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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • JQLJ Offline
      JQL
      last edited by

      Fredo,

      We are able to push pull by vector keeping original face orientation or by creating the ending faces as normal to the push pull vector. This is great!

      Do you think it would be possible to pick any face in the project as the ending faces plane?

      Thanks and best regards,

      João

      www.casca.pt
      Visit us on facebook!

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      • fredo6F Offline
        fredo6
        last edited by

        Joao,

        This is technically feasible, but more a matter of UI, which is already complex for users, as you know.

        I'll see what I can do when I refresh the plugin.

        Fredo

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        • JQLJ Offline
          JQL
          last edited by

          @fredo6 said:

          Joao,

          This is technically feasible, but more a matter of UI, which is already complex for users, as you know.

          I'll see what I can do when I refresh the plugin.

          Fredo

          I understand perfectly.

          It's also something that would be good to have but that can be achieved manually. I hope you find the time to include it someday.

          Thanks again,

          João

          www.casca.pt
          Visit us on facebook!

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          • dereiD Offline
            derei
            last edited by

            Two changes would be great for this plugin, as it works somehow against "intuition":

            -first would be Press RETURN to exit (that's the ENTER key, and usually is used to CONFIRM a action, not to cancel it) - best would be to use ESC Key

            -second would be the obligation of inserting push value with (-) AFTER the push action was initialized. It is great to let the option there, in case the user really needs to revert the direction, but it would be better that once a number was introduced, to take "by default" the pushing direction already initialized by the user.

            Another thing is that AFTER doing a JPP operation, I must be very careful what tool or key I press, or I risk to have my operation canceled... this is extremely frustrating, as there is no intuitive action. As I said before, I am tempted to press ENTER - but guess what? I cancel my work. If I press Space Bar (to go to select tool) it happens the same, if I click on screen I also cancel the operation... every time is "lucky guess". In my opinion should be clear: ESC= Abort, ENTER=Commit. Nothing around. To not exit from operation until ESC or ENTER was pressed. This way there is no chance of mistake.

            I hope this suggestions make sense.
            Thank you.

            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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            • fredo6F Offline
              fredo6
              last edited by

              Do you have a model where this happens? It must be related to the Preview mode, when you have a lot of faces.

              • Enter / Return is used to perform the Push Pull, so that you don't even need to drag the faces. The cursor must be still on one face, since when the cursor is in the empty space, it is used to exit the tool.

              • Escape does Abort when in interactive mode

              • Spacebar functions as in any Sketchup tool. If you did not commit beforehands, it simply exits with doing nothing.

              Fredo

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              • dereiD Offline
                derei
                last edited by

                yes, I had many faces in the model (organic modelling)...
                But why there are 2 different uses for ENTER (when cursor on face, or not on face?) Is possible that is why I miss it many times... because i move the cursor around. I am not used to pay attention to it when i don't actively use it to manipulate geometry. Do you think this behavior is actually useful?

                Thanks for all explanations 😉

                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                • JQLJ Offline
                  JQL
                  last edited by

                  Fredo,

                  Would it be easy to have normal push pull Taper with an angle or a offset distance instead of exclusivelly by ratio? It would be a nice feature to have for chanfering faces outside their plane with a double click. (I love this double click through groups/components)

                  www.casca.pt
                  Visit us on facebook!

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                  • B Offline
                    bapito
                    last edited by

                    Where do i download it!!!???!!!

                    1 Reply Last reply Reply Quote 0
                    • Dave RD Offline
                      Dave R
                      last edited by

                      @bapito said:

                      Where do i download it!!!???!!!

                      See the first post of this thread. It is clearly spelled out with bold type and links.

