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    Glass lighting modelling tips?

    Scheduled Pinned Locked Moved Organic Modelling
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    • L Offline
      leminilab
      last edited by

      Here's my attempt at your Spindle:
      rothschildbickers - Spindle.jpg

      • "Live every day as if it were your last and then some day you'll be right."
      • "ThomThom rules!!!"
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      • R Offline
        rspierenburg
        last edited by

        And to think, modelling these lights is probably 1/1000th as hard as making them in real life. Very impressive.

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          Nice result πŸ‘

          Image 3.png

          The more complicated lamp took less than time to model than the other one πŸ˜’

          Though SU crunched some numbers before displaying a result

          organic-lamps.png

          Download the free D'oh Book for SketchUp πŸ“–

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          • L Offline
            leminilab
            last edited by

            A quick test render:
            Spindle.png

            No doubt the true master is you for crafting these! πŸ‘ to you!

            • "Live every day as if it were your last and then some day you'll be right."
            • "ThomThom rules!!!"
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            • pbacotP Offline
              pbacot
              last edited by

              luscious! Rich are those all watertight (double-wall) forms?
              Some nice designs-- should be great rendering your products with different lights.

              Upgrade that Mac. Mark (get a new 8 core). You work deserves it.

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                Single walled Peter

                But Thea has nice preset thick glass materials

                If I get time ill do a screen cast. Busy with other stuff. But enjoyed taking time out to make these.

                They are beautiful lamps you guys make.

                Download the free D'oh Book for SketchUp πŸ“–

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                • soloS Offline
                  solo
                  last edited by

                  I guess I get the easy one.

                  Double thick glass.

                  light glass.jpg

                  thea glass.jpg

                  glass thing.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • L Offline
                    leminilab
                    last edited by

                    No thickness for me, just a single sided mesh with clear glass material.
                    I added a studio IBL and Mr Pete Stoppel's studio and it's done!

                    I'm still amazed that you actually manufacture those!

                    • "Live every day as if it were your last and then some day you'll be right."
                    • "ThomThom rules!!!"
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                    • M Offline
                      mb976
                      last edited by

                      Wow!! You guys can rock this stuff out so quickly, we struggle along for ages and end up with something that kind of looks like what we are after.

                      We are only very, very basic with sketchup, but are really enjoying the potential to communicate with our clients. Would love to see a bit more detail in how you chaps are getting to these results, are there any good resources for this kind of modelling. We are keen to get a good understanding of best practice etc.

                      Ideally we would like the objects to have a double wall as we probably won't be photo rendering very much and I guess this will give us the most realistic output from sketchup...

                      We are sort of getting some results out of artisan but have only just started using it, with the Vintage light is it best to model in the flat, pull up the concentric rings and then alter the points to determine the waves before using artisan...

                      Sorry for basic questions, we are better at glass blowing than 3d modelling...and thanks for the kind comments, much appreciated.

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        The modeling isn't all that hard. It is probably related to workflow as to why you are not getting quick results.

                        There's no real tuts out there because the shape requires a basic understand of hard surface modeling. Once you learn the basics then skies the limit.

                        You'll also find people tend not to share the steps because when you show an example it can lead to 50 other questions and time is money for a lot folks.

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • soloS Offline
                          solo
                          last edited by

                          Attached is the proxy, subdivide and smooth as needed, get an idea of how the proxy looks.

                          glass thing1.png

                          glass thing.skp

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • bazB Offline
                            baz
                            last edited by

                            Hi Mark, love your work.
                            You might want to check out this thread...

                            http://sketchucation.com/forums/viewtopic.php?f=335&t=42938&hilit=artisan

                            ...lots of great examples of organic modelling inc. glass.

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                            • M Offline
                              mb976
                              last edited by

                              Thank you so much for your help chaps, it is really amazing to see how Sketchup has been redefined as a program, the organic modelling is exactly what we need!!

                              The examples is the thread suggested by baz really give a newbie like me a great idea of how the proxy shape guides Artisan to create the curves...very, very interesting.

                              We will keep on learning the hard modelling side so we have understanding and flexibility to create the proxy's we need, thanks again, you have all been very helpful.

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