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    Help: Dynamic

    Scheduled Pinned Locked Moved Dynamic Components
    sketchup
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    • J Offline
      Jim
      last edited by

      2013-02-06_163158.png

      Hi

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      • D Offline
        Don-Quixote
        last edited by

        ooooooooooh, I only wrote RotX Angolo
        ahahaha

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        • D Offline
          Don-Quixote
          last edited by

          http://oi45.tinypic.com/24x3t00.jpg

          .... what did I do wrong?

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          • J Offline
            Jim
            last edited by

            I do not think you have done nothing wrong - it appears, unfortunately that this is how Dynamic Components currently behave.

            Hi

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            • D Offline
              Don-Quixote
              last edited by

              OOOh... so what is my next step to rotate my skuwb (I'm trying to repet step by step what DareDevil did)

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              • DareDevilD Offline
                DareDevil
                last edited by

                You don't do wrong, you just miss a step ๐Ÿ˜‰

                The Components don't turn around own axes but around worldaxes. And the worldis the local world were they are (also called Parent).
                If you put your arrow like you do, the world is the global Sketchup scene. If you ask to turn around the X ax, the arrow will turn around the red ax of the scene, and as you don't tell anything for Y and Z rotation, SU must choose a value to solve 3D rotation and choose 0. So your arrow align to the red ax (RotY=0 and RotZ=0) and turn around it (RotX=something).

                To avoid it, you must create la local world around your arrow :

                1- Draw something around your arrow (here an empty cube centered on the axes)
                DCTurn_1.jpg
                2- Select all (cube and arrow) and create a component (here called LocalWorld). Now you have a Arrowcomponent in a LocalWorldcomponent.
                DCTurn_2.jpg
                3- Change the axes of the LocalWorldto align to the Arrowaxes.
                DCTurn_3.jpg
                4- Now you can turn the LocalWorldas you want (and so the inside Arrowto).
                DCTurn_4.jpg
                5- When you ask Arrowto turn around X ax, it will turn around the LocalWorldX ax and so, the Arrow seem to turn around its own X ax.
                DCTurn_5.jpg
                Hope is better with some picts ๐Ÿ˜‰

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                • D Offline
                  Don-Quixote
                  last edited by

                  Yeeeeeees my arrow can turn now ๐Ÿ˜ thaaanks

                  Just last question: is it normal my box inside the arrow don't turn with it?

                  http://oi46.tinypic.com/rtnvop.jpg

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                  • D Offline
                    Don-Quixote
                    last edited by

                    This project it's dedicated to DareDevil and Jim; thank you guys for helped me


                    Piramix.skp

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                    • DareDevilD Offline
                      DareDevil
                      last edited by

                      @don-quixote said:

                      This project it's dedicated to DareDevil and Jim; thank you guys for helped me

                      Nice ! ๐Ÿ‘ ๐Ÿ‘
                      I've got one when I was younger, in the 80's ๐Ÿ˜„ ๐Ÿ˜„

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                      • D Offline
                        Don-Quixote
                        last edited by

                        Administrators can close this topic ๐Ÿ˜‰

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