                      Screenshot - 4_20_2016 , 4_20_22 AM.png

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • A Offline
                        Arctura
                        last edited by

                        Hi I'm having a small issue that I can't for the life of me understand.
                        I'm extruding the wall of a truncated cone, or more like a rounded plate that along with 11 other identical plates will make up the cone. I'm trying to make flanges around the sides of one plate to then instance it, but the sides keep intersecting and I can't seem to control them! 😞
                        I did manage to get it right at first, but there were some other issues with the model so I have restarted and this time around I can't get it to work.
                        I'm using Joint Push Pull and Round Push Pull.


                        Description of intersection problem

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          I'm getting this error message when trying to Joint Push pull:

                          ` [/Date: 21-Sep-16 09:11:28
                          An error occurred in Joint Push Pull
                          Error in generation of the geometry

                          undefined method `smooth?' for nil:NilClass

                          JointPushPullGeometry.rb: 1107 -- block in geometry_coplanar_edges_overhang
                          JointPushPullGeometry.rb: 1105 -- each
                          JointPushPullGeometry.rb: 1105 -- each_with_index
                          JointPushPullGeometry.rb: 1105 -- geometry_coplanar_edges_overhang
                          JointPushPullGeometry.rb: 354 -- block in geometry_robot_erase_coplanar_edges
                          JointPushPullGeometry.rb: 352 -- each
                          JointPushPullGeometry.rb: 352 -- geometry_robot_erase_coplanar_edges
                          JointPushPullGeometry.rb: 214 -- robot_call_action
                          JointPushPullGeometry.rb: 177 -- geometry_robot_exec
                          JointPushPullGeometry.rb: 160 -- geometry_robot
                          JointPushPullGeometry.rb: 75 -- block in geometry_execute
                          Lib6Operation.rb: 332 -- call
                          Lib6Operation.rb: 332 -- step_geometry
                          Lib6Operation.rb: 374 -- start_execution
                          JointPushPullGeometry.rb: 75 -- geometry_execute
                          JointPushPullTool.rb: 892 -- go_preview_or_geom
                          JointPushPullTool.rb: 698 -- dragging_stop
                          JointPushPullTool.rb: 1320 -- onLButtonUp`

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            @pixero

                            Thanks for signaling. This seems to be an unusual case.
                            Anyway, I have fixed the problem and will re-release soon.

                            Fredo

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              surfmike
                              last edited by

                              Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
                              I'm on SU2016, OS X 10.9.5.
                              How can I make it bigger?
                              //Mike

                              it's small...

                              1 Reply Last reply Reply Quote 0
                              • fredo6F Offline
                                fredo6
                                last edited by

                                @surfmike said:

                                Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
                                I'm on SU2016, OS X 10.9.5.
                                How can I make it bigger?
                                //Mike

                                [attachment=0:26p179xb]<!-- ia0 -->Screen Shot 2016-11-26 at 11.35.17.png<!-- ia0 -->[/attachment:26p179xb]

                                Mike,

                                If you go to Windows > libFredo6 Settings... > Default Parameters..., you will find an option "Retina Screen" in the section "Palette Configuration".

                                If you check the option, you should get the palette buttons bigger (x 2). However, the text may remain small.

                                If you are OK, and since you are on SU2016, you can help me to see if we can resolve the issue, if you are OK to test some changes in the LibFredo6 library. I was hoping that it would be solved by Sketchup 2017, but that's not the case!

                                Otherwise, other high-dpi screen users have discussed some ways to avoid the issue by system set up. See discussion here.

                                Fredo6

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  What may I be doing wrong. Trying to pull up three surfaces sharing three edges.

