sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Subdivision Modeling Furniture

    Scheduled Pinned Locked Moved Corner Bar
    37 Posts 15 Posters 1.5k Views 15 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      If you use Thomthom's QuadFace tools to apply the soft/smooth/cast shadows off to the edge dividing the quad then you can export that 'SketchUp QuadFace' to Blender as a Quad.

      The exporter is not available publicly but I'll give someone a poke about it.

      Download the free D'oh Book for SketchUp πŸ“–

      1 Reply Last reply Reply Quote 0
      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        Thanks Rich.
        I just tried the collada exporter today. (SU)
        And the new collada importers in blender.
        No triangulation, in fact even n-gons are preserved.
        Of course, I'm not sure if everyone will appreciate n-gons.

        1 Reply Last reply Reply Quote 0
        • HieruH Offline
          Hieru
          last edited by

          @michaliszissiou said:

          Just use blender, select [U] menu, reset/ ctrl+P to pack these separated faces on UV texture map and have something similar to the SU UV editor.

          Do the textures get fragmented again if you export to obj from Blender?

          www.davidhier.co.uk

          1 Reply Last reply Reply Quote 0
          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            @unknownuser said:

            Do the textures get fragmented again if you export to obj from Blender?

            What do you mean fragmented?
            I don't remember such issues, I use obj all the time, exchanging with 3dcoat, zbrush, modo and other apps.

            1 Reply Last reply Reply Quote 0
            • HieruH Offline
              Hieru
              last edited by

              @michaliszissiou said:

              What do you mean fragmented?

              Do they become separated again (as they were when first imported into Blender)?

              I'm just trying to figure out a better workflow for getting SU models into other formats. For DAE & OBJ I currently have to triangulate and explode everything to avoid textures fragmenting into lots of separate materials.

              www.davidhier.co.uk

              1 Reply Last reply Reply Quote 0
              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                @unknownuser said:

                Why not texture the mesh in Blender?

                I never texture in SU as it leads to more problems l

                Why not texture the mesh in Blender?

                I never texture in SU as it leads to more problems long term

                Download the free D'oh Book for SketchUp πŸ“–

                1 Reply Last reply Reply Quote 0
                • HieruH Offline
                  Hieru
                  last edited by

                  @rich o brien said:

                  Why not texture the mesh in Blender?

                  It's on my to-do list. I just need to find some free time and good tutorials.

                  www.davidhier.co.uk

                  1 Reply Last reply Reply Quote 0
                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    Stay away from Blender's tutorials if you want to remain sane, David... πŸ˜†

                    1 Reply Last reply Reply Quote 0
                    • HieruH Offline
                      Hieru
                      last edited by

                      It's to late for that Massimo!

                      Every time I open Blender it feels like I've entered a universe where the laws of physics have been completely rewritten.

                      www.davidhier.co.uk

                      1 Reply Last reply Reply Quote 0
                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Once you begin to understand Blender you will never look back.

                        An adding bonus is you will never model in the typical SketchUp fashion again.

                        Download the free D'oh Book for SketchUp πŸ“–

                        1 Reply Last reply Reply Quote 0
                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          @unknownuser said:

                          the laws of physics

                          There are the laws of polymeshes. The laws of topology. Of UVs.
                          There aren't any laws of physics in a 3d environment.
                          I had the same issues when started learning blender.
                          There isn't much of a difference than working in modo.
                          SUp is great, if we keep things in groups, keep normals in tact.
                          I would say, build the basics in SU, export it and feel it with furniture models, textures etc in blender. Cycles is a great render engine, it's free. More optional render engines, like thea, vray, octane etc are there. Let's not forget the wonderful and very slow Luxrender. (maybe the best renderer for jewelry presentations. (caustics at their best)

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            Lobster
                            last edited by

                            David

                            Some of the blender video tutorials on you tube are actually incorrect.

                            Personally i would recommend signing in to blendswap download a few models in the staff picks category and reverse engineer them.

                            I'm sure with your skills you will get an understanding within no time at all.

                            Regards

                            Sam

                            1 Reply Last reply Reply Quote 0
                            • HieruH Offline
                              Hieru
                              last edited by

                              Thanks for the tip Sam πŸ‘

                              www.davidhier.co.uk

                              1 Reply Last reply Reply Quote 0
                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                Blender architectural?
                                http://blenderartists.org/forum/showthread.php?300297-The-Architecture-Academy-Stills-Trailer
                                and
                                http://www.thearchitectureacademy.com/sp/21229-buy-now

                                1 Reply Last reply Reply Quote 0
                                • 1
                                • 2
                                • 1 / 2
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement