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    Artisan - Subdivide and Smooth causing problems

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    • bunnyackB Offline
      bunnyack
      last edited by

      Hey forum,

      I was playing around with artisan trying to create the shape of a water drop. When using Artisans "Subdivide and Smooth" tool, I noticed it was causing a weird deformation in the results it gave me. I'll let the screenshots explain:

      This is the basic shape I was using.
      artisan1.PNG

      And this is what Artisan gives me, when finished.
      artisan2.PNG

      Does anybody have an idea as to what could be causing this? I'm a complete newbie to artisan, using it for the first time today.

      Thanks in advance,
      Kevin

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      • dukejazzD Offline
        dukejazz
        last edited by

        Do you have a example jpg you working from

        Here one I found
        water-drop.jpg

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        • bunnyackB Offline
          bunnyack
          last edited by

          @dukejazz said:

          Do you have a example jpg you working from

          Here one I found

          Nah, I was just playing around, no reference images πŸ˜„

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            The faces that are 'causing problems' are ngons. A big no-no when subdividing.

            Download the free D'oh Book for SketchUp πŸ“–

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            • HieruH Offline
              Hieru
              last edited by

              Tig's Splidonut is needed in this situation. You should apply it to all the flat donut-shaped surfaces.

              You could also benefit from using a simpler proxy - see here.

              www.davidhier.co.uk

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              • bunnyackB Offline
                bunnyack
                last edited by

                @hieru said:

                Tig's Splidonut is needed in this situation. You should apply it to all the flat donut-shaped surfaces.

                You could also benefit from using a simpler proxy - see here.

                Thank you so much, this did the trick.

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                • HieruH Offline
                  Hieru
                  last edited by

                  No problem πŸ‘

                  As Rich says you need to avoid n-gons and stick to quads and tris.

                  www.davidhier.co.uk

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