Need testers for my Ruby Code Editor
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Could anyone with a Mac check this, too, please... I did some Mac checks but I develop on Windows.
Cheers,
Alex -
@alexschreyer said:
Could anyone with a Mac check this, too, please... I did some Mac checks but I develop on Windows.
Cheers,
AlexPretty nice, overall! But...
I tried it out on Joe Zeh's dovetailed_components.rb, and found that the syntax highlighting is sensitive to spaces in statements. For example,
@dadoDelta = delta * (1.0 - dadoDepth/width)
causes the remainder of the file to be displayed all olive green, but if I put a space after the /, it fixes things. Seems like there is a parsing bug?
Steve
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@slbaumgartner said:
@alexschreyer said:
Could anyone with a Mac check this, too, please... I did some Mac checks but I develop on Windows.
Cheers,
AlexPretty nice, overall! But...
I tried it out on Joe Zeh's dovetailed_components.rb, and found that the syntax highlighting is sensitive to spaces in statements. For example,
@dadoDelta = delta * (1.0 - dadoDepth/width)
causes the remainder of the file to be displayed all olive green, but if I put a space after the /, it fixes things. Seems like there is a parsing bug?
Steve
the same thing happens unless there is a space after <<
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@alexschreyer said:
Could anyone with a Mac check this, too, please... I did some Mac checks but I develop on Windows.
Cheers,
AlexMore tidbits:
The options window isn't sized to the contents and isn't scrollable. I had to stretch it out before I could see all the items.
On a Mac the editor keeps disappearing behind other windows. I'd like it better if it were modal (which, on a Mac, just keeps it on top, it doesn't block events to other windows).
The tooltips that say "Alt-..." are wrong on Mac. They should be "Command-..." instead. For instance, "Alt-S" inserts a German Eszett!
Command-S gets "Save As", even when you have been editing an existing file.
The snippet Mac or PC? has syntax errors. Presumably you meant to have :windows and :mac as symbols, but there is a space between the : and the name.
Is there a find or find+replace capability? If so, what triggers it? No standard key press seems to get there. Seems like a pretty basic editor function. Undo would also be very helpful, especially if you make a mess by inserting a snippet at the wrong place!
The syntax highlighter picks out SketchUp keywords out of context and without regard to capitalization. So, for example, if you name a variable "entities", it is highlighted as a keyword. Should only happen for "Entities" and "xxx.entities" (without getting into whether it is a good idea to name variables the same as keywords).
I was confused by the "explore current selection" and "List object's attributes" buttons until I discovered that they pertain to a selected object in SketchUp, not in the editor!
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@slbaumgartner said:
More tidbits
Thanks so much for the thorough checks. Some comments:
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The code highlighter is indeed quite space sensitive. That I believe is just how CodeMirror works. I'll look into it, but I don't think I can change that.
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Good catch with the Command key. Wasn't even thinking of that...
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I'll add show_modal on the mac. Makes perfect sense...
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I left the save as feature in there to save me from needing another button and to have a fail-safe. Might be good to add a simple save, though.
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I'll update the snippet. It's actually updated in the code
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The selection explorer buttons need more descriptive icons, I think. I'll look into that.
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The class/method highlighting is indeed a bit brute-force-ish right now. If anyone wants to work with me on making that more reliable, then I'd very much appreciate that. For example, methods should only show up with the respective classes. All of that is implementable in CodeMirror. It just needs tome TLC...
Cheers,
Alex -
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Forgot to mention:
- Yes to Find/Replace. Next version, though...
- Undo is in there. Just make sure the editor window is highlighted when you do Command-Z
Cheers,
Alex -
@alexschreyer said:
Forgot to mention:
- Yes to Find/Replace. Next version, though...
- Undo is in there. Just make sure the editor window is highlighted when you do Command-Z
Cheers,
AlexI find that Command-Z works only for text you type yourself, not for snippets inserted from the menu. You can highlight a section of code and hit delete, though.
Steve
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STill haven't been able to play around with this. Going away for the weekend - so won't be able to do anything until at least next week.
Looking mighty good though.
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Well, I've now been thoroughly immersed in my latest Ruby projects for the last couple of weekends, and a plugin or two for work too, and...
...I now wouldn't be without this plugin - it has become truly indispensable.
I'm still running Notepad++ for the bulk of 'big' coding, but when it comes to testing and de-bugging, this is the bee's knees. The 'undo last coding cock-up' button alone is a godsend, it just makes it so fast to restore a test rig, tweak a line of code, and try again. It's also great for trying out new API methods and generally poking around inside a model.
A couple of observations and suggestions...
- The cursor can become a tad hard to spot if next to a highlighted bracket, just needs a slightly more subtle highlight.
- Typing can get a bit slow with code of 100's of lines, but I guess that is down to CodeMirror, I've seen other editors based around it that behave similarly.
- It would be really nice if it could have the "file on disk has changed - update?" feature similar to Notepad++; that would save a lot of cutting and pasting when using an external editor in parallel - and as a reminder to be very careful when editing the same file in two different places!
Thankyou again for sharing this with us - as well as getting the routine coding jobs done, the 'live interaction' with SU is really helping me to learn Ruby and the API so much faster.
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@trogluddite said:
...when it comes to testing and de-bugging, this is the bee's knees.
Thanks for your comments! Glad to hear you like the editor.
I'll look into your suggestions but - as you said - the display just naturally becomes slower with 100's of lines of code simply because it renders everything in JavaScript. Not sure if #3 is already implemented in CodeMirror somehow... have to look.
Cheers,
Alex
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