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    [Plugin][$] TopoShaper - v2.7b - 30 Jan 26

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    • pbacotP 離線
      pbacot
      最後由 編輯

      The plugin requires Point cloud or isocontours.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • pilouP 離線
        pilou
        最後由 編輯

        @unknownuser said:

        requires Point cloud

        Seems that is the key ! 😄
        When I create points from the file then use TopoShaper that works!
        (except for the little triangle bottom left corner? )

        PS The alert message when you select points who are not a group/ component is empty!
        alert.jpg
        Topoz1.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • fredo6F 離線
          fredo6
          最後由 編輯

          Pilou,

          Could you post the file with the point cloud. I'll check for the missing triangle and the missing message.

          Which Sketchup version do you use by the way?

          Fredo

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          • pilouP 離線
            pilou
            最後由 編輯

            It was from the file previous linked! 😄
            But here with the points! 😉
            I have the 2015 and all at the last versions (plug and Lib) !

            points_cloud.jpg


            test_topo_points.skp

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • pilouP 離線
              pilou
              最後由 編輯

              Resolved! 😄
              We must press Concave contour first! 😳

              resolu.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • B 離線
                Ben Ritter
                最後由 編輯

                When I run the toposhaper using terrain generator, although the contour lines setting is set to 1.0' increments, the first contour line above O.O' becomes 0.783' instead of 1.0'. After that, the contour line intervals are all 1.0' apart.

                What could be the cause of this? How can I fix this?

                Thanks. Ben

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                • B 離線
                  Ben Ritter
                  最後由 編輯

                  topo.skpHere is the file of cloud points

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                  • O 離線
                    orei
                    最後由 編輯

                    Hi my friends,

                    i have a little problem.. i tried to model a cloud point to get a soil.. everything ok, except some peek and deep that the plugin generate, and i don't know to get rid.

                    You see in the attached screen, and in the skp file with point.

                    Hope in your help! Thanks man!!


                    PE_9064 - MODELLAZIONE TERRENO_light.skp


                    anomalie.JPG

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                    • O 離線
                      orei
                      最後由 編輯

                      no one could help me?

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                      • cottyC 離線
                        cotty
                        最後由 編輯

                        What would you expect from such a point?

                        spike.jpg

                        If you only have some of these, you can move the vertices afterwards manually.

                        Or you can use a plugin to smooth the surface after the creation.

                        my SketchUp gallery

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                        • K 離線
                          Kenny
                          最後由 編輯

                          If you only have a limited number of these points above the terrain causing the spikes then delete these points before running Toposhaper.

                          http://www.townscapesolutions.co.uk/

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                          • pilouP 離線
                            pilou
                            最後由 編輯

                            Why not use Triangulate Points first by TIG ?

                            triangle_tig.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • dereiD 離線
                              derei
                              最後由 編輯

                              After playing with TopoShaper I ended up with several (three) terrains overlapped. Why this happened? It seems I am missing something in functionality of this plugin, so instead of refining the just created terrain, I end up with new modified copies of the terrain.

                              DESIGNER AND ARTIST DEREI.UK

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                              • O 離線
                                orei
                                最後由 編輯

                                @kenny said:

                                If you only have a limited number of these points above the terrain causing the spikes then delete these points before running Toposhaper.

                                I have some deeps and some peeks. I don't know why this happened.
                                I know that i can move up and down these points to get a level.. but i would like to understand how to evitate those problem.

                                Why suggest to use triangulate point instead of toposhaper? toposhaper is much better than triangulate point for this, or not?

                                Thanks mate!

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                                • pilouP 離線
                                  pilou
                                  最後由 編輯

                                  It was just a suggestion for have a preview of the terrain and maybe see if there are not aeras where some confusion between near vertices are possible! 😉
                                  And give to Toposhaper faces and not only vertices! 🤓

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @pilou said:

                                    Why not use Triangulate Points first by TIG ?

                                    Pilou,

                                    The first iteration of TopoShaper is precisely the Delaunay Triangulation (same results normally as with the Falé /TIG plugin).

                                    @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

                                    My suggestion would be that:

                                    • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
                                    • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

                                    This will smooth the spikes

                                    Fredo

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                                    • pilouP 離線
                                      pilou
                                      最後由 編輯

                                      😄

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • O 離線
                                        orei
                                        最後由 編輯

                                        @fredo6 said:

                                        @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

                                        My suggestion would be that:

                                        • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
                                        • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

                                        This will smooth the spikes

                                        Sorry Fredo, tried to do what you suggest, but nothing change. I generate the group with triangular mesh (how always i did) and peek and deep are present. After that, used the quad mesh terrain, but peek and deep still present.

                                        Could you, please, verify those things with my skp file previously attached to last post?

                                        Thanks mate. You are the best!!!

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                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          Orei,

                                          Your cloud points data includes these sharp peaks and deeps. Because TopoShaper Cloud ensures that the terrain surface goes through ALL the points, these peaks will be reflected in the terrain.

                                          Orei terrain.png

                                          If they do not correspond to the reality, then simply discard the points or change their altitude.

                                          Attached is the file with your original points in both Triangular and Quad Mesh mode.

                                          Fredo


                                          SKP file

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                                          • pbacotP 離線
                                            pbacot
                                            最後由 編輯

                                            @orei said:

                                            @fredo6 said:

                                            @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

                                            My suggestion would be that:

                                            • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
                                            • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

                                            This will smooth the spikes

                                            Sorry Fredo, tried to do what you suggest, but nothing change. I generate the group with triangular mesh (how always i did) and peek and deep are present. After that, used the quad mesh terrain, but peek and deep still present.

                                            Could you, please, verify those things with my skp file previously attached to last post?

                                            Thanks mate. You are the best!!!

                                            I find that if you to as Fredo suggests: generate terrain from the isocontours, you get a much more regular terrain and you can smooth the few remaining anomalies more easily. If you have bad points in the cloud, there is nothing the plugin can do to change that, but the above procedures helps to "average" them out some.

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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