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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • K Offline
      KrisM
      last edited by

      This would be GREAT addition to this plugin. I do this work manually at present and it is tedious to say the least. This would be a great time saver.
      KrisM

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      • PixeroP Offline
        Pixero
        last edited by

        Something interactive like this for roads would be superb.
        https://www.youtube.com/embed/APuVx7Wdvk4?ecver=1

        And here is a open source road editor solution: https://gupea.ub.gu.se/bitstream/2077/23047/1/gupea_2077_23047_1.pdf

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        • fredo6F Offline
          fredo6
          last edited by

          I think there is already a Plugin, InstantRoad by ValiArchitect.

          Anyway, building such a plugin is independent from TopoShaper, as it should apply to any terrain, whatever method has been used to generate it.

          Fredo

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          • PixeroP Offline
            Pixero
            last edited by

            But Instant road isn't interactive like in the link.

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            • A Offline
              alpro
              last edited by

              @fredo6 said:

              In general, it is better to conceive the terrain before adding decoration, houses, fences, etc...

              But I'll think about what can be done, especially for roads.

              Fredo

              So what I'm doing is recreating our existing conditions surveys so that design can be brought in in 3D for some presentations and renders. When creating surfaces in Civil 3D our spot shots are used for the surface but so is our line work as breaklines for things such as roads, sidewalks, retaining walls. When I bring the contours into SU and create a surface using topo shaper sometimes the differences are pretty significant and just like KrisM I have to manually make adjustments to the surface which is tedious. Toposhaper already is a great plugin but I think having this feature will make it even better.

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              • fredo6F Offline
                fredo6
                last edited by

                NEW RELEASE: TopoShaper v2.4a - 19 Dec 18

                Requirement: LibFredo6 8.7a

                TopoShaper 2.4a is a maintenance release with small adjustments.


                Home Page of TopoShaper for information and Download.

                Main post of this TopoShaper thread.

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                • M Offline
                  MelResDes
                  last edited by

                  Hello,
                  I have never used Toposhaper before. I am trying to create a surface from the contour lines and I keep getting an error and the script aborts the operation. Attached is the Error:
                  Date: 16-Feb-19 12:25:07
                  An error occurred in CLEANSING
                  The operation is fully aborted

                  undefined local variable or method `colors_init' for #<F6_TopoShaper::TopoShaperCleanser:0x0000017fe1ef9f68>

                  toposhapercleanser.rbe: 84 -- initialize
                  toposhapertool.rbe: 541 -- new
                  toposhapertool.rbe: 541 -- cleansing_processing
                  toposhapertool.rbe: 523 -- after_selection
                  toposhapertool.rbe: 493 -- notify_edge_picked
                  body_lib6edgepicker.rbe: 445 -- call
                  body_lib6edgepicker.rbe: 445 -- notify_action
                  body_lib6edgepicker.rbe: 496 -- terminate_current_selection
                  toposhapertool.rbe: 658 -- execute_validate
                  toposhapertool.rbe: 387 -- handle_initial_selection
                  toposhapertool.rbe: 319 -- activate
                  toposhapertool.rbe: 133 -- select_tool
                  toposhapertool.rbe: 133 -- action__mapping
                  lib6plugin.rbe: 126 -- call
                  lib6plugin.rbe: 126 -- launch_action
                  lib6plugin.rbe: 224 -- launch_action
                  bootstrap_toposhaper.rbe: 83 -- launch_action
                  bootstrap_toposhaper.rbe: 136 -- block in startup
                  lib6plugin.rbe: 1271 -- command_invoke
                  lib6plugin.rbe: 1253 -- block (2 levels) in build_config_commands
                  lib6traductor.rbe: 1361 -- block in add_command

                  Please let me know if you need more info from me or if you need the file I am working on.
                  Thanks!

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    Can you advise if you use Linux under the cover?

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                    • M Offline
                      MelResDes
                      last edited by

                      I am not really familiar with Linux other than it is an OS that I don't think I use. I'm using a standard Windows 10 OS and Sketchup Pro 2019.

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        I found the problem, which seems specific to SU2019.

                        I will publish a fix.

                        Fredo

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          NEW RELEASE: TopoShaper v2.5a - 16 Feb 19

                          Requirement: LibFredo6 8.7a

                          TopoShaper 2.5a includes a major fix for SU2019, preventing it to launch correctly .


                          Home Page of TopoShaper for information and Download.

                          Main post of this TopoShaper thread.

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                          • M Offline
                            MelResDes
                            last edited by

                            The update worked! Thank you so much!

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @melresdes said:

                              The update worked! Thank you so much!

                              Thanks for signaling the problem.

                              Fredo

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                              • M Offline
                                MelResDes
                                last edited by

                                Hello Fredo,
                                Is there a tool I can use to manipulate a mesh created by Toposhaper? I am looking for a way to push or pull the grade around the house model I have placed on the mesh. I tried to use the native smoove tool in Sketchup but it did not want to cooperate with the Toposhaper mesh and it locked up.
                                Thanks!

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @melresdes said:

                                  Hello Fredo,
                                  Is there a tool I can use to manipulate a mesh created by Toposhaper? I am looking for a way to push or pull the grade around the house model I have placed on the mesh. I tried to use the native smoove tool in Sketchup but it did not want to cooperate with the Toposhaper mesh and it locked up.
                                  Thanks!

                                  You can use the native Sketchup Sandbox, or Artisanby Whaat (pay plugin).

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                                  • M Offline
                                    MelResDes
                                    last edited by

                                    Thank you. I tried to use the native sandbox tools but it locked up SketchUp. I will look into the Artisan plugin.

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @melresdes said:

                                      Thank you. I tried to use the native sandbox tools but it locked up SketchUp. I will look into the Artisan plugin.

                                      Did you build the terrain from iso-contours (so you get a quadmesh) or from a cloud of points (so you get a triangulated mesh)?

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        A problem with the native sandbox tool--don't pre-select the mesh. Vertex Tools ($) also helps for some work.

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • M Offline
                                          MelResDes
                                          last edited by

                                          @pbacot said:

                                          A problem with the native sandbox tool--don't pre-select the mesh. Vertex Tools ($) also helps for some work.

                                          Thanks! That is what I was doing wrong. I appreciate the help.

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                                          • R Offline
                                            Rom1br
                                            last edited by

                                            Hi , I try to figure out how I can create a terrain from a 3D dwg file I'm given.
                                            When you import this in SU and you keep the points and explode the components you see that Entity info confirms that they are Guide Points.
                                            I select them all and try to use the Points cloud fonction of the plugin but it fails or crash my SU ( pro 2018 on Mac btw ).
                                            I upload the dwg file if someone is kind enough to tell me what I'm doing wrong .
                                            Thanks for the good job though , big fan of your work .
                                            Thanks everybody


                                            115145 topo CL 04 03 2019.dwg

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