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    How to make a LED light stripe?

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    renderpluginsextensions
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    • ToboboT Offline
      Tobobo
      last edited by

      Can you post the model?

      Toby

      Philippians 4:13

      I can do everything through him who gives me strength.

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      • V Offline
        Vejlstrup
        last edited by

        Yes, sure. See link: https://www.dropbox.com/s/c758qs4tqa0rk5l/LED_Stripe_Modelskp.skp

        I've both tried both with a emissive material and rectangle light, both with smaller and wider rectangle stripes.. Nothing seems to really give the wished effect with a gradient light going up the wall.
        Afterwards I'm going to install IES-lights in all the spotlights, so the LED is to make a nice ambient light all around.

        Thank you.

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        • ToboboT Offline
          Tobobo
          last edited by

          hey,

          I've had a look at the lights and there is a few things I've changed.

          1. I have purged the file
          2. Flipped the rectangle light so they have their front face up.
          3. Raised and angled the lights towards the wall.
          4. Turn off the 'no decay', 'double sided' and turned up the intensity.

          When I am lighting a room, I classify my lights into three categories:

          1. functional Lighting
          2. Accent lighting
          3. Highlight......lighting

          The LED strips are accent lighting and so shouldn't be used to light the whole room (functional lighting)

          EDIT: I think you need to add some functional lighting as well as the spot lights

          I've attached the jpeg and the file.

          Test.jpg

          Hope it helps


          LED_Stripe_Modelskp.zip

          Toby

          Philippians 4:13

          I can do everything through him who gives me strength.

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          • V Offline
            Vejlstrup
            last edited by

            Thank you very much Sir, exactly what I wanted.
            I will see if I can learn from some of your changes.

            In the real room, the funtional light will probably come from the spotlights, but it's not quite sure yet.

            Thank you very much.

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            • V Offline
              Vejlstrup
              last edited by

              Can I ask you in which way you purged the file? I used a Cleaner plug-in, but I'm pretty new, so it would be nice to know which function you used.

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              • TIGT Offline
                TIG Moderator
                last edited by

                Just use Model Info > Statistics > Purge Unused... to do it to everything.

                My 'Purge All' tool is very similar... but that allows you to purge only specific types of thing - e.g. 'Layers' - if desired it also can report what it has done in more detail...
                http://sketchucation.com/resources/pluginstore?pln=PurgeAll

                TIG

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                • dkendigD Offline
                  dkendig
                  last edited by

                  fyi, purging unused materials from the sketchup model, will cause certain V-Ray materials to not function properly. This is because we allow materials to use other materials as sub materials. Sub materials may not be applied to any objects in the SU scene, so it assumes it is safe to purge, even though this will break any materials utilizing that sub material

                  Devin Kendig
                  Developer

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                  • jiminy-billy-bobJ Offline
                    jiminy-billy-bob
                    last edited by

                    @dkendig said:

                    fyi, purging unused materials from the sketchup model, will cause certain V-Ray materials to not function properly. This is because we allow materials to use other materials as sub materials. Sub materials may not be applied to any objects in the SU scene, so it assumes it is safe to purge, even though this will break any materials utilizing that sub material

                    Can't you find a way to prevent this ? Like, if a material has sub-materials, apply it to an empty group.

                    group = Sketchup.active_model.entities.add_group()
                    group.material = mat
                    

                    Or do this temporarly when a "purge materials" button is clicked from the Vray UI. The material would still get deleted when purged from SU's material window, but not from Vray, and you wouldn't pollute the model.

                    I use a similar snippet from TIG for my own plugin, but with layers.

                    25% off Skatter for SketchUcation Premium Members

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                    • dkendigD Offline
                      dkendig
                      last edited by

                      we handle a purge unused properly when you use our UI, but no, we aren't going to litter a SketchUp model with empty groups to prevent the native purge unused tool in SketchUp from removing materials that are used as sub materials. SketchUp needs a way to mark a material as being used, or an observer that allows us to handle that function, once they add that ability, we will support their native tool.

                      Devin Kendig
                      Developer

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                      • jiminy-billy-bobJ Offline
                        jiminy-billy-bob
                        last edited by

                        @dkendig said:

                        we handle a purge unused properly when you use our UI

                        Ho sweet, I didn't know !

                        25% off Skatter for SketchUcation Premium Members

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                        • ToboboT Offline
                          Tobobo
                          last edited by

                          @tig said:

                          Just use Model Info > Statistics > Purge Unused... to do it to everything.

                          My 'Purge All' tool is very similar... but that allows you to purge only specific types of thing - e.g. 'Layers' - if desired it also can report what it has done in more detail...
                          http://sketchucation.com/resources/pluginstore?pln=PurgeAll

                          TIG's tool is the one i use to get around the VRay linking of sub materials, i just remove material from the 'to be purged' list

                          Toby

                          Philippians 4:13

                          I can do everything through him who gives me strength.

                          1 Reply Last reply Reply Quote 0
                          • dkendigD Offline
                            dkendig
                            last edited by

                            @tobobo said:

                            @tig said:

                            Just use Model Info > Statistics > Purge Unused... to do it to everything.

                            My 'Purge All' tool is very similar... but that allows you to purge only specific types of thing - e.g. 'Layers' - if desired it also can report what it has done in more detail...
                            http://sketchucation.com/resources/pluginstore?pln=PurgeAll

                            TIG's tool is the one i use to get around the VRay linking of sub materials, i just remove material from the 'to be purged' list

                            That isn't necessary if you use the purge unused option in the V-Ray material editor

                            Devin Kendig
                            Developer

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                            • ToboboT Offline
                              Tobobo
                              last edited by

                              @dkendig said:

                              That isn't necessary if you use the purge unused option in the V-Ray material editor

                              What I meant was I use TIG's plugin to purge the model of everything else without losing the VRay materials.

                              Toby

                              Philippians 4:13

                              I can do everything through him who gives me strength.

                              1 Reply Last reply Reply Quote 0
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