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    Using blueprints - greying out issue

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    • cmeedC Offline
      cmeed
      last edited by

      Hello all,
      I've just begun modelling a chair using 3 blueprints. front side and a back. Its my first attempt using this method. Its quite an organic chair so i'm using various plugins
      I'm hoping you can help me in where i put my front side and back with regard to the models groups hierarchy . Say i make a group of the arm rest, when i go into it and go to model it the reference blueprint, being outside the group, naturally greys out and unhelpful.
      what a good method? or is the a way to tweak su so i can see them - have had a quick shuffle of styles but nothing seemed to be right.
      Thanks in advance
      c

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      • thomthomT Offline
        thomthom
        last edited by

        It is possible to control how much the rest of the model dims.

        2013-05-13_16h08_36.png

        But there is no way to tell SketchUp to also display the textures of materials outside current context.

        However, if you use Image entities then they will not fade when you dig into other groups/components.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Dave RD Offline
          Dave R
          last edited by

          As ThomThom says, import your blueprint image as an image instead of a texture. You'll then be able to see it when you are editing components.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • cmeedC Offline
            cmeed
            last edited by

            Great.
            I'd initially exploded them so i could use the plane they where on to draw upon. this then proved difficult when it came to moving verts around, I've now moved the blueprints back from the modelling area and working is easier

            BTW: ThomThom the gizmo you've conjured in vertex tools is great! soo helpful with this kind of modelling. Great job.

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            • hellnbakH Offline
              hellnbak
              last edited by

              For whatever reason whenever I import a photo into a model to use as reference I always make it a texture, not an image. To keep it visible when I'm editing a component I just go in the Outliner and move the image (which I have made a group) so that it is part of the component I am working on. For what it's worth. (Hope this made sense).

              "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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              • cmeedC Offline
                cmeed
                last edited by

                That's another way of doing it. I'd not thought if that way. The outliner is a very useful tool in many situations.

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