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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • S Offline
      schnydix
      last edited by

      Thank you very much Fredo
      Happy and good new year to you
      and a little German german quick card
      Esense 3d

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      • S Offline
        schnydix
        last edited by

        Quick card German


        JointPushPull Summary of Tools deutsch.jpg

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        • R Offline
          rv1974
          last edited by

          It appears RoundPP refuses to deal with obtuse angle geometry.


          round.skp


          Ruby Error - Round Push Pull - 14-Jan-15 10_10_15.txt

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          • ely862meE Offline
            ely862me
            last edited by

            Hi guys.
            Do you have any idea why JPP is not working ?(for a friend)
            The other tools from you (Fredo) , are working but this one doesn't .
            I have the latest Libfredo, I use Sketchup 2015 64 bit . I have also tested it with no other plugins in the Plugins folder. In vain.

            The plugin seems installed, all the incons are alright . When I select one of its tools and try to run it on a face it just highlights a polygon or a triangle and then nothing. Somehow it doesn's select the surface as it should !
            The Face selection is set to Surface, but it does not select the surface, it is only highlighting a polygon that is under the surface .

            I ran out of ideas.

            EDITED

            I have read back and found out about the DC being disabled. I have checked the behavior on my own Sketchup with them turned off and this seems to be it . Lets see if it works for my friend. I am not sure if it is written in the documentation about this, but could you post it at the conflicts ? Thank you !

            Elisei (sketchupper)


            Before no life was done on Earth it was THE LIFE ITSELF...GOD
            Come and See EliseiDesign

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            • fredo6F Offline
              fredo6
              last edited by

              @ely862me said:

              I have read back and found out about the DC being disabled. I have checked the behavior on my own Sketchup with them turned off and this seems to be it . Lets see if it works for my friend. I am not sure if it is written in the documentation about this, but could you post it at the conflicts ? Thank you !

              What is "DC"? Is it Dynamic components?
              I don't know why there would be a conflict.

              Thanks for feedback

              Fredo

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              • TIGT Offline
                TIG Moderator
                last edited by

                DC rubies add several additional methods into the base Sketchup and related Classes.
                If you have used any of these methods in your code, then IF those DC rubies have not loaded you will get errors.

                These include:

                ` Geom::Transformation.rotx
                Geom::Transformation.roty
                Geom::Transformation.rotz
                Geom::Transformation.xscale
                Geom::Transformation.yscale
                Geom::Transformation.zscale

                UI::WebDialog.last_width
                UI::WebDialog.last_width=
                UI::WebDialog.last_height
                UI::WebDialog.last_height=

                Sketchup::ComponentInstance.copy
                Sketchup::ComponentInstance.description
                Sketchup::Drawingelement.local_transformation
                Sketchup::Drawingelement.scaled_size
                Sketchup::Drawingelement.unscaled_size
                Sketchup::Drawingelement.set_last_size
                Sketchup::Drawingelement.last_scaling_factors

                Model.typename
                Model.entityID
                Model.delete_attribute
                Model.layer`

                There are other " DC..." classes too, but I'd expect you won't have used those !

                TIG

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                • fredo6F Offline
                  fredo6
                  last edited by

                  TIG,

                  Thanks for clarification.

                  I think I may use model.entityID. Actually I thought it was a native method (which would make sense).

                  I have to check my code to track these instances.

                  Fredo

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Model.entityID is a weird one it always returns "Model", so unsure why it's used... 😲

                    You can trap it with something like:

                    if defined?(Sketchup.active_model.entityID)
                      mid = Sketchup.active_model.entityID
                    else
                      mid = "Model"
                    end
                    

                    BUT then mid = "Model" is always right - so why not use the simplest fix !

                    TIG

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                    • JQLJ Offline
                      JQL
                      last edited by

                      @Tig and Fredo

                      You have the notion you look like aliens with superpowers to the rest of us mortals down here...don't you?

                      www.casca.pt
                      Visit us on facebook!

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @TIG:

                        Now I know this is not a native method, I will be careful. In fact this method is convenient because you can use entityID on a parent whether Group, ComponentInstance or active model.

                        Fredo

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                        • J Offline
                          j03150315
                          last edited by

                          This tool is amazing! However, I encountered some error with the follow push/pull.
                          When I tried to use follow push/pull, the following error occurred:

                          undefined method `angle_between' for nil:NilClass

                          Ruby File Line Method

                          JointPushPullAlgo.rb 1339 vertex_average_factor
                          JointPushPullAlgo.rb 1089 follow_compute_direction
                          JointPushPullAlgo.rb 1056 block in block_prepare_vertices_F
                          JointPushPullAlgo.rb 1056 each
                          JointPushPullAlgo.rb 1056 block_prepare_vertices_F
                          JointPushPullAlgo.rb 890 block in block_prepare_vertices_all
                          JointPushPullAlgo.rb 890 each
                          JointPushPullAlgo.rb 890 block_prepare_vertices_all
                          JointPushPullAlgo.rb 500 algo_prepare_calculation_exec
                          JointPushPullAlgo.rb 477 algo_prepare_calculation
                          JointPushPullTool.rb 692 dragging_start
                          JointPushPullTool.rb 1190 onMouseMove
                          22-Feb-15 14:56:56

                          Does anyone know why?? I followed exactly what the video showed, push/pull the top of a cone shaped object.

