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    Help: Dynamic

    Scheduled Pinned Locked Moved Dynamic Components
    sketchup
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    • D Offline
      Don-Quixote
      last edited by

      http://oi45.tinypic.com/28jxhg9.jpg

      I create a solid (the arrow), then I changed the axes, and I wrote in the DC:

      RotX - Angolo
      On click - Animateslow(Angolo, 0,90,180,270)
      Angolo - 0

      After this my arrow rotate on the floor
      At this moment is it all correct?


      14Kb XD

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      • J Offline
        Jim
        last edited by

        2013-02-06_163158.png

        Hi

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        • D Offline
          Don-Quixote
          last edited by

          ooooooooooh, I only wrote RotX Angolo
          ahahaha

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          • D Offline
            Don-Quixote
            last edited by

            http://oi45.tinypic.com/24x3t00.jpg

            .... what did I do wrong?

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            • J Offline
              Jim
              last edited by

              I do not think you have done nothing wrong - it appears, unfortunately that this is how Dynamic Components currently behave.

              Hi

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              • D Offline
                Don-Quixote
                last edited by

                OOOh... so what is my next step to rotate my skuwb (I'm trying to repet step by step what DareDevil did)

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                • DareDevilD Offline
                  DareDevil
                  last edited by

                  You don't do wrong, you just miss a step ๐Ÿ˜‰

                  The Components don't turn around own axes but around worldaxes. And the worldis the local world were they are (also called Parent).
                  If you put your arrow like you do, the world is the global Sketchup scene. If you ask to turn around the X ax, the arrow will turn around the red ax of the scene, and as you don't tell anything for Y and Z rotation, SU must choose a value to solve 3D rotation and choose 0. So your arrow align to the red ax (RotY=0 and RotZ=0) and turn around it (RotX=something).

                  To avoid it, you must create la local world around your arrow :

                  1- Draw something around your arrow (here an empty cube centered on the axes)
                  DCTurn_1.jpg
                  2- Select all (cube and arrow) and create a component (here called LocalWorld). Now you have a Arrowcomponent in a LocalWorldcomponent.
                  DCTurn_2.jpg
                  3- Change the axes of the LocalWorldto align to the Arrowaxes.
                  DCTurn_3.jpg
                  4- Now you can turn the LocalWorldas you want (and so the inside Arrowto).
                  DCTurn_4.jpg
                  5- When you ask Arrowto turn around X ax, it will turn around the LocalWorldX ax and so, the Arrow seem to turn around its own X ax.
                  DCTurn_5.jpg
                  Hope is better with some picts ๐Ÿ˜‰

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                  • D Offline
                    Don-Quixote
                    last edited by

                    Yeeeeeees my arrow can turn now ๐Ÿ˜ thaaanks

                    Just last question: is it normal my box inside the arrow don't turn with it?

                    http://oi46.tinypic.com/rtnvop.jpg

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                    • D Offline
                      Don-Quixote
                      last edited by

                      This project it's dedicated to DareDevil and Jim; thank you guys for helped me


                      Piramix.skp

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                      • DareDevilD Offline
                        DareDevil
                        last edited by

                        @don-quixote said:

                        This project it's dedicated to DareDevil and Jim; thank you guys for helped me

                        Nice ! ๐Ÿ‘ ๐Ÿ‘
                        I've got one when I was younger, in the 80's ๐Ÿ˜„ ๐Ÿ˜„

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                        • D Offline
                          Don-Quixote
                          last edited by

                          Administrators can close this topic ๐Ÿ˜‰

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