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    Looking for tool to cut non-solids along a plane

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    • kuponoK Offline
      kupono
      last edited by

      Love the solid tools, but in this case the individual tiles aren't solids. There's only one curved face. Even if they were solid, I'd have to operate on each one individually. What I'm doing now is quicker than that.

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      • pilouP Offline
        pilou
        last edited by

        Can you post your file in Save as V7 for a more large audiance ?

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • kuponoK Offline
          kupono
          last edited by

          sure,


          Lanai su-v7.skp

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          • W Offline
            Whaat
            last edited by

            You could give Zorro2 a try. Save your work first.

            http://sketchucation.com/forums/viewtopic.php?f=323&t=16038

            SketchUp Plugins for Professionals

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            • pilouP Offline
              pilou
              last edited by

              Ok it's more easy when we have the file! πŸ˜„

              So it's easy πŸ˜„

              Select only the roof's tiles
              Group it
              Copy Move it somewhere

              Select only the walls
              Intersect with model
              Erase the "Top" walls

              Kill the original group
              Re put the group copied at the original place

              Et voilΓ !

              All take 10 seconds! β˜€

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP Offline
                pilou
                last edited by

                You can also try Extrude edges by vector to Object by TIG! πŸ˜‰

                http://sketchucation.com/forums/download/file.php?id=69014&mode=view/rokbox.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • Rafferty94R Offline
                  Rafferty94
                  last edited by

                  Forgive me for jumping on this post..

                  Hi Pilou.
                  Could it be possible to achieve the same outcome by selecting the tiles and grouping them then with the group selected, select the walls and just intersect with selection?

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                  • pilouP Offline
                    pilou
                    last edited by

                    Surrely that make the same result!
                    But not sure you will maybe obtain some lines trimed on the tiles!

                    In the original file seems tiles are yet trimed! 😲
                    erase all walls for see that!

                    So use tiles without lines trimed!

                    tiles_bad.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • cottyC Offline
                      cotty
                      last edited by

                      Reading the other answers I'm not longer shure that I understand the question right, but I created a little screencast, so here it is ...
                      http://screenr.com/x84H

                      my SketchUp gallery

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                      • kuponoK Offline
                        kupono
                        last edited by

                        Cutting the tiles at the cut-planes isn't the problem. Any of the Intersect Faces options will work. It's the niggling work erasing the hairy remnants that takes time. Cotty's screen-cast illustrates the problem. Even after aligning with axis, selecting and erasing took him some time. Zorro2's Slice Model at Section options is very nice, erasing everything behind a section, but it can't handle inside areas. Checkout my first screen-cast.

                        302 Found

                        favicon

                        (www.screenr.com)

                        Thanks for all the help.

                        Roof to tile

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                        • pilouP Offline
                          pilou
                          last edited by

                          Ah! Ok! I had not understood that you want cut your roof's tiles! 😳
                          I had trimmed only the wals ! πŸ˜„

                          So first : as your tiles are some similar you have way better to make a component!
                          You will obtain a very more light file!

                          And if by hasard you want to change the model of the tile that will be more easy!

                          So second: if your model 3D of tile is "manifold" (waterproof) and if you have the Pro version (you have as said your profile) you can make easily Boolean diff with 3D walls! πŸ˜„

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • S ShepherdS Offline
                            S Shepherd
                            last edited by

                            What if you had something like this, at least on the edges where you need to trim solids?

                            SS


                            Clay roof tile v7.skp

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                            • kuponoK Offline
                              kupono
                              last edited by

                              I initially tried using solid tools but opted out because:

                              • each tile has to be solid and, and in my experience, solids often get unsolid, for unknown reasons, and the hunt to find the problem eats time.

                              • you have to make each cut tile unique, then run the solid tool for each (taking a lot of time). While most of the field tile could be instances of a component saving polygons, the cut tiles would each be unique, costing polygons. I'm not sure if there will be a net savings over my single face exploded tile method.

                              • It could be my graphics card (NVIDIA GeForce 750M), but when I rotate the model with a field of component tiles I get lags as the tile field redraws. Rotating a field of exploded tiles is smooth. This is only a minor irritation.

                              I thought I'd save polygons by using a single face on the tiles. They look okay until you zoom into tiles with exposed ends.

                              I'm going to give components another try though, now that I've discovered Zorro2. It has the ability to operate on nested components. I should be able to use the slice-model-at-section option to save time, then use solid tools for interior and oddball tiles. I'll report back.

                              Wishful thinking:
                              With Zorro2 you can draw a edge on a face of a component which becomes a cut through the component. Pretty cool. You then have to select and erase the parts you don't want. I wish it had the capability of erasing everything to one side or the other of the edge. That'd be very cool.

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                              • C Offline
                                Charlie__V
                                last edited by

                                Kupono,
                                I think I understand your problem.....see attached file for an alternate (albeit) still basic option.

                                Essentially........this method uses the "Stamp" function from the Sandbox tool set.

                                Create "stamps"..."cookie cutters"....errr....or "shears"...in this case I created 3 "cutters" to accomplish the task.....as opposed to a closed/single polygon (think doughnut) that will fail to "cut/shear" as necessary. (clear as mud?)

