                  1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                                  2. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                                  What do you think about it?


                                  extrude about point - request.png

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @einstein said:

                                    1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                                    This is doable, though not trivial, because I have two generate two faces for each original face. It would also require an additional option, maybe triggered by a modifier; the only left is ALT (on Windows)

                                    @einstein said:

                                    1. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                                    This would be a new tool actually. I need to think about it, but a priori an interesting idea.

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                                    • E Offline
                                      Einstein
                                      last edited by

                                      Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @einstein said:

                                        Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

                                        If the angle is too large, then you are almost sure to get overlaps and mess up the extrusion.

                                        Here is what I get with the set of letters, each one of width roughly 0.5 m. I had to reduce the offset of extrusion to 0.001 m (that is, 1mm) to get a molding at 85 deg. without overlap.

                                        JPP Molding at 85 deg.png

                                        With an offset of 1cm, the extrusion gets seriously messy

                                        JPP Molding at 85 deg - mess.png

                                        I can increase it to 89 degrees. At 90, you reach math limit, since there is NO extrusion, and JPP does not like it. So, I'll probably pick 85 degrees, to make it a multiple of the 5 deg increment in a next release.

                                        Fredo

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                                        • E Offline
                                          Einstein
                                          last edited by

                                          Thank you 😄

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            NEW RELEASE: JointPushPull Interactive v4.4e - 02 Jun 19

                                            JointPushPull Interactive 4.4e is a minor release including an increase of the maximum angle for Molding (now 85 degrees).

                                            JointPushPull 4.4e requires LibFredo6 8.7m or above


                                            See plugin home page of JointPushPull for Download of JointPushPull.

                                            Main Post of the JointPushPull thread on this forum

                                            Fredo

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