                                  ate: 30-Nov-16 08:55:30
                                  An error occurred in Joint Push Pull
                                  Error in generation of the geometry

                                  Could not compute valid matrix from points

                                  JointPushPullGeometry.rb:: 1169 -- position_material
                                  JointPushPullGeometry.rb:: 1169 -- block in geometry_transfer_material_top
                                  JointPushPullGeometry.rb:: 1145 -- each
                                  JointPushPullGeometry.rb:: 1145 -- geometry_transfer_material_top
                                  JointPushPullGeometry.rb:: 337 -- block in geometry_robot_transfer_material
                                  JointPushPullGeometry.rb:: 337 -- each
                                  JointPushPullGeometry.rb:: 337 -- geometry_robot_transfer_material
                                  JointPushPullGeometry.rb:: 212 -- robot_call_action
                                  JointPushPullGeometry.rb:: 177 -- geometry_robot_exec
                                  JointPushPullGeometry.rb:: 160 -- geometry_robot
                                  JointPushPullGeometry.rb:: 75 -- block in geometry_execute
                                  Lib6Operation.rb:: 332 -- call
                                  Lib6Operation.rb:: 332 -- step_geometry
                                  Lib6Operation.rb:: 374 -- start_execution
                                  JointPushPullGeometry.rb:: 75 -- geometry_execute
                                  JointPushPullTool.rb:: 890 -- go_preview_or_geom
                                  JointPushPullTool.rb:: 696 -- dragging_stop
                                  JointPushPullTool.rb:: 1318 -- onLButtonUp

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    I guessed that although it looked simple, there might be some errant geometry from making the faces. I grouped the faces and ran TT Cleanup3 and that fixed it.

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      surfmike
                                      last edited by

                                      @fredo6 said:

                                      @surfmike said:

                                      Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
                                      I'm on SU2016, OS X 10.9.5.
                                      How can I make it bigger?
                                      //Mike

                                      [attachment=0:leehgwfs]<!-- ia0 -->Screen Shot 2016-11-26 at 11.35.17.png<!-- ia0 -->[/attachment:leehgwfs]

                                      Mike,

                                      If you go to Windows > libFredo6 Settings... > Default Parameters..., you will find an option "Retina Screen" in the section "Palette Configuration".

                                      If you check the option, you should get the palette buttons bigger (x 2). However, the text may remain small.

                                      If you are OK, and since you are on SU2016, you can help me to see if we can resolve the issue, if you are OK to test some changes in the LibFredo6 library. I was hoping that it would be solved by Sketchup 2017, but that's not the case!

                                      Otherwise, other high-dpi screen users have discussed some ways to avoid the issue by system set up. See discussion here.

                                      Fredo6

                                      Hi Fredo,

                                      Sorry for late response.
                                      Tried it.
                                      The field/icons becme bigger.
                                      Still small text size.
                                      /Mike

                                      1 Reply Last reply Reply Quote 0
                                      • K Offline
                                        Kawet
                                        last edited by

                                        Hi Fredo,

                                        I am a beginner in the use of Sketchup so maybe I did a bad manipulation, but for me, the installation of plugins JoinPushPull and Tools on Surface doesn't work (signature obsolete).
                                        Do you have an explanation?
                                        My version of SU is 17.1.173 and I'm on Mac.
                                        Thank you for your help.

                                        Kawet

                                        1 Reply Last reply Reply Quote 0
                                        • jujuJ Offline
                                          juju
                                          last edited by

                                          @kawet said:

                                          I am a beginner in the use of Sketchup so maybe I did a bad manipulation, but for me, the installation of plugins JoinPushPull and Tools on Surface doesn't work (signature obsolete).

                                          The plugin vetting process put in place with SU2017 calls for signatures. Just because a plugin / extension shows "outdated signature" or "unsigned" doesn't mean it won't work, it only controls what is to be loaded. If you're super paranoid and have set up SU2017 to only load signed plugins / extenstions then trying to load an unsigned / out of dated signature plugin / extenstion won't work. However if your plugin / extension loading setup is unrestricted then these will load.

                                          Save the Earth, it's the only planet with chocolate.

                                          1 Reply Last reply Reply Quote 0
                                          • K Offline
                                            Kawet
                                            last edited by

                                            Hi Juju,

                                            Thank you, i'm not ''super paranoid'', but i like to understand ... and its my first day on SU !

                                            Now i understand.
                                            ty

                                            1 Reply Last reply Reply Quote 0
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