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    Help: Dynamic

    Scheduled Pinned Locked Moved Dynamic Components
    sketchup
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    • D Offline
      Don-Quixote
      last edited by

      First, Thanks for your time.

      I did a little test but ๐Ÿ˜ณ completely fail
      dimensions still big (5Mb) (I discovered how to reduce the dimension ๐Ÿ‘ )

      My object don't turn (I'm feeling stupid)
      Ah! how can I upload the US file in forum without my host site?
      Ty again

      Link Preview Image
      File sharing and storage made simple

      favicon

      (www.mediafire.com)

      (P.s sorry for my english)

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      • DareDevilD Offline
        DareDevil
        last edited by

        @don-quixote said:

        I did a little test but ๐Ÿ˜ณ completely fail
        My object don't turn
        You forgot to associate Angolo and RotX with
        RotX -> = Angolo
        But in this case, the Test object will be oriented on the X world axe to turn around it.
        You must create a componant "around" the Test. Manualy turn this object with the X axe on the wanted orientation. Then, the Test object will turn around this axe.

        @unknownuser said:

        dimensions still big (5Mb) (I discovered how to reduce the dimension ๐Ÿ‘ )
        In the componants windows, click on the arrow and select "Purge unused elements". After, do th same in the materials windows.

        @unknownuser said:

        Ah! how can I upload the US file in forum without my host site?
        Ty again
        Go in the full editor (under the Quick Reply box), then under the text box there is a "Upload attachment" to join files.

        @unknownuser said:

        (P.s sorry for my english)
        Sorry for my english too ๐Ÿ˜‰
        You know how called a man who know three languages ? A trilingual.
        You know how called a man who know two languages ? A bilingual.
        You know how called a man who know only one language ? A french man!
        ... that's right, I'm french...

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        • D Offline
          Don-Quixote
          last edited by

          http://oi45.tinypic.com/28jxhg9.jpg

          I create a solid (the arrow), then I changed the axes, and I wrote in the DC:

          RotX - Angolo
          On click - Animateslow(Angolo, 0,90,180,270)
          Angolo - 0

          After this my arrow rotate on the floor
          At this moment is it all correct?


          14Kb XD

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          • J Offline
            Jim
            last edited by

            2013-02-06_163158.png

            Hi

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            • D Offline
              Don-Quixote
              last edited by

              ooooooooooh, I only wrote RotX Angolo
              ahahaha

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              • D Offline
                Don-Quixote
                last edited by

                http://oi45.tinypic.com/24x3t00.jpg

                .... what did I do wrong?

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                • J Offline
                  Jim
                  last edited by

                  I do not think you have done nothing wrong - it appears, unfortunately that this is how Dynamic Components currently behave.

                  Hi

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                  • D Offline
                    Don-Quixote
                    last edited by

                    OOOh... so what is my next step to rotate my skuwb (I'm trying to repet step by step what DareDevil did)

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                    • DareDevilD Offline
                      DareDevil
                      last edited by

                      You don't do wrong, you just miss a step ๐Ÿ˜‰

                      The Components don't turn around own axes but around worldaxes. And the worldis the local world were they are (also called Parent).
                      If you put your arrow like you do, the world is the global Sketchup scene. If you ask to turn around the X ax, the arrow will turn around the red ax of the scene, and as you don't tell anything for Y and Z rotation, SU must choose a value to solve 3D rotation and choose 0. So your arrow align to the red ax (RotY=0 and RotZ=0) and turn around it (RotX=something).

                      To avoid it, you must create la local world around your arrow :

                      1- Draw something around your arrow (here an empty cube centered on the axes)
                      DCTurn_1.jpg
                      2- Select all (cube and arrow) and create a component (here called LocalWorld). Now you have a Arrowcomponent in a LocalWorldcomponent.
                      DCTurn_2.jpg
                      3- Change the axes of the LocalWorldto align to the Arrowaxes.
                      DCTurn_3.jpg
                      4- Now you can turn the LocalWorldas you want (and so the inside Arrowto).
                      DCTurn_4.jpg
                      5- When you ask Arrowto turn around X ax, it will turn around the LocalWorldX ax and so, the Arrow seem to turn around its own X ax.
                      DCTurn_5.jpg
                      Hope is better with some picts ๐Ÿ˜‰

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                      • D Offline
                        Don-Quixote
                        last edited by

                        Yeeeeeees my arrow can turn now ๐Ÿ˜ thaaanks

                        Just last question: is it normal my box inside the arrow don't turn with it?

                        http://oi46.tinypic.com/rtnvop.jpg

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                        • D Offline
                          Don-Quixote
                          last edited by

                          This project it's dedicated to DareDevil and Jim; thank you guys for helped me


                          Piramix.skp

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                          • DareDevilD Offline
                            DareDevil
                            last edited by

                            @don-quixote said:

                            This project it's dedicated to DareDevil and Jim; thank you guys for helped me

                            Nice ! ๐Ÿ‘ ๐Ÿ‘
                            I've got one when I was younger, in the 80's ๐Ÿ˜„ ๐Ÿ˜„

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                            • D Offline
                              Don-Quixote
                              last edited by

                              Administrators can close this topic ๐Ÿ˜‰

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