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    Bump Map doesn't work with me

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    • dcauldwellD Offline
      dcauldwell
      last edited by

      cveti - you said you have used a rectangular light 'above the texture' - this will give a rather general and diffuse level of light, which may not show the bump up very well, whereas the sun is very directional (as per the two examples above)
      A few things I've done in the past that messes things up -
      a) ensure you have the bump map in the right place in the texture maps
      b) ensure it is a 'grayscale' image
      c) ensure it is the same scale etc as the 'diffuse' image

      Its only by cocking things up that we really learn!!

      (I'll have a look at your model)

      David

      Sketchup 2017
      (vray 2.00)

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      • dcauldwellD Offline
        dcauldwell
        last edited by

        Typically your diffuse and bump map should look something like these


        5138bkk_bump.JPG


        5138bkk.JPG

        Sketchup 2017
        (vray 2.00)

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        • C Offline
          Cveti
          last edited by

          hi dcauldwell,

          Thank you for your help!
          I was thinking about point "a) ensure you have the bump map in the right place in the texture maps"....
          It may be a stupid question, but is there a special folder on my pc where the texture maps and bump maps should be stored? And should they also be in the same folder? Maybe this is the main problem (excepting the light)....
          And for the light...So far I can apply only rectangular light, as I'm following the manual. I'll read about the other sources of light and try it.

          Thanks a lot!!!:-)

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          • dcauldwellD Offline
            dcauldwell
            last edited by

            Having looked at your skp 'model', straight away I would say your problem is the rectangular light. It is so big, and entirely covers the area it is lighting that it will give the most even of lighting - so no bump visible!

            Try using the sun or a point light to see the difference.

            (You don't have to keep the files in any particular place)

            David

            Sketchup 2017
            (vray 2.00)

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            • C Offline
              Cveti
              last edited by

              David,
              Thank you very much for your help! πŸ˜„
              I'm noticed that when I enable displacements, I get nice render, where the unevens are visible.
              But when I disable it and keep only the bump option - it all render absolutely flat. I'm using the sun light and removed the rectangular light - no difference.

              Probably there is a scale factor in the vray options or in the materials options, which is low for me...I don't know. The bump multiplier is 20!!! And still flat....

              Thankfully the displacements "work", but I just keep wondering what is the problem with bump. I hope soon I'll find out and I'll share here.

              Thanx again to all of you!!!

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              • V Offline
                valerostudio
                last edited by

                What version of V-Ray are you using? 1.6 beta has improved bump mapping. Displacement is very different than bump mapping.

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                • V Offline
                  valerostudio
                  last edited by

                  There's something up with that bump map file. I get the same results also. I replaced with one of my standard brick bumps and your file works file. Get a new bump map, that thing is really low quality.

                  http://bit.ly/12gk3P2

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                  • dcauldwellD Offline
                    dcauldwell
                    last edited by

                    I don't think there is anything wrong with the bump map. However, when you open the file and, using the SU materials editor you will see that the material is simply a colour (not a texture image). Because it is just a colour it has no dimensions and so Vray has nothing to go on when sizing the bump texture (I think it therefore uses a default size which is small).
                    I tried substituting the colour with the bump file (as a diffuse texture) and discovered that it measure 8" x 1', and therefore its scale relative to the size of the surface it is applied to is tiny, - so any bump would be imperceptible.

                    So, I agree with Volerostudio, - start again, and this time create a texture in SU using an image, then apply that textures bump map in Vray.

                    I would still say however that to properly see the bump, you will need a directional light - not a huge rectangular one, as the rectangular one will give you very diffuse lighting.

                    Cheers

                    David

                    Sketchup 2017
                    (vray 2.00)

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                    • C Offline
                      Cveti
                      last edited by

                      Thanks to all of you guys for the time you spent on my problem!!!!
                      I'll start over with a different texture.
                      I tried with a color, because I watched a tutorial like this and it seemed fast and easy to check how bump works.
                      Well, David,I was also thinking that the scale of the bump map itself is too small and therefore invisible.
                      Again, thanks a lot.

                      I'll tell here when I get a good bump map! πŸ˜„

                      Greetings

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                      • V Offline
                        valerostudio
                        last edited by

                        Because of the limitations of UVW mapping, you will either need to have a copy of the bump in your diffuse as a reference (just set the opacity to AColor and then set that to white and add your color layer as a 2nd diffuse under that). Or you can play with the UVW scaling in the texture itself.

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