[Plugin][$] JointPushPull Interactive - v4.8a - 30 Mar 24
-
If you JPP OUTWARDS it works OK.
Extruding INWARDS will fail.This is because you have some tiny geometry in the surface - e.g. the segmented edges around the slotted holes semi-circular ends.
When extruding 'inwards', SketchUp's tolerance of 1/1000" can cause some tiny edges to be omitted - their start/end points are deemed coincident - then the faces relying on those also fail to be created.
But all is not lost...You can JPP INWARDS if you do the following...
Make your group into a component.
Make a copy of it and Scale that x100.
Edit that instance and Preselect its surface.
Activate JPP - making x100 allowance in the offset value.
It will now extrude successfully.
Exit the edit and delete the scaled version.
The real size version will also show the JPP changes.
Tiny geometry can exist but it cannot be created directly in SketchUp.
The "Scale up a copy of a component" trick is a well known workaround for these kinds of issues... -
Hello TIG,
Awesome!!!!
That was an excellent reply. It worked. Thanks for the heads up. I recall doing something of the sort in the very distant past but if it weren't for your reminder I would have never gotten there!
Thanks again!
Peter -
Fredo,
We are able to push pull by vector keeping original face orientation or by creating the ending faces as normal to the push pull vector. This is great!
Do you think it would be possible to pick any face in the project as the ending faces plane?
Thanks and best regards,
João
-
Joao,
This is technically feasible, but more a matter of UI, which is already complex for users, as you know.
I'll see what I can do when I refresh the plugin.
Fredo
-
@fredo6 said:
Joao,
This is technically feasible, but more a matter of UI, which is already complex for users, as you know.
I'll see what I can do when I refresh the plugin.
Fredo
I understand perfectly.
It's also something that would be good to have but that can be achieved manually. I hope you find the time to include it someday.
Thanks again,
João
-
Two changes would be great for this plugin, as it works somehow against "intuition":
-first would be Press RETURN to exit (that's the ENTER key, and usually is used to CONFIRM a action, not to cancel it) - best would be to use ESC Key
-second would be the obligation of inserting push value with (-) AFTER the push action was initialized. It is great to let the option there, in case the user really needs to revert the direction, but it would be better that once a number was introduced, to take "by default" the pushing direction already initialized by the user.
Another thing is that AFTER doing a JPP operation, I must be very careful what tool or key I press, or I risk to have my operation canceled... this is extremely frustrating, as there is no intuitive action. As I said before, I am tempted to press ENTER - but guess what? I cancel my work. If I press Space Bar (to go to select tool) it happens the same, if I click on screen I also cancel the operation... every time is "lucky guess". In my opinion should be clear: ESC= Abort, ENTER=Commit. Nothing around. To not exit from operation until ESC or ENTER was pressed. This way there is no chance of mistake.
I hope this suggestions make sense.
Thank you. -
Do you have a model where this happens? It must be related to the Preview mode, when you have a lot of faces.
-
Enter / Return is used to perform the Push Pull, so that you don't even need to drag the faces. The cursor must be still on one face, since when the cursor is in the empty space, it is used to exit the tool.
-
Escape does Abort when in interactive mode
-
Spacebar functions as in any Sketchup tool. If you did not commit beforehands, it simply exits with doing nothing.
Fredo
-
-
yes, I had many faces in the model (organic modelling)...
But why there are 2 different uses for ENTER (when cursor on face, or not on face?) Is possible that is why I miss it many times... because i move the cursor around. I am not used to pay attention to it when i don't actively use it to manipulate geometry. Do you think this behavior is actually useful?Thanks for all explanations
-
Fredo,
Would it be easy to have normal push pull Taper with an angle or a offset distance instead of exclusivelly by ratio? It would be a nice feature to have for chanfering faces outside their plane with a double click. (I love this double click through groups/components)
-
Where do i download it!!!???!!!
-
@bapito said:
Where do i download it!!!???!!!
See the first post of this thread. It is clearly spelled out with bold type and links.
-
Hi I'm having a small issue that I can't for the life of me understand.
I'm extruding the wall of a truncated cone, or more like a rounded plate that along with 11 other identical plates will make up the cone. I'm trying to make flanges around the sides of one plate to then instance it, but the sides keep intersecting and I can't seem to control them!
I did manage to get it right at first, but there were some other issues with the model so I have restarted and this time around I can't get it to work.
I'm using Joint Push Pull and Round Push Pull.
