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    Displacement problem: ok on the preview but not rendering

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • thomthomT Offline
      thomthom
      last edited by

      If you post a sample of a model where it doesn't work we can probably identify the cause.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • D Offline
        decumano
        last edited by

        Noooo, other problems with this displacement!

        Look at this, don't know why but when the floor texture is next to other textures, rendering with displacement it seems to fall down. Before posting this question I tryed checking/unchecking "invert" and changing white parts with black parts of the displacement map.

        floor.jpg

        Immagine1.jpg

        Immagine2.jpg

        thanks to all!

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        • jiminy-billy-bobJ Offline
          jiminy-billy-bob
          last edited by

          You should play with the "shift" value to fix this.

          25% off Skatter for SketchUcation Premium Members

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          • D Offline
            decumano
            last edited by

            No, dosn't work!
            This is the result playing with "shift" value... the white space increases

            floor_shift0.7

            floor_shift4

            I even tryied with a -1 value but with the minus sign the floor disappears.

            As you can see in the next picture using displacement the floor goes down. What should I do? Lower the dark-green stripe like the floor? I would like to raise the floor

            floor_bordo.jpg

            I do not know if I explained the problem well. I need a positive displacement, is it possible?

            Thanks!

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            • jiminy-billy-bobJ Offline
              jiminy-billy-bob
              last edited by

              If you put a negative value in the "Shift" field, you have to do the same for the "Water Level" (But you can put a large value, like -100, so you're sure it won't interfere)

              BTW, normally a positive shift will raise the displaced face, and a negative value will lower it. I gess in your case the face is reversed, with the back face looking up. And to get this displacement, I guess in your displacement map the tiles are black and the joints white ?
              Reverse the face and invert the displacement map. You'll get the same displacement, but with the shift value working normally (Positive will raise the face)

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              • olisheaO Offline
                olishea
                last edited by

                Make sure your face normal is definitely facing outwards. Check your monochrome view in SU just in case. As above, reversing faces can invert bump/displacement/instancing.

                oli

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                • andybotA Offline
                  andybot
                  last edited by

                  try reversing the face of the floor geometry. That should raise your displacement in the other direction. You may need to invert your map (or not invert, whatever is the opposite of what you have set currently.)

                  Edit; oh, right, jbb says that above in the 2nd paragraph. I just saw the first part about the shifting and water level, and I don't think that will help in your case. displacement in vray is always in the positive direction to your face normal. I don't believe it's possible to have the displacement go "below" your face.

                  http://charlottesvillearchitecturalrendering.com/

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                  • jiminy-billy-bobJ Offline
                    jiminy-billy-bob
                    last edited by

                    @andybot said:

                    I don't believe it's possible to have the displacement go "below" your face.

                    It can if you put a negative shift value. But by default the water level is at 0, so the face disappears.

                    25% off Skatter for SketchUcation Premium Members

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                    • D Offline
                      decumano
                      last edited by

                      Oh, the water level, now I know what does it mean! Ok, I reversed the face and played with shift value.

                      Thank you all... but now there one other little problem:

                      floor_rev_disp0.4_shift-0.4.jpg

                      As you see remains a little space (where the space between tiles goes down) empty. Yes I know, I could put a black solid under the floor or make the green material deeper... but I would like to know how to make the edges of texture matching always with near textures.

                      Who knows the answer?

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                      • andybotA Offline
                        andybot
                        last edited by

                        @jiminy-billy-bob said:

                        @andybot said:

                        I don't believe it's possible to have the displacement go "below" your face.

                        It can if you put a negative shift value. But by default the water level is at 0, so the face disappears.

                        I stand corrected πŸ˜„ for some reason I was under the impression that vray didn't work with negative shift values. Works great, now I know a new trick
                        β˜€

                        @decumano, unfortunately, the edges of the displacement will leave gaps like that against a planar surface. yes, you'll need a vertical plane to end it without gaps.

                        http://charlottesvillearchitecturalrendering.com/

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          A little sidenote: do you really need displacement for this floor? Displacement is very slow and consumes a lot of memory. It seems to be that the displacement effect on this floor isn't that big - and you're quite likely to get away with a bump map.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • D Offline
                            decumano
                            last edited by

                            oh, a bump map... In effect I didn't even think to use it because I tought it was for soft effect... like (for example) orange peel.

                            Ok, I'll try. Or will use a vertical plane to end the edge.
                            Thanks

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