                          Would love some help! Thank you!!

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            It may depend on your model.

                            So the best is to post it or PM it to me.

                            Fredo

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                            • cottyC Offline
                              cotty
                              last edited by

                              Hi Fredo, I've experienced this round push pull error for this simple geometry...

                              rpperror.jpg


                              rpperror.txt

                              my SketchUp gallery

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                              • erkanE Offline
                                erkan
                                last edited by

                                I'm getting the same error in a specific geometry, any plans of implementing the safer generation method?

                                @fredo6 said:

                                @stamatispsarras said:

                                I am also getting this error in a complex model.
                                Any ideas what I should avoid when modeling, so it wont happen again?

                                Unfortunately, these kind of errors may happen with complex models where the generated offset surface contains overlaps. This is due to the fast method of generation. I have the plan to have a default safe generation method to takeover when there are such errors. Should go in a next release.

                                Fredo

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                                • L Offline
                                  littleche
                                  last edited by

                                  HI fredo

                                  this face have problem with joint pull push plugin but easily work with puss pull tool in sketchup !
                                  It was very surprising for me! Since this face is very Simple !

                                  I uploud this file . I thank you for the review explained above.


                                  P&P.skp

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    It's poorly drawn at the end near the red axis. If you did a better job of drawing it, Joint Push/Pull wouldn't fail.


                                    Screenshot - 4_30_2015 , 5_01_01 AM.png

                                    Etaoin Shrdlu

                                    %

                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

                                    M30

                                    %

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                                    • L Offline
                                      littleche
                                      last edited by

                                      HI Dave

                                      I had not checked the lines For this reason,The main tool push&pull was not any problem.
                                      I did not know that fredo plugin is more sensitive.

                                      thank you ...

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                                      • Dave RD Offline
                                        Dave R
                                        last edited by

                                        I don't know that it's more sensitive but since you have that little triangular loop with no face in it, i'd guess that causes problems. Try this: Scale the entire geometry up by a factor of 1000. make a face on that triangle by tracing one edge of it with the Line tool. Then trying running Joint Push/Pull on the result.

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

                                        %

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                                        • dereiD Offline
                                          derei
                                          last edited by

                                          Hy, I am a bit confused on how to PROPERLY use this plugin... Ok, I understood that I should keep the mouse button pressed while pulling the face, because click will only select/deselect (which is a bit annoying, honestly). But there is a funny behavior AFTER I do the push pull... sometimes (couldn't figure out in which conditions), when I press ENTER it actually CANCEL my pushpull.

                                          Until now, every successful pushpull i did was out of luck... I have no idea how I confirmed the operation, because apparently I do the same thing like when it's canceled.

                                          In my opinion it should do better use of ESC and ENTER keys (first to cancel, second to confirm). Also, selection of faces would be best to be key-assisted, as in regular SU behavior.

                                          Is very confusing when plugins ask for different commands to do similar SU actions... is like two different programs. Select should be performed the same in native Su and under plugins (same key+mouse combinations), other operations should be similar.

                                          Wish you best.

                                          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @derei said:

                                            In my opinion it should do better use of ESC and ENTER keys (first to cancel, second to confirm). Also, selection of faces would be best to be key-assisted, as in regular SU behavior.

                                            Is very confusing when plugins ask for different commands to do similar SU actions... is like two different programs. Select should be performed the same in native Su and under plugins (same key+mouse combinations), other operations should be similar.

                                            I know it is a change of habit, but JPP is not designed to replace the native SU Pushpull either.

                                            SU PushPull only acts on a single face. So when you click, the next action is PushPull.

                                            In multiface seelction, you cannot do the same, because when you click on the first face, then this face would move / pushpull with the mouse when you will try to select a second face.

                                            The only possibility remain is to select with NO click:

                                            • if the mouse if over a face and you click, this face is PushPulled
                                            • if you press CTRL why hovering over faces (.ie. no click), then these faces are added to the selection. If you then click, the Push Pull applies to all faces selected.

                                            This method is also different from Sketchup, which does not have a multi-element selection capability in implicit selection (i.e. just hovering the mouse).

                                            Note that I use this method in FredoScale, but I am pretty sure few users noticed or use it.

                                            I'll have anyway another look and reflection to see if I can improve the face selection process (the best, when applicable, is to select the faces and then just type the offset, if you don't need a placement by target).

                                            Fredo

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