Vray 1.6 open beta
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Finally! Good news for everyone. Im glad to see it.
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Not just a beta, but also updated documentation, tutorials, pricing info, and a projected final release date. A beta like we've never done before for VfS. One of the most frustrating obstacles with our previous betas, was a general lack of documentation. New features were announced, but at the beginning of beta, there were no details on how to use them. Changes were announced, but now how they really changed workflow, or why. Now there is all of that, and more! We are very excited to see everyone's response to this latest version, we think that it will be received well.
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looks really good.
EDIT: btw, i filled the beta form, all i got was a strange id error and no way to redo it.
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I'm so excited. Beta application done. Ready to rock n roll if excepted. Thanks devin looks like you have released a very polished beta with tutorials and all. Look forward to getting my teeth into it. thanks for putting up with my complaining for the past 2 years.
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CadFather - You should probably contact support@chaosgroup.com about that error. I doubt the application went through at all if you received an error.
Holmes1977 - no worries, you had good reason to complain! I hope we managed to meet or exceed your expectations. I expect an equal amount of praise related posts to counter all the complaints! ::crosses arms:: j/k
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Thanks Devin - will do.
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I am very excited about this, I have already been accepted and applied to the open beta. Only thing that bugs me is that I can't install the new version until tomorrow afternoon. What I will be doing will be reviewing the thing on my blog, as soon as I can
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Looking fwd to hearing the feedback on this
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it has VRAY RT? GPU or CPU?
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Only CPU for now.
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@cadfather said:
looks really good.
EDIT: btw, i filled the beta form, all i got was a strange id error and no way to redo it.
Me too. Did you buy V-Ray from Chaos or Asgviz? I got an 'orderid' error but no way out of it. Frustrated.
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@jiminy-billy-bob said:
Only CPU for now.
so its not THAT real time I guess
does the RT window obeys the current renderer parameters (like for example IRMap+LightCache) in low settings or does it have its own render engine? (if it uses its own engine, how to know the final render using the usual engines will look the same?)
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@arail1 said:
Me too. Did you buy V-Ray from Chaos or Asgviz? I got an 'orderid' error but no way out of it. Frustrated.
no, i've only ever used the demo - the beta seems open to all though, not just licenced users. - maybe that's what i missed!
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dkendig, I had a quick look, but I don't know if I'm being thick or something: where are the bump and displacement parameters for materials?
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@aceshigh said:
@jiminy-billy-bob said:
Only CPU for now.
so its not THAT real time I guess
does the RT window obeys the current renderer parameters (like for example IRMap+LightCache) in low settings or does it have its own render engine? (if it uses its own engine, how to know the final render using the usual engines will look the same?)
It's its own separate engine, with its own settings. (for example reflection depth is much lower by default.) It's a sort of a progressive path tracing, looks nothing like the LC pass.
It does use distributed rendering, so you can hook up as many CPU's as you can find. -
that's not what they say on the video though - they seem to make it a strong point that the engine is the same.
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@cadfather said:
that's not what they say on the video though - they seem to make it a strong point that the engine is the same.
Hmm, I'll have to watch the video to see how exactly they describe it. Maybe they mean that you don't have to change anything to get RT to work - but it's definitely a different kind of render.
Andy
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CPU rendering with RT will result in the same image that you would get from a regular render, but as Andy said, it is sort of like progressive path tracing, so you can see a fairly decent result (enough to get a sense of illumination, color, etc) immediately. The longer it cooks, the better it looks. If you move the camera, it restarts, but again, you have a decent result immediately (no parsing time, no waiting at all). Move a light or an object in the scene, again, updates immediately. GPU support is something we want to add for this release if we have time for it, but we don't want to rush it in to the product and end up with an unstable build. We are all pretty fond of the way this build is working at the moment. FYI, if you use the GPU to render, there are some limitations: http://www.spot3d.com/vray/help/rt100/unsupported_features.htm, and that is due to the way you have to interact with the GPU. All of the V-Ray plugins have to be translated in to a shader language that the GPU can work with, and some of our features just don't translate well or at all. RT CPU will have none of these limitations, RT GPU will. That's one of the reasons we chose to integrate RT CPU first.
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I am very disappointed with "CAOSGROUP". I have access to the new BETA and I request as the same as 3Dmax users the right to download VISMATS and they denied the request. Only owners of a license can download materials. So no trials witch I agree but BETA testers too? That's is ridiculous. Why users for MAX can have full access and the Sketchup BETA testers no?
Well they do not respond my request more than Bla Bla Bla without sense. I think someone respond by the book not by using their heads.
So you can download the soft test and not materials for use in CHAOSGROUP, use materials from other resources.
My 2 Cents.
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