-
I'm getting this error message when trying to Joint Push pull:
` [/Date: 21-Sep-16 09:11:28
An error occurred in Joint Push Pull
Error in generation of the geometryundefined method `smooth?' for nil:NilClass
JointPushPullGeometry.rb: 1107 -- block in geometry_coplanar_edges_overhang
JointPushPullGeometry.rb: 1105 -- each
JointPushPullGeometry.rb: 1105 -- each_with_index
JointPushPullGeometry.rb: 1105 -- geometry_coplanar_edges_overhang
JointPushPullGeometry.rb: 354 -- block in geometry_robot_erase_coplanar_edges
JointPushPullGeometry.rb: 352 -- each
JointPushPullGeometry.rb: 352 -- geometry_robot_erase_coplanar_edges
JointPushPullGeometry.rb: 214 -- robot_call_action
JointPushPullGeometry.rb: 177 -- geometry_robot_exec
JointPushPullGeometry.rb: 160 -- geometry_robot
JointPushPullGeometry.rb: 75 -- block in geometry_execute
Lib6Operation.rb: 332 -- call
Lib6Operation.rb: 332 -- step_geometry
Lib6Operation.rb: 374 -- start_execution
JointPushPullGeometry.rb: 75 -- geometry_execute
JointPushPullTool.rb: 892 -- go_preview_or_geom
JointPushPullTool.rb: 698 -- dragging_stop
JointPushPullTool.rb: 1320 -- onLButtonUp` -
Thanks for signaling. This seems to be an unusual case.
Anyway, I have fixed the problem and will re-release soon.Fredo
-
Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
I'm on SU2016, OS X 10.9.5.
How can I make it bigger?
//Mike -
@surfmike said:
Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
I'm on SU2016, OS X 10.9.5.
How can I make it bigger?
//Mike[attachment=0:26p179xb]<!-- ia0 -->Screen Shot 2016-11-26 at 11.35.17.png<!-- ia0 -->[/attachment:26p179xb]
Mike,
If you go to Windows > libFredo6 Settings... > Default Parameters..., you will find an option "Retina Screen" in the section "Palette Configuration".
If you check the option, you should get the palette buttons bigger (x 2). However, the text may remain small.
If you are OK, and since you are on SU2016, you can help me to see if we can resolve the issue, if you are OK to test some changes in the LibFredo6 library. I was hoping that it would be solved by Sketchup 2017, but that's not the case!
Otherwise, other high-dpi screen users have discussed some ways to avoid the issue by system set up. See discussion here.
Fredo6
-
What may I be doing wrong. Trying to pull up three surfaces sharing three edges.
ate: 30-Nov-16 08:55:30
An error occurred in Joint Push Pull
Error in generation of the geometryCould not compute valid matrix from points
JointPushPullGeometry.rb:: 1169 -- position_material
JointPushPullGeometry.rb:: 1169 -- block in geometry_transfer_material_top
JointPushPullGeometry.rb:: 1145 -- each
JointPushPullGeometry.rb:: 1145 -- geometry_transfer_material_top
JointPushPullGeometry.rb:: 337 -- block in geometry_robot_transfer_material
JointPushPullGeometry.rb:: 337 -- each
JointPushPullGeometry.rb:: 337 -- geometry_robot_transfer_material
JointPushPullGeometry.rb:: 212 -- robot_call_action
JointPushPullGeometry.rb:: 177 -- geometry_robot_exec
JointPushPullGeometry.rb:: 160 -- geometry_robot
JointPushPullGeometry.rb:: 75 -- block in geometry_execute
Lib6Operation.rb:: 332 -- call
Lib6Operation.rb:: 332 -- step_geometry
Lib6Operation.rb:: 374 -- start_execution
JointPushPullGeometry.rb:: 75 -- geometry_execute
JointPushPullTool.rb:: 890 -- go_preview_or_geom
JointPushPullTool.rb:: 696 -- dragging_stop
JointPushPullTool.rb:: 1318 -- onLButtonUp -
I guessed that although it looked simple, there might be some errant geometry from making the faces. I grouped the faces and ran TT Cleanup3 and that fixed it.
-
@fredo6 said:
@surfmike said:
Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
I'm on SU2016, OS X 10.9.5.
How can I make it bigger?
//Mike[attachment=0:leehgwfs]<!-- ia0 -->Screen Shot 2016-11-26 at 11.35.17.png<!-- ia0 -->[/attachment:leehgwfs]
Mike,
If you go to Windows > libFredo6 Settings... > Default Parameters..., you will find an option "Retina Screen" in the section "Palette Configuration".
If you check the option, you should get the palette buttons bigger (x 2). However, the text may remain small.
If you are OK, and since you are on SU2016, you can help me to see if we can resolve the issue, if you are OK to test some changes in the LibFredo6 library. I was hoping that it would be solved by Sketchup 2017, but that's not the case!
Otherwise, other high-dpi screen users have discussed some ways to avoid the issue by system set up. See discussion here.
Fredo6
Hi Fredo,
Sorry for late response.
Tried it.
The field/icons becme bigger.
Still small text size.
/Mike -
Hi Fredo,
I am a beginner in the use of Sketchup so maybe I did a bad manipulation, but for me, the installation of plugins JoinPushPull and Tools on Surface doesn't work (signature obsolete).
Do you have an explanation?
My version of SU is 17.1.173 and I'm on Mac.
Thank you for your help.Kawet
Advertisement