Ceramic house
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@massimo said:
The images were rendered at 1500X1043 px for 5-7 hrs each (depending on the scene) on my old i7 with 6 Gb of RAM.
this is the only reason i dont switch to Thea... the unbiased engines are amazing, and now with the 1.2 final gathering, the biased ones are almost equally good
but i miss a biased preset where you can give up a little bit on quality, but get a render in 15 to 30 minutes, like you can do in VRay
even with "basic" interior preset, with no supersampling, i get 2 to 3 hour render in these kind of complex lightning scenes (my machine is even "older" than yours...)
but again, amazing images, you and Thea work very well together
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Simply Stunning work.
But I shudder to think what would happen if you dropped your coffee cup, the shrapnel would be lethal.
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Thanks for comments guys.
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pffffft....not bad i suppose...!!
ok, ok...it's bloody good....!!
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Thanks.
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what texture did you use for the specular massimo? Looks very real.
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You mean for the ceramics?
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@rich o brien said:
Incredible.
Yes, looks like the place had a nice vacuuming before you took the photo.
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Nowadays you can use one of these anyway...
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Good job !
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Thanks.
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neat and clean renders, nicely done Massimo...
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Thanks Victor.
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I somehow missed these.. these are beautiful and really impressive with all of that white.
I have not ventured past the Interior Medium setting.. I'd be interested to see quality differences across the settings.
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Yes massimo, the specular to the ceramic it looks great. What does it look like?
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Incredible! Any chance you'd share the mirror mat.pack?
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very impressive rendering indeed . I wonder how much time each render takes.
Thea has been taking great leaps!@stefanq said:
WOW! Thea is brilliant in the right hands!
V-ray....be afraid....I have seen lots of Thea renders that are impressive really. If I havent seen the
best of vray (at least in max, which VFSU is trying to catch up ) I 'd have switched.One of these days, I'll try Thea
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Thanks again guys.
@ marked001: I've tried some region renders with high preset and the differences were slight. Maybe I'll try a comparison.
@ Oli: I made the textures of the floor & the long slabs starting from images downloaded on this site. The maps were made with PS + Bricks'n'tiles + Pixplant.
The long slabs are modeled and have two slightly different textures applied, while the floor has just normal+bump maps.
The structures of the materials are pretty the same. Anyway here are some SS of both materials + a cropped version of the spec maps got from the diffuse maps. Also, as you can see from the SS, I've tuned the maps with Thea's texture tonemapping feature.The floor:
The slabs:
@ Gubermensch: The rounded mirrors use the basic mirror mat which comes with Thea. The surfaces are modeled with Soap,skin&bubbles plugin in order to give some slight deformation. If you meant the glass-mirror above the sink, here is the mat.
Vetro specchio.mat.zip
@ cuttingedge: I've posted something about render times here in the thread. -
This is all so far over my head.. .someone really needs to give me a crash course in texture-making!! Awesome stuff, love to hear how the model was built. I was wondering if those slabs were modelled.
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