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    Help: Dynamic

    Scheduled Pinned Locked Moved Dynamic Components
    sketchup
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    • DareDevilD Offline
      DareDevil
      last edited by

      Hard to answer without the model... Post the SU file please.

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      • D Offline
        Don-Quixote
        last edited by

        @daredevil said:

        Hard to answer without the model... Post the SU file please.

        Link Preview Image
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        (www.mediafire.com)

        Select all and show all to see the inside axis (origin)
        PS: I forgot to write the entere code: ANIMATESLOW(RotX,0,90,180).
        I would like to turn the cube in its 3 combinations of colours

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        • DareDevilD Offline
          DareDevil
          last edited by

          Wow !! 27Mb !! large file for a "simple" cube 😮

          Edit : OK, you dont purge the componants and materials lib. Now is only 800kb 😉

          So, DC rotation in 3D space is hard to solve. For the DC, the rotation axes are parent componant axes. so you have to align "Skewb" axes to the "Dinamico" axes. In that case you can turn around the X axe without problem.

          The other problem is the way that DC interpret the rotation value. If you say "turn to 240°" the Rot value is not 240 but -120... And if you say "turn to -120°" it make an error creating a new value called "-120" 😠
          My way to solve it is to use a value, animate this value with only positive numbers and link the Rot to this value :
          [pre:35tf4lrj]RotX -> = Angle
          onClick -> animateslow(Angle,-0,120,240)
          Angle -> 0[/pre:35tf4lrj]
          Hope that helps you...
          Skewb_DD.skp

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          • D Offline
            Don-Quixote
            last edited by

            First, Thanks for your time.

            I did a little test but 😳 completely fail
            dimensions still big (5Mb) (I discovered how to reduce the dimension 👍 )

            My object don't turn (I'm feeling stupid)
            Ah! how can I upload the US file in forum without my host site?
            Ty again

            Link Preview Image
            File sharing and storage made simple

            favicon

            (www.mediafire.com)

            (P.s sorry for my english)

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            • DareDevilD Offline
              DareDevil
              last edited by

              @don-quixote said:

              I did a little test but 😳 completely fail
              My object don't turn
              You forgot to associate Angolo and RotX with
              RotX -> = Angolo
              But in this case, the Test object will be oriented on the X world axe to turn around it.
              You must create a componant "around" the Test. Manualy turn this object with the X axe on the wanted orientation. Then, the Test object will turn around this axe.

              @unknownuser said:

              dimensions still big (5Mb) (I discovered how to reduce the dimension 👍 )
              In the componants windows, click on the arrow and select "Purge unused elements". After, do th same in the materials windows.

              @unknownuser said:

              Ah! how can I upload the US file in forum without my host site?
              Ty again
              Go in the full editor (under the Quick Reply box), then under the text box there is a "Upload attachment" to join files.

              @unknownuser said:

              (P.s sorry for my english)
              Sorry for my english too 😉
              You know how called a man who know three languages ? A trilingual.
              You know how called a man who know two languages ? A bilingual.
              You know how called a man who know only one language ? A french man!
              ... that's right, I'm french...

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              • D Offline
                Don-Quixote
                last edited by

                http://oi45.tinypic.com/28jxhg9.jpg

                I create a solid (the arrow), then I changed the axes, and I wrote in the DC:

                RotX - Angolo
                On click - Animateslow(Angolo, 0,90,180,270)
                Angolo - 0

                After this my arrow rotate on the floor
                At this moment is it all correct?


                14Kb XD

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                • J Offline
                  Jim
                  last edited by

                  2013-02-06_163158.png

                  Hi

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                  • D Offline
                    Don-Quixote
                    last edited by

                    ooooooooooh, I only wrote RotX Angolo
                    ahahaha

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                    • D Offline
                      Don-Quixote
                      last edited by

                      http://oi45.tinypic.com/24x3t00.jpg

                      .... what did I do wrong?

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                      • J Offline
                        Jim
                        last edited by

                        I do not think you have done nothing wrong - it appears, unfortunately that this is how Dynamic Components currently behave.

                        Hi

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                        • D Offline
                          Don-Quixote
                          last edited by

                          OOOh... so what is my next step to rotate my skuwb (I'm trying to repet step by step what DareDevil did)

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                          • DareDevilD Offline
                            DareDevil
                            last edited by

                            You don't do wrong, you just miss a step 😉

                            The Components don't turn around own axes but around worldaxes. And the worldis the local world were they are (also called Parent).
                            If you put your arrow like you do, the world is the global Sketchup scene. If you ask to turn around the X ax, the arrow will turn around the red ax of the scene, and as you don't tell anything for Y and Z rotation, SU must choose a value to solve 3D rotation and choose 0. So your arrow align to the red ax (RotY=0 and RotZ=0) and turn around it (RotX=something).

                            To avoid it, you must create la local world around your arrow :

                            1- Draw something around your arrow (here an empty cube centered on the axes)
                            DCTurn_1.jpg
                            2- Select all (cube and arrow) and create a component (here called LocalWorld). Now you have a Arrowcomponent in a LocalWorldcomponent.
                            DCTurn_2.jpg
                            3- Change the axes of the LocalWorldto align to the Arrowaxes.
                            DCTurn_3.jpg
                            4- Now you can turn the LocalWorldas you want (and so the inside Arrowto).
                            DCTurn_4.jpg
                            5- When you ask Arrowto turn around X ax, it will turn around the LocalWorldX ax and so, the Arrow seem to turn around its own X ax.
                            DCTurn_5.jpg
                            Hope is better with some picts 😉

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                            • D Offline
                              Don-Quixote
                              last edited by

                              Yeeeeeees my arrow can turn now 😍 thaaanks

                              Just last question: is it normal my box inside the arrow don't turn with it?

                              http://oi46.tinypic.com/rtnvop.jpg

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                              • D Offline
                                Don-Quixote
                                last edited by

                                This project it's dedicated to DareDevil and Jim; thank you guys for helped me


                                Piramix.skp

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                                • DareDevilD Offline
                                  DareDevil
                                  last edited by

                                  @don-quixote said:

                                  This project it's dedicated to DareDevil and Jim; thank you guys for helped me

                                  Nice ! 👍 👍
                                  I've got one when I was younger, in the 80's 😄 😄

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                                  • D Offline
                                    Don-Quixote
                                    last edited by

                                    Administrators can close this topic 😉

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