sketchucation logo sketchucation
    • Login
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Bump Map doesn't work with me

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    15 Posts 3 Posters 2.2k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      Cveti
      last edited by

      Hello,

      I'm a newbie with renders, in my case - Vray.
      I'm folowing now step by step the Vray manual excersises, but I'm stuck now on bumps.
      I must say, I was looking in the web for an answer of my question, but I couldn't find it.
      I know that the problem is in me and something that I DON'T do properly.

      I'm making my trials with bricks - it didn't work. It's like the grayscale image is not added at all.
      Than I decided that maybe I can not see the difference - edited the greyscale picture, making it sharper, increased the bump multiplier - all the same after endering.
      Than I decided to make a test, following this tut:

      It's very simple, but for me it didn't work....

      So I wonder now where am I wrong.

      Do you have any idea?

      Thanks a lot in advance!!!

      1 Reply Last reply Reply Quote 0
      • dcauldwellD Offline
        dcauldwell
        last edited by

        Sometimes, if the surface is not lit by a directional light (e.g. the sun), then the bump will not show as in this example. This brickwork has bump, but it only shows when the sun is on it, and not in the shade.

        David


        bumpexample.png

        Sketchup 2017
        (vray 2.00)

        1 Reply Last reply Reply Quote 0
        • C Offline
          Cveti
          last edited by

          Thank you, David! I tried it with a rectangle light above the surface. It didn't work.
          Is there any very important setting without which bump doesn't work, that I maybe missed? Something in the environment options or maybe the bump images file format? I tried with jpg or png...

          I just noticed that I see the bump maped in the preview of the material in the Material Editor.
          But when I render it, it's purely flat.

          1 Reply Last reply Reply Quote 0
          • V Offline
            valerostudio
            last edited by

            Seems to be fine with me. I swapped out my brick texture for just a diffuse color to really see what is happening. Everything is default settings in this test. Essentially, less light means less bump effect.
            BricksBump.jpg

            1 Reply Last reply Reply Quote 0
            • C Offline
              Cveti
              last edited by

              Hi valerostudio,

              You bump seems perfectly well even without difuuse texture.

              Please, can somebody look at the very basic model that I fastly made to try out if it wrks this time. But it doesn't. The bump file I'll atach also, as I'm not sure if you'll get it with the skp file. (I don't know how to export the whole file, including all the attached subfiles, like images etc.)

              I'll be very thankful if somebody take a look and try it on his machine...Or see my mistake.

              Thanks!!!


              bump test.skp


              brick_grayscale.jpg

              1 Reply Last reply Reply Quote 0
              • dcauldwellD Offline
                dcauldwell
                last edited by

                cveti - you said you have used a rectangular light 'above the texture' - this will give a rather general and diffuse level of light, which may not show the bump up very well, whereas the sun is very directional (as per the two examples above)
                A few things I've done in the past that messes things up -
                a) ensure you have the bump map in the right place in the texture maps
                b) ensure it is a 'grayscale' image
                c) ensure it is the same scale etc as the 'diffuse' image

                Its only by cocking things up that we really learn!!

                (I'll have a look at your model)

                David

                Sketchup 2017
                (vray 2.00)

                1 Reply Last reply Reply Quote 0
                • dcauldwellD Offline
                  dcauldwell
                  last edited by

                  Typically your diffuse and bump map should look something like these


                  5138bkk_bump.JPG


                  5138bkk.JPG

                  Sketchup 2017
                  (vray 2.00)

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cveti
                    last edited by

                    hi dcauldwell,

                    Thank you for your help!
                    I was thinking about point "a) ensure you have the bump map in the right place in the texture maps"....
                    It may be a stupid question, but is there a special folder on my pc where the texture maps and bump maps should be stored? And should they also be in the same folder? Maybe this is the main problem (excepting the light)....
                    And for the light...So far I can apply only rectangular light, as I'm following the manual. I'll read about the other sources of light and try it.

                    Thanks a lot!!!:-)

                    1 Reply Last reply Reply Quote 0
                    • dcauldwellD Offline
                      dcauldwell
                      last edited by

                      Having looked at your skp 'model', straight away I would say your problem is the rectangular light. It is so big, and entirely covers the area it is lighting that it will give the most even of lighting - so no bump visible!

                      Try using the sun or a point light to see the difference.

                      (You don't have to keep the files in any particular place)

                      David

                      Sketchup 2017
                      (vray 2.00)

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cveti
                        last edited by

                        David,
                        Thank you very much for your help! πŸ˜„
                        I'm noticed that when I enable displacements, I get nice render, where the unevens are visible.
                        But when I disable it and keep only the bump option - it all render absolutely flat. I'm using the sun light and removed the rectangular light - no difference.

                        Probably there is a scale factor in the vray options or in the materials options, which is low for me...I don't know. The bump multiplier is 20!!! And still flat....

                        Thankfully the displacements "work", but I just keep wondering what is the problem with bump. I hope soon I'll find out and I'll share here.

                        Thanx again to all of you!!!

                        1 Reply Last reply Reply Quote 0
                        • V Offline
                          valerostudio
                          last edited by

                          What version of V-Ray are you using? 1.6 beta has improved bump mapping. Displacement is very different than bump mapping.

                          1 Reply Last reply Reply Quote 0
                          • V Offline
                            valerostudio
                            last edited by

                            There's something up with that bump map file. I get the same results also. I replaced with one of my standard brick bumps and your file works file. Get a new bump map, that thing is really low quality.

                            http://bit.ly/12gk3P2

                            1 Reply Last reply Reply Quote 0
                            • dcauldwellD Offline
                              dcauldwell
                              last edited by

                              I don't think there is anything wrong with the bump map. However, when you open the file and, using the SU materials editor you will see that the material is simply a colour (not a texture image). Because it is just a colour it has no dimensions and so Vray has nothing to go on when sizing the bump texture (I think it therefore uses a default size which is small).
                              I tried substituting the colour with the bump file (as a diffuse texture) and discovered that it measure 8" x 1', and therefore its scale relative to the size of the surface it is applied to is tiny, - so any bump would be imperceptible.

                              So, I agree with Volerostudio, - start again, and this time create a texture in SU using an image, then apply that textures bump map in Vray.

                              I would still say however that to properly see the bump, you will need a directional light - not a huge rectangular one, as the rectangular one will give you very diffuse lighting.

                              Cheers

                              David

                              Sketchup 2017
                              (vray 2.00)

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cveti
                                last edited by

                                Thanks to all of you guys for the time you spent on my problem!!!!
                                I'll start over with a different texture.
                                I tried with a color, because I watched a tutorial like this and it seemed fast and easy to check how bump works.
                                Well, David,I was also thinking that the scale of the bump map itself is too small and therefore invisible.
                                Again, thanks a lot.

                                I'll tell here when I get a good bump map! πŸ˜„

                                Greetings

                                1 Reply Last reply Reply Quote 0
                                • V Offline
                                  valerostudio
                                  last edited by

                                  Because of the limitations of UVW mapping, you will either need to have a copy of the bump in your diffuse as a reference (just set the opacity to AColor and then set that to white and add your color layer as a 2nd diffuse under that). Or you can play with the UVW scaling in the texture itself.

                                  1 Reply Last reply Reply Quote 0
                                  • 1 / 1
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement