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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • pilouP Offline
      pilou
      last edited by

      @unknownuser said:

      What do you mean by 'use'.

      Start from this file

      @unknownuser said:

      Did you generate the terrain via Toposhaper QaudMesh instead?

      No just speedy by hand for the grid (a copy/Move square) + SandBox for deformation

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pbacotP Offline
        pbacot
        last edited by

        The plugin requires Point cloud or isocontours.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • pilouP Offline
          pilou
          last edited by

          @unknownuser said:

          requires Point cloud

          Seems that is the key ! πŸ˜„
          When I create points from the file then use TopoShaper that works!
          (except for the little triangle bottom left corner? )

          PS The alert message when you select points who are not a group/ component is empty!
          alert.jpg
          Topoz1.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • fredo6F Offline
            fredo6
            last edited by

            Pilou,

            Could you post the file with the point cloud. I'll check for the missing triangle and the missing message.

            Which Sketchup version do you use by the way?

            Fredo

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            • pilouP Offline
              pilou
              last edited by

              It was from the file previous linked! πŸ˜„
              But here with the points! πŸ˜‰
              I have the 2015 and all at the last versions (plug and Lib) !

              points_cloud.jpg


              test_topo_points.skp

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP Offline
                pilou
                last edited by

                Resolved! πŸ˜„
                We must press Concave contour first! 😳

                resolu.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • B Offline
                  Ben Ritter
                  last edited by

                  When I run the toposhaper using terrain generator, although the contour lines setting is set to 1.0' increments, the first contour line above O.O' becomes 0.783' instead of 1.0'. After that, the contour line intervals are all 1.0' apart.

                  What could be the cause of this? How can I fix this?

                  Thanks. Ben

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                  • B Offline
                    Ben Ritter
                    last edited by

                    topo.skpHere is the file of cloud points

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                    • O Offline
                      orei
                      last edited by

                      Hi my friends,

                      i have a little problem.. i tried to model a cloud point to get a soil.. everything ok, except some peek and deep that the plugin generate, and i don't know to get rid.

                      You see in the attached screen, and in the skp file with point.

                      Hope in your help! Thanks man!!


                      PE_9064 - MODELLAZIONE TERRENO_light.skp


                      anomalie.JPG

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                      • O Offline
                        orei
                        last edited by

                        no one could help me?

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                        • cottyC Offline
                          cotty
                          last edited by

                          What would you expect from such a point?

                          spike.jpg

                          If you only have some of these, you can move the vertices afterwards manually.

                          Or you can use a plugin to smooth the surface after the creation.

                          my SketchUp gallery

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                          • K Offline
                            Kenny
                            last edited by

                            If you only have a limited number of these points above the terrain causing the spikes then delete these points before running Toposhaper.

                            http://www.townscapesolutions.co.uk/

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                            • pilouP Offline
                              pilou
                              last edited by

                              Why not use Triangulate Points first by TIG ?

                              triangle_tig.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • dereiD Offline
                                derei
                                last edited by

                                After playing with TopoShaper I ended up with several (three) terrains overlapped. Why this happened? It seems I am missing something in functionality of this plugin, so instead of refining the just created terrain, I end up with new modified copies of the terrain.

                                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                • O Offline
                                  orei
                                  last edited by

                                  @kenny said:

                                  If you only have a limited number of these points above the terrain causing the spikes then delete these points before running Toposhaper.

                                  I have some deeps and some peeks. I don't know why this happened.
                                  I know that i can move up and down these points to get a level.. but i would like to understand how to evitate those problem.

                                  Why suggest to use triangulate point instead of toposhaper? toposhaper is much better than triangulate point for this, or not?

                                  Thanks mate!

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    It was just a suggestion for have a preview of the terrain and maybe see if there are not aeras where some confusion between near vertices are possible! πŸ˜‰
                                    And give to Toposhaper faces and not only vertices! πŸ€“

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @pilou said:

                                      Why not use Triangulate Points first by TIG ?

                                      Pilou,

                                      The first iteration of TopoShaper is precisely the Delaunay Triangulation (same results normally as with the FalΓ© /TIG plugin).

                                      @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

                                      My suggestion would be that:

                                      • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
                                      • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

                                      This will smooth the spikes

                                      Fredo

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        πŸ˜„

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • O Offline
                                          orei
                                          last edited by

                                          @fredo6 said:

                                          @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

                                          My suggestion would be that:

                                          • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
                                          • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

                                          This will smooth the spikes

                                          Sorry Fredo, tried to do what you suggest, but nothing change. I generate the group with triangular mesh (how always i did) and peek and deep are present. After that, used the quad mesh terrain, but peek and deep still present.

                                          Could you, please, verify those things with my skp file previously attached to last post?

                                          Thanks mate. You are the best!!!

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            Orei,

                                            Your cloud points data includes these sharp peaks and deeps. Because TopoShaper Cloud ensures that the terrain surface goes through ALL the points, these peaks will be reflected in the terrain.

                                            Orei terrain.png

                                            If they do not correspond to the reality, then simply discard the points or change their altitude.

                                            Attached is the file with your original points in both Triangular and Quad Mesh mode.

                                            Fredo


                                            SKP file

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