                                Once you create a proper "open/individual" stamp/cutter/shear....it is simply a matter of setting the Stamp "offset = zero" and extruding the undesireable geometry away from the desired geometry enough so that you can easily select/delete the same.

                                I have attached a .zip/SU file...hope it is not overweight.

                                Best,

                                Charlie


                                Lanai_Stamp_CUT_Method.zip

                                Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                                • gillesG Offline
                                  gilles
                                  last edited by

                                  @kupono said:

                                  Cutting the tiles at the cut-planes isn't the problem. Any of the Intersect Faces options will work. It's the niggling work erasing the hairy remnants that takes time. Cotty's screen-cast illustrates the problem. Even after aligning with axis, selecting and erasing took him some time. Zorro2's Slice Model at Section options is very nice, erasing everything behind a section, but it can't handle inside areas. Checkout my first screen-cast.

                                  302 Found

                                  favicon

                                  (www.screenr.com)

                                  Thanks for all the help.

                                  [attachment=0:3tavikye]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:3tavikye]

                                  If you first hide what must not be cut by the section plane, it works fine.

                                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                                  • kuponoK Offline
                                    kupono
                                    last edited by

                                    @gilles said:

                                    If you first hide what must not be cut by the section plane, it works fine.

                                    That's very useful to know. Works great.

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                                    • kuponoK Offline
                                      kupono
                                      last edited by

                                      @unknownuser said:

                                      Kupono,
                                      I think I understand your problem.....see attached file for an alternate (albeit) still basic option.

                                      Essentially........this method uses the "Stamp" function from the Sandbox tool set.

                                      Create "stamps"..."cookie cutters"....errr....or "shears"...in this case I created 3 "cutters" to accomplish the task.....as opposed to a closed/single polygon (think doughnut) that will fail to "cut/shear" as necessary. (clear as mud?)

                                      Once you create a proper "open/individual" stamp/cutter/shear....it is simply a matter of setting the Stamp "offset = zero" and extruding the undesireable geometry away from the desired geometry enough so that you can easily select/delete the same.

                                      I have attached a .zip/SU file...hope it is not overweight.

                                      Best,

                                      Charlie

                                      Charlie, I like this approach. I was able to extrude the unwanted areas down, but no matter what I did I couldn't get the offset to equal zero. I saw on a few older posts that the offset can not be zero so I tried .001 and then .1--neither worked. I always end up with the default 1' offset. How'd you get it to work?

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                                      • C Offline
                                        Charlie__V
                                        last edited by

                                        @unknownuser said:

                                        Charlie, I like this approach. I was able to extrude the unwanted areas down, but no matter what I did I couldn't get the offset to equal zero. I saw on a few older posts that the offset can not be zero so I tried .001 and then .1--neither worked. I always end up with the default 1' offset. How'd you get it to work?

                                        Kupono,
                                        I apologise, I did not notice my input of 0" was not taking. 😳
                                        I now see it forces 1" offset minimum......so now this method requires one extra step per cutter.

                                        Simply offset the geometry of each cutter in 1" to compensate for the 1" added back by the stamp offest......delete one edge of the cutter to remove the face of the offset.(no need to clean up the perimeter stray lines)

                                        Best,
                                        Charlie

                                        EDIT: Uploaded revised model........saved in V6 for Pilou πŸ˜‰


                                        Revised to allow for stamp offset = 1"

                                        Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                                        • kuponoK Offline
                                          kupono
                                          last edited by

                                          Charlie,

                                          Aside the Stamp tool not accepting a 0" offset value, I've been unable to reliably change it to any value. It may be a SU-2013 bug. After some effort I've found a reliable kludge (contradiction?) (see screencast and attached model). What SU version are you using? Can anyone else duplicate this behavior?

                                          Using the Stamp tool is a good solution for my tile trim problem. I'll be using it.

                                          There've been a lot of great suggestions and I've learned a lot. Thanks to all.

                                          302 Found

                                          favicon

                                          (www.screenr.com)


                                          StampOffsetTest.skp

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                                          • C Offline
                                            Charlie__V
                                            last edited by

                                            @kupono said:

                                            Charlie,

                                            Aside the Stamp tool not accepting a 0" offset value, I've been unable to reliably change it to any value. It may be a SU-2013 bug. After some effort I've found a reliable kludge (contradiction?) (see screencast and attached model). What SU version are you using? Can anyone else duplicate this behavior?

                                            Using the Stamp tool is a good solution for my tile trim problem. I'll be using it.

                                            There've been a lot of great suggestions and I've learned a lot. Thanks to all.

                                            302 Found

                                            favicon

                                            (www.screenr.com)

                                            Kupono,
                                            I am using SU 2013 Pro/Windows 7Pro.

                                            I looked at your screencast.........Try selecting the Stamp tool from the toolbar....and before clicking the mouse on anything....enter a value....6....."....enter.

                                            Now select the entity you wish to stamp....and then of course the surface to which you want to stamp.

                                            This works reliably for me.

                                            FYI:
                                            Also....after fooling with this just a bit more I can almost set a value of zero.

                                            By entering .001...."....enter......the stamp offset value displays as ~0"

                                            Best,
                                            Charlie

                                            Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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