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    Glass lighting modelling tips?

    Scheduled Pinned Locked Moved Organic Modelling
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    • M Offline
      mb976
      last edited by

      @rich o brien said:

      [attachment=0:2l6ex1kh]<!-- ia0 -->Image 1.png<!-- ia0 -->[/attachment:2l6ex1kh]

      I think hard surface modelling is the best approach here.

      Lofting will get good results but controlling segments will give you headaches

      @RIch: Excuse my ignorance, but how exactly have you done that? Is that a follow me of a line around a 16 sided polygon followed by Subdivide & Smooth from Artisan Tools?

      Thanks.

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Lathed for 8 segment then inserted geometry where needed...

        Image 2.png

        ...as you can see the more you introduce the more control you get over the final result.

        Download the free D'oh Book for SketchUp πŸ“–

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        • L Offline
          leminilab
          last edited by

          Here's my attempt at your Spindle:
          rothschildbickers - Spindle.jpg

          • "Live every day as if it were your last and then some day you'll be right."
          • "ThomThom rules!!!"
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          • R Offline
            rspierenburg
            last edited by

            And to think, modelling these lights is probably 1/1000th as hard as making them in real life. Very impressive.

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Nice result πŸ‘

              Image 3.png

              The more complicated lamp took less than time to model than the other one πŸ˜’

              Though SU crunched some numbers before displaying a result

              organic-lamps.png

              Download the free D'oh Book for SketchUp πŸ“–

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              • L Offline
                leminilab
                last edited by

                A quick test render:
                Spindle.png

                No doubt the true master is you for crafting these! πŸ‘ to you!

                • "Live every day as if it were your last and then some day you'll be right."
                • "ThomThom rules!!!"
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                • pbacotP Offline
                  pbacot
                  last edited by

                  luscious! Rich are those all watertight (double-wall) forms?
                  Some nice designs-- should be great rendering your products with different lights.

                  Upgrade that Mac. Mark (get a new 8 core). You work deserves it.

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Single walled Peter

                    But Thea has nice preset thick glass materials

                    If I get time ill do a screen cast. Busy with other stuff. But enjoyed taking time out to make these.

                    They are beautiful lamps you guys make.

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • soloS Offline
                      solo
                      last edited by

                      I guess I get the easy one.

                      Double thick glass.

                      light glass.jpg

                      thea glass.jpg

                      glass thing.jpg

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • L Offline
                        leminilab
                        last edited by

                        No thickness for me, just a single sided mesh with clear glass material.
                        I added a studio IBL and Mr Pete Stoppel's studio and it's done!

                        I'm still amazed that you actually manufacture those!

                        • "Live every day as if it were your last and then some day you'll be right."
                        • "ThomThom rules!!!"
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                        • M Offline
                          mb976
                          last edited by

                          Wow!! You guys can rock this stuff out so quickly, we struggle along for ages and end up with something that kind of looks like what we are after.

                          We are only very, very basic with sketchup, but are really enjoying the potential to communicate with our clients. Would love to see a bit more detail in how you chaps are getting to these results, are there any good resources for this kind of modelling. We are keen to get a good understanding of best practice etc.

                          Ideally we would like the objects to have a double wall as we probably won't be photo rendering very much and I guess this will give us the most realistic output from sketchup...

                          We are sort of getting some results out of artisan but have only just started using it, with the Vintage light is it best to model in the flat, pull up the concentric rings and then alter the points to determine the waves before using artisan...

                          Sorry for basic questions, we are better at glass blowing than 3d modelling...and thanks for the kind comments, much appreciated.

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            The modeling isn't all that hard. It is probably related to workflow as to why you are not getting quick results.

                            There's no real tuts out there because the shape requires a basic understand of hard surface modeling. Once you learn the basics then skies the limit.

                            You'll also find people tend not to share the steps because when you show an example it can lead to 50 other questions and time is money for a lot folks.

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • soloS Offline
                              solo
                              last edited by

                              Attached is the proxy, subdivide and smooth as needed, get an idea of how the proxy looks.

                              glass thing1.png

                              glass thing.skp

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • bazB Offline
                                baz
                                last edited by

                                Hi Mark, love your work.
                                You might want to check out this thread...

                                http://sketchucation.com/forums/viewtopic.php?f=335&t=42938&hilit=artisan

                                ...lots of great examples of organic modelling inc. glass.

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                                • M Offline
                                  mb976
                                  last edited by

                                  Thank you so much for your help chaps, it is really amazing to see how Sketchup has been redefined as a program, the organic modelling is exactly what we need!!

                                  The examples is the thread suggested by baz really give a newbie like me a great idea of how the proxy shape guides Artisan to create the curves...very, very interesting.

                                  We will keep on learning the hard modelling side so we have understanding and flexibility to create the proxy's we need, thanks again, you have all been very helpful.

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